Resistance: Burning Skies
Gamers, the long wait is over. This week Resistance: Burning Skies helps to usher in a new generation of gaming – true first person shooters on portable devices. And one of the folks that is helping to lead the revolution is SCEA Associate Producer Andrew Woodworth. While standing at the threshold of a new gaming landscape, Andrew was kind enough to answer some of our questions about how Resistance is helping to set a new standard of gaming on the go, and what Vita owners can expect to get out of Sony's latest endeavor.
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Darksiders II

Death can't come quickly enough for Darksiders fans. With Darksiders II recent delay, War's devoted brother is now slated to make his debut late this summer. We recently had a chance to ask a few questions to Darksiders II's Producer Ryan Stefanelli who gave us some insight into what the extra time will allow the team at Vigil to work on, as well as some of the creative decisions around the character differences between War and Death. Whereas the original Darksiders was a bit of a sleeper hit, Darksiders II is stacking up to be a blockbuster right out of the gate.
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Kinect Star Wars Composers

Kinect Star Wars Composers Gordy Haab and Kyle Newmaster

Kinect: Star Wars was supposed to take players to a galaxy far, far away in ways unlike any other game. While the overall reviews were mixed, the game definitely had some high points, and some low ones – coincidently, the game's music happened to fall into both categories. While many critics, fans, and Star Wars enthusiasts took a bit of exception to the Dance Central-inspired, Galactic Dance-Off mode, the rest of the game's soundtrack was outstanding. It may have not been composed by the immortal John Williams, but two long-time Star Wars fans and franchise veterans, Gordy Haab and Kyle Newmaster, evoked the essence of the movies, while maintaining the fresh feel of the game. In case you missed out on the epic music from the game, never fear, you can give some of the best tracks a listen here while getting an inside scoop on the process that went into creating it straight from the composers themselves.
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Darksiders II

If you've spent any time reading comics in the past few decades then the name "Joe Madureira" should sound at least remotely familiar to you. The man behind reviving the X-Men has been one of the driving creative forces for one of THQ's most anticipated sequels, Darksiders II. Having dabbled in both the comics and video game industries, Joe Mad has a unique perspective on both, as well as the creative process that drives each of them. We recently had a chance to get his thoughts on comics and games, as well as a look behind the curtain of Darksiders II.
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Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!


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With Max Payne 3 a little under two weeks away, today Rockstar will begin providing Max's fans with the larger story of the troubled ex-NYPD Detective's even more troubled history. Max Payne: After the Fall is a digital comic written by Sam Lake, who also wrote the first two Max Payne games, along with Dan Houser, Vice President of Creative at Rockstar and the writer behind Grand Theft Auto and Red Dead Redemption. Featuring inks by Fernando Blanco and covers by Greg Horn, the series will tell stories set around and before the first two games, heading into the third.

With that in mind, we spoke to Sam and Dan about the creation of the book, getting back to Max again after all this time, and what goes on in the damaged detective's head.
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Pictured: Emmett Shear (l), Marcus "djWheat" Graham (r)

Recently, game streaming site TwitchTV hit a fairly substantial milestone: after a little under a year since its debut (it made its bow online last June) it now reaches 15 million gamers monthly. That's a lot of people coming to the site each month to watch other gamers play. According to TwitchTV CEO and co-founder Emmett Shear, that represents an increase of users of 13% month over month with the average viewer watching the site for about an hour per day. For Shear, he sees the audience increasingly using the site like TV; “That’s a shift in how people consume media that I think is really interesting.”

On the other end of things, there's eSports commentator Marcus "djWHEAT" Graham, who sees the broadcasting service as a means for some gamers looking to go pro at their hobby to make a career out of the burgeoning streaming industry. When I asked about how a gamer can make a name for him or herself in eSports, Graham said “If you’re a pro, it’s pretty simple: you can go to these tournaments and make a name for yourself by playing. But I think that what Twitch is doing is offering an accelerated way to get their name out there.” He likens it to the early 90’s trend of skaters making videos, rising to prominence based on their stunts, style, and personality. “Imagine if that process of getting a skate tape to me doesn’t take eight months, and suddenly a person’s watching on a stream as you play right there.”
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Hothead Games and Fuse Powered are bringing recreational narcotics enthusiast and tiger fancier Tony Montana to iOS with Scarface. The iOS release, which launches today, is an action adventure game with a healthy does of resource management. You'll be stepping into Tony's shoes from a lowly cook all the way up to the number one target for the feds and rival drug dealers.

To get a better sense of what Fuse and Hothead were up to with Scarface, we spoke to Fuse CEO John Walsh recently by e-mail. Here's what he had to say about getting the Scarface experience just right for the iPad, getting the game to feel and sound authentically like the crime classic, and making sure the whole thing controls just right.
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Archie Comics' Mega Man

In case you haven't heard, Archie Comics have been publishing an exceptional ode to everyone's favorite robot, Mega Man for just about a year now. The books are re-telling the story of Mega Man's early games, and they're infused with fan-friendly humor and some of the best art, this side of the Pacific. MTV Geek had a chance to speak with artist Ben Bates about his work on the books, and the finer points of Mega Man's art. Head on over to Geek to check out what he had to say, and for an exclusive look at some of the layouts and sketches from the series' panels.

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Up until this point, Adhesive Games' mech combat FPS Hawken has dazzled us with its Unreal-powered visuals, realizing detailed, ravaged cityscapes. But in the months we've been teased with the playgrounds where you and your mech will be blasting enemies to bits, there haven't been all that many details about the story about the world of the game. Transmedia producer Joe LeFavi is hoping to change that with the upcoming release of an original graphic novel set in the Hawken universe from comic publisher Archaia. LeFavi, who's with transmedia company Quixotic Transmedia (the folks who try to figure out how to get movies into games, games into comics, and so on), is overseeing the production of the graphic novel which will feature multiple artists including Adhesive Games co-founder, Khang Le.

While its release is about a year out, we got a few questions over to LeFavi by e-mail recently during the C2E2 convention in Chicago about the story of the game's universe and assembling the talent for the Hawken OGN.
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