Dyad

You probably don't know who Shawn McGrath is unless you're really into indie games. He's a self-described "control freak" game designer that lives in Canada. His name doesn't bear the weight of a Miyamotos, or a Kojima, or even a Bleszinski, but that doesn't mean he isn't dedicated to his craft. Everyone has to start somewhere, and for Shawn McGrath, he's staking his claim with Dyad, his first self-published game for the PlayStation Network that he has spent the last four years of his life working on. Every game designer in the world has a story to tell about how their game came to be, but McGrath's development cycle is a much more personal and enduring experience since he is essentially doing everything himself. From design to marketing, Shawn McGrath is a one-man game company whose entire focus is on Dyad.
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Yesterday, we showed you how the Family Guy Online team was working to get as much of Quahog into the upcoming free-to-play MMO. Today, we're going to look at how you can customize and tweak your character in the game, how those folks at FGO plan on making money off of this whole thing, and how the game actually plays.
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In yesterday’s installment, we gave you a look at how Fox was working to create an all-gamer friendly MMO in Family Guy Online. But more than anything else, the drive for the assembled teams working on the game appears to be getting as much fidelity to the show as possible. That means the extensive use of characters, locations, and voiceover from the show.

In this installment, we’ll look at how the assembled teams behind Family Guy Online worked to create a virtual Quahog—right down to details that weren’t even in the show—into this Fox MMO.
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Darksiders II

Standing up for your family is a story tactic not uncommon to video games. We've seen it multiple times in recent years; whether it Kratos avenging the death of his wife and daughter, or Mario trying to save Luigi, the bond of family is something that gamers can relate to. The latest game to take up this motif is Darksiders II, although this time around, things are a little darker than usual. But, that's what happens when the brothers involved are two of the Four Horsemen of the Apocalypse.

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Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!

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Lollipop Chainsaw

People are either going to love Lollipop Chainsaw, or they're going to hate it. The ones that are going to love Suda 51’s latest creation will be able to appreciate it for it's over-the-top, ridiculous humor, and the ones that hate are the ones that take video games too seriously. The current culture of the marketplace is to make realistic, yet fantastical, video games, and sell them to gamers who are looking for an escape from their real life. Lollipop Chainsaw does most of that (not so much in the “realistic” area), but with zombies, and a hot cheerleader in a tiny skirt. It's either everything that's great about video games, or everything that's wrong with video games. Personally, I think it's the former.
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Mortal Kombat Vita
Much has already been said about Warner Bros.' recent Mortal Kombat reboot, most of which has been very positive. The game brought together the first three MK games in grand fashion, giving the series its first proper release of this console generation, and both fans and critics ate it up. Recently, WB updated the release for consoles with the Komplete Edition, packaging in the original release's DLC. While "Komplete" may imply that the team at NetherRealm was done with title, they have one more release scheduled for the Vita, and it's looking like that will officially be the definitive version of the game.
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By Kevin Kelly

Gearbox and Sega recently invited us to Dallas, Texas to check out the progress on their upcoming Aliens: Colonial Marines title, and we weren’t sure what to expect. But, our expectations were raised pretty high when we got to the venue which was accessed by a creaky cargo elevator (shades of Ripley fleeing from the Alien Queen) and dense fog covering the ground, only to be brought up face to face with the actual Alien Queen from the film, which was on loan for the event by 20th Century Fox.

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Sniper Elite V2
Traditionally, first-person and third-person shooter games are successful because they offer a variety of classes of characters to broaden the gameplay, and appeal to varied audience who might gravitate towards one class over another. Breaking off one of those classes, and crafting an entire game around just one aspect of it seems like the developers would be, figuratively, shooting themselves in the foot. However, Rebellion Developments and 505 Games are trying to prove that snipers are one class that can carry their own game, as they're on the verge of releasing a follow-up to a seven-year-old game with Sniper Elite V2.
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It's been a few weeks since Ubisoft's full reveal of Assassin's Creed III, its Revolutionary War setting, and most importantly, its new lead, Ratohnhaké:ton, or Connor, a joins the ancient conflict between the Assassins and the Templars for the full extent of the conflict. Ubisoft has set an interesting challenge for itself with its new setting, moving the the action away from the urban bustle of the earlier games in the series to the frontier. Yes, ACIII will still have cities, but 1753 New York has nothing on Jerusalem or 15th century Florence.

But if what myself and other journalists saw at a presentation earlier this month is anything to go by, the team behind Assassin's Creed III is looking to make life outside of the early American cities just as dangerous as within.
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