Up until now, "Odin Sphere" and "Muramasa: The Demon Blade" developer Vanillaware's latest has only been exposed to gamers through a Japanese-language trailer and a handful of environment screens on its English Language site. Now you can see three of the character classes for the 2D hack-and-slash for the Vita and PS3 in action in these newly-released screens.
Even as Epic prepares to commit their resources to Unreal 4 development, these screens from the upcoming "Ninja Gaiden" side story "Yaiba: Ninja Gaiden Z" prove the old engine still has some juice in it yet.
This morning Rockstar released a new batch of screens for September's "Grand Theft Auto V" giving us a look at some of the weather, environments--and in one screen--combat of what we're going to presume is a sprawling criminal misadventure in the underbelly of Southern California.
One of the grossest miscarriages of justice in all of games is that Wrex is dead by default in "Mass Effect 2" if the player doesn't import a "Mass Effect 1" save that his him survive the events on Virmire. Not only is the gruff Krogan one of the best characters in the series, but he has major implications for some of "Mass Effect 3"'s biggest decisions.
The fact that he dies by default might explain why 64% of players never saw him in "Mass Effect 2" or "3." (Interestingly, that stat doesn't seem to have affected Genophage cure rates -- 92% opted to save the Krogan race from viral extinction. Maybe Grunt's charms did the trick.)
Let that be a lesson to you! "Witcher 3: The Wild Hunt" will be the first in that series available on a Sony console, and developers CD Projekt RED hope to avoid the pitfalls that BioWare fell into, though the mechanisms for that aren't clear right now.
The above picture (taken by Joystiq) is one of dozens of handmade pamphlets that Ken Suzuta -- an associate producer for the PlayStation C.A.M.P. team -- made for his next game, "Rain." The inside features glossy cut-outs of the game's stormy cityscape, while they outside features an origami umbrella. It's a delicate, fragile thing, which seems like the perfect introduction to his upcoming PlayStation Network title.
We haven't covered "Rain" here at MTV before, but Sony's presentation at GDC 2013 -- which featured a six-minute gameplay video of the Japan Studio-developed title -- seems like as good a reason as any.
"Rain" is an adventure-stealth game about a young, invisible boy whose silhouette can only be seen in the rain. One day he spies a young girl, also invisible, being chased by monsters and he sets out to save her and learn more about the preternaturally rainy world they live in.
In the wake of last month's announcement that "Watch Dogs" (officially stylized as "Watch_Dogs," but that's dumb) was coming to the PlayStation 4, Ubisoft were kind enough to release another trailer for the game. If you've been paying attention (and if you haven't, don't worry -- I'll include links), you'll realize that this latest piece of whiz-bang marketing is actually just re-packaged stuff from about a month ago.
In this most recent trailer, for example, noted anti-hero and Jim-Caviezel-from-"Numbers" clone Aiden Parker steals two grand from a tobacco exec, smashes a domestic abuser with a billy stick, and crashes a cop car, all while government officials track his movements and wring their hands.
Parker is a hacker extrordinaire, and his incursions into Chicago's city-wise CtOS system are a big problem. He's presented as anti-social and disruptive -- to all the people on the train he derails, he's got to be a grade-A jerk.
Sony used last night's indie showcase to not only introduce the raft of self-published games coming to the PlayStation 3 and Vita in 2013, but also to announce two new first-person shooters for their upcoming PlayStation 4: Lukewarm Media's "Primal Carnage: Genesis" and Zombie Studios' "Blacklight: Retribution."
If those sound familiar, it's because they've already been released on the PC.
The original "Primal Carnage" was a class-based, multiplayer, dinosaur-vs.-humans affair, but "Genesis" is an episodic, story-driven game, according to Lukewarm's post on the official PlayStation Blog. The choice to take the series in this direction was "due to the versatile nature of creating a story episode by episode," says Lukewarm Media founder Ashton Andersen.
Last night during the Game Developer's Conference, Sony hosted a PlayStation Indie Arcade event that detailed, touted, hyped, and otherwise showed off the suite of independently-developed and self-published games coming to the PlayStation 3, the Vita, and the PlayStation Mobile program.
A lot of these games have already been announced, but there are a handful of surprises. Here's the full list, divided by platform:
Rain (Studio Japan)
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders)
Ibb & Obb (Sparpweed)
PlayStation 3 and PlayStation Vita
Divekick (Iron Galaxy Studios)
Spelunky (Derek Yu)
Guacamelee! (DrinkBox Studios)
Hotline Miami (Dennaton Games)
Dragon Fantasy Book II (Muteki Corporation)
Thomas Was Alone (Mike Bithell)
Velocity Ultra (FuturLab)
Metrico (Digital Dreams)
A Virus Named Tom (Misfits Attic)
Beatdown in Treachery City (NuChallenger LLC)
Crystallon (Phoenix Perry)
Don’t Wake the Bear
Hermit Crab in Space! (Golden Ruby Games)
Rymndkapsel (Martin Jonasson)
Ten By Eight
Amid the host of ports Sony has planned for the Vita and PS3 this year, "The Puppeteer" is one of the more exciting-looking original IP to be coming out of the Sony Japan studios this fall. According to Joystiq, the publisher has dated the Burtonesque "The Puppeteer" for September 10.