The addition of multiplayer can be a divisive topic, especially with a series known for its story and characters. When we learned that Assassin’s Creed: Brotherhood would have an online competitive mode there were more than a few worried looks around the room. Overall, most of the fears subsided- we got a robust single player mode and we also got a neat new way to play as an assassin with friends. As I’m primarily interested in the story, I can’t say I’m totally convinced we need a multiplayer mode for Assassin’s Creed 3. However, last week, I got some hands on time while in Boston that might have convinced me to give it a closer look and maybe change my mind.

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Last week I gave you a glimpse inside of Capcom's massive celebration of 25 years of quarter circle punches with the newly-released Street Fighter 25th Anniversary Collection. And after cracking this well-crafted collector's box open that Capcom sent along for the Xbox 360, I'm pretty impressed with this tribute to the fighting series.

But let's take a deeper look at the set together and see what Capcom has in store for those of you who decide to pick up this massive set.

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Sorry for the lateness on this one, but developer U4iA's goofy (in a good way) FPS Offensive Combat was a title that I promised to get around to in the wake of our PAX Prime coverage. Bellevue, WA-based U4iA's game is the lighter side of shooting other players online with an eye towards capturing some of the anarchic spirit of fast-paced FPS classics like Quake 3 Arena.

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A member of the Trion Worlds team took some time out during PAX Prime to give me some hands-on time with one of the Conflict maps for the upcoming MMO/shooter/Syfy Tv show tie-in, Defiance. The PvP mode is straight up standard over-the-shoulder run and gun action, but what surprised me is how heavily Trion Worlds is putting the emphasis on this aspect of the game.

The team's goal was to make a shooter first that just happens to be set in a persistent world that's closely linked with an ongoing TV series. Even with the focus on creating a great pick up and play third-person shooter, those are still a lot of ambitions to serve.

So based on my time with the 6v6 deathmatch map on the PAX Prime show floor, did Trion Worlds nail it?
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During PAX Prime, I learned that it's actually kind of fun to die in Capybara Games' platformer/shooter Super Time Force. That's to say, sure I'm still not a fan of getting laser blasted out of existence by some grunt in one of the game's action-heavy levels, but I don't mind it so much when I'm able to come right back and take him out with another member of my team and even "save" the teammate who died last time.

But let me rewind a bit and break the experience down for you and hopefully explain why I'm really looking forward to the next game from the developers behind Superbrothers: Sword and Sworcery EP.
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Naughty Bear: Panic In Paradise

Whether you love him or hate him, Naughty Bear is back with an all-new Xbox Live Arcade and PlayStation Network game. The adorably destructive teddy bear that first made a name for himself in the 2010 game where he played the titular role, has returned, this time to ruin some vacations. Naughty Bear: Panic in Paradise sends Naughty to a series of different relaxing retreats all for the same reason – to exact revenge for not being invited to come along. Sure, it's a silly plot, but it's a great reason to watch stuffed teddy bears beat the fluff out of each other.

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Sifteo Cubes

New gaming platforms don't come along every day, so when they do they're always worth taking a look at. In 2011 years ago a small tech company, Sifteo Inc., headed up by David Merrill and Jeevan Kalanithi - two products of the MIT Media Lab, released an innovative gaming product, the Sifteo Cubes. They were a collection if small, 1.7 inch blocks with clickable LCD screens that communicated wirelessly with one another, allowing for responsive information to be passed between them, creating a system of tangible interactive objects. While they were pioneering, they we not without their limitations (requiring a computer to transmit data, a limited number of applications, hardware restrictions, etc.), but served as a great introduction of the concept for consumers and developers alike. Today Sifteo announced an updated, second generation of the Sifteo Cubes to build on the solid ground of the first generation by improving the platform in just about every way.
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In broadest terms, Injustice, much like Mortal Kombat vs. DC simply drops the venerable comics line into the classic bone-breaking Mortal Kombat formula. That in and of itself would make the game a curiosity, something for the DC faithful during the gap period between major fighting game releases. But thanks to a wildly diverse move set (at least among the eight fighters available in the SDCC preview), developer Neatherrealm has spun the concept a bit by introducing numerous interactive elements to the environment that add Injustice strategic rather than simply cosmetic effects to this fighter.

Find out why I can't want to get back into the Batcave after the jump.
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Not to be unkind, but I don't think anyone was clamoring for another Lost Planet, particularly after the multiplayer-focused Lost Planet 2 underwhelmed two years ago. Capcom seems very aware of the response to that game, and during my hands-on preview of the shooter during SDCC, a member of the Lost Planet 3 team was careful to address a couple of major concerns: yes, this is primarily story focused, the way the new hero Jim handles is tighter than in previous installments, and California-based developer Spark Unlimited and Capcom really want your emotion engagement this time around.

As we continue to recover from our San Diego Comic-Con experience, here are some thoughts on my hands-on time with the newest bug stomping lost Planet sequel.

Find out how the new Utility Rig handles, the satisfaction of drilling Akrid, and how the grappling hook action has changed between games after the jump.
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TT Games' LEGO Lord of the Rings has a collection of significant changes for the family-friendly series, some of them part of the gradual increase in depth that the LEGO games have been going through over the years. During my time with LEGO LOTR at SDCC, I played a game that was familiar. But even in my brief journey through the Mines of Moria, I could see hints of a gradual evolution of the series, plus a Warner Brothers rep hinted at grander changes (like an open world to navigate story beats from the LOTR series).

So will this be the one Lord of the Rings game to rule them all?
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