
XCOM: Enemy Unknown is facing a daunting task; reboot a series that has been dormant for years while not upsetting the longtime fans that have been waiting patiently for a new release. Firaxis Games' Lead Designer, Jake Solomon, is well aware of the potential pitfalls of bringing back a beloved series while making it appeal to both fans of the original and new gamers who may not even know the original exists. He's abundantly aware of the dilemma because he is one of those fans of the original XCOM, yet he is working on a game that he hopes will demand the attention of a larger audience. In his own words, one of the goals behind the deign of Enemy Unknown was to "be respectful, and then be fearless."
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