Taking fictional weapons, mostly swords, daggers, or other sharp objects, and making them real is kind of a thing. At least something you can hang on your wall. Quite a few diehard Lord of Ring fans have Narsil adorning their homes, and quite a few Star Trek devotees are owners of Klingon bat'leths as well, for example.
Though none (or at least most) of these replicas are functional. The same goes for the iconic Master Sword, from the "Legend of Zelda." Look around and you can find plenty that are just for show. But one person decided to make a legit, real deal version.
My friend and fellow game dev Mr. Wasteland (real name: Matt Burns) wrote the latest and maybe most incisive piece about the game industry's constant call for the "'Citizen Kane' of video games." In "Against Kane," Matt holds up Kane as a technical rather than narrative achievement, with an overemphasis on backstory to provide a narrow understanding of its main character:
The flashbacks build and build over the course of two hours, culminating to reveal that Charles Foster Kane, the newspaper magnate, the fine art collector, the megalomaniac, the inveterate asshole– he was actually sad this whole time! Isn’t that a shock!
While Matt and I will have to disagree on the narrative merits of Kane (the flashbacks create a spiral of unfulfilled need for Kane, with that sled being just one of many needy loops for the character), he does hint at a problem in modern game narrative: allowing backstory (and plot) to drive a character rather than allowing a character to drive the story.
Adjusts flame-retardant suit and takes a deep breath.
Microsoft and the Xbox One are not all that bad, you guys!
Please? Not in my beautiful, beautiful face!
Ok, so I unabashedly declared Sony undisputed winner of E3 2013 (how brave of me). But that cloud of doom hanging low on the shoulders of Microsoft made my heart sad and I really hate kicking a guy when he's down. So I'm here to say to all those Xbox loyalists to lift up your heads and dry your eyes because it's not that bad.
First, let's talk about how Microsoft screwed the pooch in May and then again this week-- just bear with me.
Yesterday, when Devin at Badass Digest called out the Microsoft E3 presentation for what he saw as casual sexism and rape jokes, I was all set to roll my eyes and move on. Devin, one of my favorite writers about film and media, sometimes comes at games and gamers pretty hard, and it felt like he was reading too much into some pretty typical fighting game trash talk.
Then I had to take a step back and look at the context of the moment: in a presentation woefully lacking in female corporate presence onstage, we had one of only two women being held up as the "bad girl gamer stereotype." This, in an overall presentation and slate of trailers and announcements across all of the publishers that seemed to still think that the only games their audiences would respond to would be very white and very male.
Welcome to Girlfriend Mode - -a new column for MTV Multiplayer where I (Kiala Kazebee, woman) talk about the serious business of games, the games industry and my period. JOKES. I makes jokes. Anyway I hope you enjoy my column about vaginas. I mean games.
It's been 24 hours since the Xbox live stream reveal and I think we can all agree the reaction has been a little uh...rough. To begin, here's a quick round up of the anger, frustration and confusion fangirls and boys have been spreading round the webs.
Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.
Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.
I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...
By Joseph Leray
When I first logged into “Mass Effect 3”’s multiplayer last spring, I did so with one specific purpose: to play enough to up my Galactic Readiness rating to 100% before finally squaring off against the Reapers. Zoe, my Asari adept, hadn’t stepped foot back onto Firebase White in over a year, but the news that “Reckoning” would be the last piece of multiplayer DLC for the game lured me back.
The first character I unlocked in “Reckoning” was the Talon Mercenary Engineer. All “Mass Effect 3” multiplayer characters have a melee attack, and most of them are omni-blade strikes. The Talon Merc, however, has an omni-bow. I’ve written briefly about my love affair with videogame bows-and-arrows, so the Talon seemed like a good fit.
And he is, kind of. Read More...