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The summer drought is coming to a close, and just over the horizon we can make out the oncoming horde of fall videogames. This holiday season is crammed full of impressive titles – seriously have you looked at the line-up? – all vying for your dollar. So, when I heard Cabela's hunting games team were releasing a new property – beyond their Kinect release – I probably didn't pay as much attention as I should have.

Don't let the Cabela's brand and orange, plastic gun peripheral mislead you; "Survival: Shadows of Katmai" probably isn't what you're expecting.

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Sitting down in front of a "Call of Duty: Modern Warfare 3" multiplayer station during Activision's celebration of all things "Call of Duty" this weekend, I prepared myself for what would surely be – well, another "Call of Duty" game. And, as it turns out, "Modern Warfare 3" multiplayer doesn't really break the mold much, but the changes made are more than enough to draw you right back to into the fray.

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RAGE

"RAGE" is not "Borderlands." It might look like Gearbox's FPS/RPG in screenshots and gameplay video, but the two are extremely different games. They might both have dusty, Wild West settings, dune buggies and crazed bandits wielding sharpened implements of death. They might even both be FPS games. But the core gameplay is very, very different. After all, "RAGE" is an id Software game, and that brings with it certain expectations.

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Resistance 3

There are plenty of people who enjoyed "Resistance: Fall of Man." There are admittedly fewer who enjoyed "Resistance 2." But it's safe to say I am in neither of those groups. They're not bad games, mind you, but they never felt like anything much more than passable shooters. Shooters attempting to match the quality of games like "Halo" and "Call of Duty," but never quite making it.

So it was with trepidation that I began playing the first few levels of "Resistance 3" on a preview build Sony sent over. And guess what? I'm suddenly on board.

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Groove Coaster

Ever since the iPhone launched, folks have been trying to pull off rhythm games on the platform. There have been successes, like the "Tap Tap Revenge" series, "Rock Band" and "Bit.Trip Beat," but no game has come close to creating a better rhythm experience on iPhone than "Groove Coaster," a new release from Taito.

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Burnout Crash

Earlier this month, the world got its first look at the newest "Burnout" game since "Paradise." It may have surprised a few people, as it's unlike anything Criterion has done before. And yet, after playing a few rounds, "Burnout Crash" is surprisingly true to the Crash mode that inspired it, even expanding on the concept in new and interesting ways. Suddenly, it has become one of my most anticipated downloadable games of 2011.

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Metal Gear Solid 3DS

"Metal Gear Solid: Snake Eater" is easily my favorite of the series, so when word came last year that a port would be making its way to the 3DS, I was pretty excited. The game was actually demoed at the E3 2010 Nintendo 3DS premiere, and it looked great. But, at that time, it wasn't much more than an interactive video, letting you rotate the camera around Snake without giving you any direct control. I played the latest demo for the game this week, which contained actual, honest-to-goodness gameplay, and I came away with some concerns.

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Kirby Wii

The temporary title, "Kirby Wii" might imply otherwise, but this is not Kirby's first go-around on Nintendo's latest console. Last year saw the release of "Kirby's Epic Yarn" for Wii, which featured the famous pink puffball. But, despite being a rather enjoyable game, it wasn't a Kirby game in the truest sense. After all, how could you have Kirby game that doesn't allow you to suck up enemies and steal their powers? That's a Kirby staple! This oversight has been remedied with "Kirby Wii," a game that feels like a revamped take on the original "Kirby's Adventure."

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Burnout Crash

More than three years without a true "Burnout" game? That's a crime! Sure, Criterion brought their car-crashing know-how to "Need for Speed: Hot Pursuit," my favorite in the series so far, but it's not the same as "Burnout," where crashing is the primary objective and racing takes a back seat. We still don't know when we'll be getting a full sequel to "Burnout Paradise," but there is a downloadable game in the works: "Burnout Crash."

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Journey

Multiplayer gaming with random people is horrible. There's simply nothing enjoyable about the experience. Random people are loud, racist, and, more importantly, much better at the game than you are. Like lesser-known horsemen of the apocalypse, they spread frustration and broken headsets throughout the land.

Yet somehow, in "Journey," (an artistic, quiet, slow-paced exploration game coming to PSN later this year), random people are a welcome addition to the world. Here are a few reasons why.

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