watchdogs

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Prior to Ubisoft's visit to New York City a number of weeks ago, I had seen plenty of "Watch_Dogs." Via the same means that most others have; via YouTube and the like. And the demo I witnessed firsthand shared many similarities with all the rest, not surprisingly; it too was intended to illustrate protagonist Aiden Pearce's hacking acumen.

But there was one subtle, yet very clear cut difference; each one of those highlighted the sexy aspect of Aiden's life. Either lurking the shadows, or bold face inserting himself in the lives of rich and powerful individuals, as well as partaking in some of their spoils. That last part is usually automatic; why not help yourself to what they have, given that they probably won't notice it.

Whereas the demo I saw had Aiden, not at some trendy club in the middle of the night, where the action is, but in broad daylight and in the suburbs, where life is rough and tumble. Where everyday is a struggle just to scrape by, let alone survive.
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BigbyWoodsmanWindow

CHECK OUT ALL OF MTV'S FALL PREVIEWS HERE!

THIS IS PART OF MTV MULTIPLAYER'S 10 MOST ANTICIPATED VIDEO GAMES OF THE FALL! CHECK 'EM ALL OUT HERE.

Robert Kirkman's zombie survival yarn became something of cultural hit the last few years transitioning from graphic novels to a hit TV show and eventually spawning two video games. Of course the only game worth mentioning here is Telltale Games' critically acclaimed "The Walking Dead."

The phenomenally popular adventure game featuring the gut-wrenching story of loss and survival during the zombie aftermath set a bar high enough to make any dev sweat about what to do for their next game. Fortunately, Telltale kept it cool under the collar and chose another comic property suiting their sense of style, storytelling, and gameplay perfectly. "Fables" -- a comic created by writer Bill Willingham about fairy tales and nursery rhymes crossing over into a New York City full of danger and intrigue would be their next big thing as another episodic adventure. While, I was more familiar with the stories around TWD, my comically versed friends were all abuzz about when this next installment was announced -- here's why you should care about "The Wolf Among Us."
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COD1

CHECK OUT ALL OF MTV'S FALL PREVIEWS HERE!

THIS IS PART OF MTV MULTIPLAYER'S 10 MOST ANTICIPATED VIDEO GAMES OF THE FALL! CHECK 'EM ALL OUT HERE.

It should come as no surprise that Infinity Ward has not reinvented the wheel with the multiplayer in "Call of Duty: Ghosts." At a glance, this is the same, addictive and fast-paced multiplayer that has sucked in many, many players since "Call of Duty: Modern Warfare." After all, if that same wheel keeps scooping up cash and keeping people playing year after year, why change it? Well, instead of completely reinventing the thing, Infinity Ward has basically said "Okay, this wheel works pretty darn well. Let's just put some awesome playing cards in the spokes, add some LED lights, and figure out how to make this thing more awesome. While we weren't treated to the full multiplayer at the reveal, we did get to play a decent chunk of it, and we're happy to report that yes, this wheel is indeed more awesome.
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SDCC_2013_blog_header

Adventure_Time__Explore_The_Dungeon_Because_I_DON_T_KNOW__screen

During San Diego Comic-Con, MTV host Steven Smith got to explore the first console "Adventure Time" game, "Explore the Dungeon BECAUSE I DON'T KNOW!" That's right, the animated series built on extended homages to dungeon crawlers and RPGs-past now has its own dungeon crawler/RPG coming to the Xbox 360, PS3, Wii U, PC, and 3DS.

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cap-ht-wolv-thor_marvel_2013-05-13_18-14-03-81

While at SDCC, MTV host Steven Smith got a chance to get a look at a demo for October's "LEGO Marvel Super Heroes," one of the most extensive looks at the upcoming LEGO-ization of the Marvel Comics universe.

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Project Spark

Since the Xbox One was announced, I've really been looking for a reason to love it. Its predecessor, the Xbox 360 won me over this console generation, stealing me away from my affair with the PlayStation 2, but that didn't mean that I would blindly follow Microsoft into the next generation of gaming consoles. The Xbox One does have a lot going for it, as well as more than its share of backlash, but that's fair to say whenever new hardware gets announced. I was really looking for something to stand out though, something bigger and better than the competition had to offer, and I think I found that in one of the launch window "games," "Project Spark." The title was announced and showcased on stage at E3, but it wasn’t until recently that I had the opportunity to see up close what the game could do, and I walked away impressed.
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By Miguel Concepcion
The-Bureau-xcom-declassified-high-res-03

Well-produced, game publisher-supervised developer walkthroughs are fine and all, but I thought it would be just as insightful to get designers, producers, and creative directors in more candid settings.
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The-bureau-Base_Ops

I want to tell you about all the cool stuff that I found in 2K Marin's XCOM origin story "The Bureau" but I've been sworn to secrecy. Not really though. No one black bagged my head or anything like that but I don't want to get all spoiler-y about what I saw last Friday. My previous impressions more or less stay the same -- "The Bureau" is a love letter of the hysteria induced Cold War merged with the Space Race of the 1960's with an extraterrestrial twist. It also fills the wide gaps in story of previous XCOM games as this takes the franchise to its roots. So instead of rehashing gameplay mechanics I thought I'd paint a picture of the atmosphere of "The Bureau."

In many ways "The Bureau" is like that Norman Rockwell painting of Thanksgiving dinner except replace that deliciously crisp turkey with a burnt husk of a Sectoid. Hearkening back to the tinfoil and duct tape era of NASA meshed with classic 50/60s Americana gives this game its flavor. These are the desperate first hours of a nation (and world) under attack by a tremendously powerful opponent.
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ac4

At Ubisoft's holiday press event in New York City yesterday, game director Ashraf Ismail was on hand to show off "Assassin's Creed 4: Black Flag," as well as answer some questions.

The version of the game I saw (unfortunately, it was a totally hands off demo) was running off a PC, but was told it was running off a high end machine, one that's intended to give off an indication of what the PS4 version would be like. In fact, it was said that the final version would be far even more graphical impressive. Which is saying a lot, because the AC4 I witnessed was mighty pretty indeed.
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stickoftruth

Ubisoft was in New York City yesterday, to show off their upcoming holiday offerings. Including the upcoming RPG based upon the hit Comedy Central show, "South Park: The Stick of Truth."

In the game, you assume the role as "the new kid" who has arrived in town just as a live action role playing game (or LARP) is playing out, one that’s pretty much taken over all of "South Park," which has gone all "Lord of the Flies" apparently. Read More...

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