Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.
Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.
I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...
By Joseph Leray
When I first logged into “Mass Effect 3”’s multiplayer last spring, I did so with one specific purpose: to play enough to up my Galactic Readiness rating to 100% before finally squaring off against the Reapers. Zoe, my Asari adept, hadn’t stepped foot back onto Firebase White in over a year, but the news that “Reckoning” would be the last piece of multiplayer DLC for the game lured me back.
The first character I unlocked in “Reckoning” was the Talon Mercenary Engineer. All “Mass Effect 3” multiplayer characters have a melee attack, and most of them are omni-blade strikes. The Talon Merc, however, has an omni-bow. I’ve written briefly about my love affair with videogame bows-and-arrows, so the Talon seemed like a good fit.
And he is, kind of. Read More...
With Sony's announcement that they would soon start saying goodby to the PS2 (in Japan, at least), it felt like a good time to revisit some of the great (and not so great) moments with the console.
HAPPY MEMORIAL DAY
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Get a Look at This Gameplay Footage From "Marvel Heroes"
By Jeffrey Matulef
[Warning: This piece contains spoilers for The Walking Dead: Episode One.]
There's a moment in The Walking Dead game where an attractive reporter mentions that she was rescued by a chubby nerd named Doug. "That guy rescued you?" protagonist, Lee Everett asks, incredulously, before remarking that you never know who's going to be the hero in these situations.
That you don't know how people will react in an emergency is key to The Walking Dead's identity. On the surface, it's about a bunch of survivors in tense situations. Do you throw a little boy out of a hideout because he looks like he's been bit? Should you save the able bodied teenager or the small boy? What about giving a recently infected girl a gun, so she can blow her brains out before turning zombie? These are tough situations with no right answer. How people act during them can be completely incongruous to who they ordinarily are.
By Jeffrey Matulef
There's a lot of reasons to love the Mass Effect series. It's got an extremely well-realized universe, rich characters, mesmerizing art direction, a fantastic score, and deals with some pretty heavy political issues like genocide and colonization. Plus, there are nifty space battles and giant sand worms. That's pretty cool, right?
But there's always been one glaring design issue that's severely dampened my enjoyment of these games; their cut and dry morality.
In a recent interview at GamesIndustry International, Silicon Knights head Dennis Dyack levels the same industry-issued guns at used games sales: i.e., they'll be the death of the industry with the added twist that he also asserts that they make game production more expensive.
It's a very complete, very narrow freakout.