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Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.

Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.

I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...

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By Joseph Leray

NG1

Way back in the forgotten yesteryear, I played and enjoyed (for the most part) “Ninja Gaiden 2.” The evolution of the series has been troubled since then, to say the least: in 2008, series mastermind and Team Ninja lead Tomonobu Itagaki resigned from the company he helped found and sued publisher Tecmo-Koei.

With Itagaki gone, Team Ninja soldiered on with new design leads and eventually released “Ninja Gaiden 3,” with middling results. A Wii U-exclusive follow-up, “Ninja Gaiden 3: Razor’s Edge,” included new characters, extra weapons, and all of the previously-released downloadable content. Porting a “Ninja Gaiden” game to a different platform with a few added bells and whistles isn’t a new one: “Ninja Gaiden Sigma” is a series of PlayStation 3 updates for games originally on the Xbox 360.

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By Joseph Leray

ME2

When I first logged into “Mass Effect 3”’s multiplayer last spring, I did so with one specific purpose: to play enough to up my Galactic Readiness rating to 100% before finally squaring off against the Reapers. Zoe, my Asari adept, hadn’t stepped foot back onto Firebase White in over a year, but the news that “Reckoning” would be the last piece of multiplayer DLC for the game lured me back.

The first character I unlocked in “Reckoning” was the Talon Mercenary Engineer. All “Mass Effect 3” multiplayer characters have a melee attack, and most of them are omni-blade strikes. The Talon Merc, however, has an omni-bow. I’ve written briefly about my love affair with videogame bows-and-arrows, so the Talon seemed like a good fit.

And he is, kind of. Read More...

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With Sony's announcement that they would soon start saying goodby to the PS2 (in Japan, at least), it felt like a good time to revisit some of the great (and not so great) moments with the console.

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So with the announcement of a movie along the way I thought I'd take a moment to call out a few scenarios, events, and plot points from the legendary Metal Gear Solid that absolutely *have* to be included in the film.

Now, there are dozens of memorable moments throughout the franchise but for the sake of simplicity I'm just going to pull from Metal Gear Solid as that's most likely the story that would be adapted.  I also want to focus on the first (ok, technically 3rd game) of the series because attempting to cull all the awesomeness across all of Snake's journey would just be too brain-shatteringly insane; so without further ado- THESE FIVE THINGS NEED TO APPEAR IN A METAL GEAR MOVIE!

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Say you're a Luxembourg, Germany-based company just sitting on a patent for a "system and method for preventing unauthorized access to electronic data." While that's not too specific, and while you haven't actually built anything with said nebulous technology, that's not going to stop you from lobbing lawsuits at the likes of EA, Square Enix, and Microsoft last week. Oh, and Mojang's Minecraft, which was released on Android devices recently.

That's the story of Uniloc, who is hitting up the above companies for patent infringement damages.

Read on about how a company that has produced nothing concrete in its entire existence is attempting to sue its way to big dollars.
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HAPPY MEMORIAL DAY

Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!

Get a Look at This Gameplay Footage From "Marvel Heroes"

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By Jeffrey Matulef

[Warning: This piece contains spoilers for The Walking Dead: Episode One.]

There's a moment in The Walking Dead game where an attractive reporter mentions that she was rescued by a chubby nerd named Doug. "That guy rescued you?" protagonist, Lee Everett asks, incredulously, before remarking that you never know who's going to be the hero in these situations.

That you don't know how people will react in an emergency is key to The Walking Dead's identity. On the surface, it's about a bunch of survivors in tense situations. Do you throw a little boy out of a hideout because he looks like he's been bit? Should you save the able bodied teenager or the small boy? What about giving a recently infected girl a gun, so she can blow her brains out before turning zombie? These are tough situations with no right answer. How people act during them can be completely incongruous to who they ordinarily are.

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By Jeffrey Matulef


There's a lot of reasons to love the Mass Effect series. It's got an extremely well-realized universe, rich characters, mesmerizing art direction, a fantastic score, and deals with some pretty heavy political issues like genocide and colonization. Plus, there are nifty space battles and giant sand worms. That's pretty cool, right?
But there's always been one glaring design issue that's severely dampened my enjoyment of these games; their cut and dry morality.

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In a recent interview at GamesIndustry International, Silicon Knights head Dennis Dyack levels the same industry-issued guns at used games sales: i.e., they'll be the death of the industry with the added twist that he also asserts that they make game production more expensive.

It's a very complete, very narrow freakout.
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