In broadest terms, Injustice, much like Mortal Kombat vs. DC simply drops the venerable comics line into the classic bone-breaking Mortal Kombat formula. That in and of itself would make the game a curiosity, something for the DC faithful during the gap period between major fighting game releases. But thanks to a wildly diverse move set (at least among the eight fighters available in the SDCC preview), developer Neatherrealm has spun the concept a bit by introducing numerous interactive elements to the environment that add Injustice strategic rather than simply cosmetic effects to this fighter.

Find out why I can't want to get back into the Batcave after the jump.
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Not to be unkind, but I don't think anyone was clamoring for another Lost Planet, particularly after the multiplayer-focused Lost Planet 2 underwhelmed two years ago. Capcom seems very aware of the response to that game, and during my hands-on preview of the shooter during SDCC, a member of the Lost Planet 3 team was careful to address a couple of major concerns: yes, this is primarily story focused, the way the new hero Jim handles is tighter than in previous installments, and California-based developer Spark Unlimited and Capcom really want your emotion engagement this time around.

As we continue to recover from our San Diego Comic-Con experience, here are some thoughts on my hands-on time with the newest bug stomping lost Planet sequel.

Find out how the new Utility Rig handles, the satisfaction of drilling Akrid, and how the grappling hook action has changed between games after the jump.
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TT Games' LEGO Lord of the Rings has a collection of significant changes for the family-friendly series, some of them part of the gradual increase in depth that the LEGO games have been going through over the years. During my time with LEGO LOTR at SDCC, I played a game that was familiar. But even in my brief journey through the Mines of Moria, I could see hints of a gradual evolution of the series, plus a Warner Brothers rep hinted at grander changes (like an open world to navigate story beats from the LOTR series).

So will this be the one Lord of the Rings game to rule them all?
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A new Platinum Games release is always cause for at least curiosity on my part. Okay, if we're being honest, when I heard that the Bayonetta dev was showing off their latest at San Diego Comic-Con, I got that kind of squealing, breathless excitement reserved for teenage girls and, let's say Justin Bieber sporting a new haircut (I don't know what teenagers like). That's to say, I can trust that even if I'm not guaranteed to be in love with whatever the game ends up being, I trust that Platinum will at least bring something new to the gaming arena.

This time around, Platinum makes their second appearance on a Nintendo console with the superhero-themed Pikmin-like game, currently-named Project P-100. While this didn't get much love during Nintendo's big E3 presentation (perhaps because it was too close to their own third Pikmin outing),  I now can say I have a Wii U title that I would be willing to buy the console for without qualification thanks to my seven minutes with the game's timed demo.
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Guns of Icarus Online

There's two things that are certain in game development: your game is going to take time, and it's going to cost money. These are two things that Guns of Icarus Online's developers Muse Games know very well. Earlier this year while crafting the follow-up to 2009's PC only Guns of Icarus they took to a then little-known site called Kickstarter for their second campaign (their first was the successful support of their other release, CreVatures) to raise funds and awareness for their latest creation. It's now six months later and Muse are now prepping for the launch of Icarus Online by showing off how and why it's a whole new take on team-based multiplayer games... and it's not just because of the airships.

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During SDCC, Ubisoft demoed their zombie-killing FPS for Nintendo's new hardware. Always an early adopter when it comes to new hardware, Ubisoft is something like a test case for Nintendo's new console, a gauge of whether or not the WiiU can meet the expectations trifecta of graphics, delivering hardcore gaming, and exploiting the new controller.

Based on my half hour or so of combined time with a slice of the single player campaign and its multiplayer mode, I can say with confidence that at the very least, ZombiU is committed to resuscitating survival horror. Because make no mistake: you will die playing ZombiU and often, a first-person love letter to breathless tension and near panic as you realize you've used your final bullet.

So how does it play? How is the new Wii controller used? And is it any good?
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You may recall that last week hosted a small gathering of funny book enthusiasts in San Diego’s downtown convention center. Among the artists, writers, celebrities, and steampunk Batmans, a few game developers saw fit to present a few demos to the heaving masses. One of these games was a little known title tucked away at the Hard Rock Hotel’s second floor lounge in Microsoft’s game room. If you can’t guess by now that this is a terrible attempt to build up some kind of satire and the fact of that's a Spartan MK 4 image above this very paragraph, and… uh, something…  anyway…  WHATSTHATOHMYGODHALO4!!!111!

Really, I would keep this more mysterious but if you’re already a fan of the legendary green armored space marine, particularly the multiplayer portion, then you’re not kidding anyone by playing coy. You’re going to pick this up in Autumn and you’re going to love every minute of it. Whelp, demo impressions for Halo 4 multiplayer done. It's Halo but more. Fine, for those that need a bit more convincing read on for my experience at San Diego.

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During SDCC, THQ and Obsidian showed off some of the story and gameplay from their upcoming RPG set in the South Park universe during a video presentation.

Did THQ and Obsidian show off enough to make us want to go on down to South Park and have myself a time?
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Here's an indicator of whether Heavy Iron Studios' Family Guy: Back to the Multiverse will be a game for you (that's assuming you're someone who's still on the fence about the long-running show): in one of the two levels I got to see during a hands-off preview at SDCC, Brian and Stewie stumble into a universe dominated entirely by the handicapped, who have seized power and dominate with an iron wheelchair.

Minus a random cutaway, the Activision-published game looks pretty much like what you would consider a game bearing the license of Seth MacFarlane's show to look. You know, if it were a co-op third person shooter tripping through multiple dimensions.
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Hitman: Absolution is going make us get super sneaky if we want to reach, and dispose of, our targets without being detected. Watch as game director Tore Blystad and Travis Barbour from the community team at IO Interactive eliminate multiple targets in the 17-minute expert playthrough after the break. Read More...

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