Shantae: Risky's Revenge

Great games are often overlooked for many reasons; although some may garner critical acclaim, the general gaming community may never take notice and great titles become commercial failures. Such is the case of the Game Boy Color game, "Shantae." While there are many reasons why the game may not have resonated with many gamers (it was released at the end of the handheld's life cycle, starred a very girly looking genie, etc.) one thing is very clear; outside of a devout group of fans, the game came and went with little attention paid to it.

That was nine years ago. Since then, WayForward Technologies has moved on to work on some of gaming's most cherished franchises, like "Contra" and "Batman." They also announced a Gameboy Advance sequel to "Shantae," but scrapped it. From the dust of that cancellation, arose an episodic DSi version that was eventually melded into one release, "Shantae: Risky's Revenge." This particular franchise has traveled a rocky road, but fortunately, this game is a pleasant light at the end of the tunnel for both WayForward and fans of the teenage genie.

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Alan Wake

I loved "Alan Wake," and I was left dying for more after its cryptic ending. The first DLC (which was included as a free download code in new copies) gave a taste of some new content but ultimately felt like a collection of familiar moments from the original game. The second, and perhaps final, DLC chapter, entitled the "The Writer," also returns to familiar locales, but manages to differentiate itself with some truly mind-bending segments.

NOTE: Spoilers to follow if you haven't played through "Alan Wake" or its first DLC pack, "The Signal."

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Last year, developer 5th Cell and publisher Warner Bros. Interactive Entertainment released "Scribblenauts," an innovative little puzzle game for Nintendo DS. Using a magic in-game pen, players were able to conjure up any non-licensed animal, vegetable or mineral they could think of, all in the name of solving the game's numerous and varied mini-challenges. The result was mostly successful, though the experience was marred by a number of unusual design choices. Now 5th Cell is back with "Super Scribblenauts," a true sequel in the sense that it is essentially what we played last year, only there's more of it and it's been improved.

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Medal of Honor Review Header

UPDATE: Added impressions of the multiplayer based on final retail code.

Do yourself a favor with "Medal of Honor." Treat it like an atmospheric joint. Yank the shades, crank up the surround, and sit on top of the action. You'll feel disgust as you turn foes' heads into miasmic plumes of viscera with the crushing power of a sniper rifle; your choler will rise alongside a general's as you're forced into a battle you don't want; and you'll feel choking tension and fear as you shack hop in the middle of a dimly-populated urban wasteland that you've created.

You'll be immersed in other words. "Medal of Honor" has that rare ability to suck you in, conjure all sorts of emotions, and then spit you back out.

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Castlevania: Lords of Shadow

"Castlevania: Lords of Shadow" represents a titanic shift for the veteran video game franchise. Attempts have been made in the past to bring the long-standing feud between the Belmont family and Universal's entire catalog of classic movie monsters into the 3-D gaming landscape. Those attempts have all failed to some degree. "Lords of Shadows" is without a doubt the most successful, an undeniably entertaining game that finds inspiration in some welcome, if unlikely, places. It is also the entry that departs most dramatically from the franchise's established conventions. So the question is, is there enough "Castlevania" left here to satisfy long-time fans of the series or is "Lords of Shadow" nodding too much to its contemporaries while abandoning its roots?

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Final Fantasy: The 4 Heroes Of Light

Square Enix is a company that has no shame in going back to the well, as is evident by their liberal usage of the "Final Fantasy" franchise. The game that was supposed to be Square's swan song back in the 1980s has somehow managed to be the company's most successful, spawning 14 released titles from the main series, and a host of other games via seven different spin-offs, as well as a peppering of random prequels and sequels to some of the higher profile "FF" games that have been released. The most recent addition to the "Final Fantasy" lineup, "Final Fantasy: The 4 Heroes of Light," falls into that last category, and is an entirely original game for the Nintendo DS.

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NBA Jam

Through the annals of video game history, there is one sports game that stands out above the rest as one of the greatest arcade and home console experiences of all time. "NBA Jam." In the 1990s, it blended over-the-top arcade-style gameplay with both competitive and co-op play to create a uniquely appealing crossover title that basketball fans and their friends could enjoy. It's been 17 years since the original was released, and now EA has taken a stab at rejuvenating this classic by taking a novel approach: If it ain't broke, don't fix it.

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Ninja Theory learned a few things from their 2007 PlayStation 3 exclusive, "Heavenly Sword." Those lessons were clearly put to work for "Enslaved" and the finished product is stronger in every way than the developer's first next-gen effort. It's an entertaining 12-or-so hours of gameplay, complemented by the strong and all-too-rare combination of compelling story, strong voice acting and eye-catching visuals.

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Super Meat Boy

It takes a special kind of person to like a game like "Super Meat Boy," the upcoming 2D platformer from indie developer Team Meat. The kind of person who, despite having years of honed video game reflexes, also has a tremendous amount of patience and precision. Being able to no-scope someone in "Halo Reach" is no help in "Super Meat Boy," nor is having a gamerscore well over 100,000. This game will kick your ass, and if you're the right sort of person, you'll keep coming back for more.

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Comic Jumper Review Header

Most funny games aren't, well, funny. It's a problem that I think boils down to the length of games. Imagine doing a stand-up routine for seven hours. You'd drop some duds or dive into a bag of tricks repeatedly, right? "Comic Jumper" is one of the few games that manages to be funny throughout, and it's not just because the game is comparatively shorter than most -- it's because it cleans its slate often. I suppose it doesn't hurt that Twisted Pixel has a fantastic sense of humor and some great writers, but I didn't want to mention that thesis killer up-front. Oh, #$@&.

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