In the press materials accompanying my e-mail interview with Ghost Recon Future Soldier Lead Designer Roman Campos Oriola, the team behind the tactical shooter are careful to explain that with the first game in the series since 2007's Advanced Warfighter 2, they're not trying to create science fiction. They're just "just putting forward [their] view of how the battlefield of tomorrow can be changed through the combination of the US Warfighter’s abilities and the most cutting-edge tools for combating the enemy."

So precisely how are you going to get your gun on in Future Soldier? Well, Oriola was kind enough to answer a few questions about the May release, elaborating on issues as far ranging as the game's AI, the heavy consulting work that went into the weapons and tactics in the gameplay, and the game's new GunSmith customization system.

See what Oriola has to say about Ghost Recon Future Soldier as well as the debut of the game's new trailer after the jump.
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Over the last few weeks, Rockstar has been releasing a series of videos showcasing some of the many changes in store for Max Payne 3, specifically, the ways they've attempted to iterate upon and develop the visuals and gameplay for modern hardware. To get a little deeper into the nitty gritty behind some of the decisions Rockstar has made regarding how Max shoots and handles on modern consoles and PCs, we got a couple of questions by e-mail over to Jeronimo Barrera, VP of Product Development for Rockstar.

Check out what he has to say about finding the best vision for the game's multiplayer as well as making Max Payne 3 feel more like an FPS after the break.
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The indie team behind the upcoming XBLA and PSN release Awesomenauts is a pretty small group of designers, programmers, and artists, who've nonetheless made an impression with their previous release, the strategy game Swords and Soldiers (it picked up a couple of awards on release), and they're looking to duplicate that success with their still-in-development MOBA title) think of it as League of Legends in two dimensions). We spoke with Romino's co-founder and one of the designers on the upcoming game, Jasper Koning about building Ronimo's sophomore effort, going full-bore into console development, and just why that monkey has a jetpack strapped to his back.
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January 11th marks the first full year of DC Universe Online going live and it's been a pretty busy year for the Sony Online Entertainment-developed MMO.
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So you guys really like The Old Republic, apparently, as over the holidays Bioware and EA touted that the title was the fastest-growing subscription MMO in history and garnering a few awards in the process. So we thought that we'd talk to the men behind the studio, CEO Greg Muzyka and VP Greg Zeschuck about the launch of the game, the appeal of the Bioware model of storytelling, and why it was a fit for the upcoming Command and Conquer: Generals 2.
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Spending a good half hour with the Doctor—well, his companion, at least—in the new Three Rings-developed MMO.
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The free-to-play MMO is coming to PCs in March and we've got all kinds of information about how you'll be helping the Doctor in his latest adventure.
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With Magic: The Gathering - Tactics getting its first expansion, "Secrets of Terisiare" December 13th, we got some time to talk to the game's Executive Producer, Mark Tuttle, who walked us through some of the many changes coming to the Free To Play PC game. We discussed some of the tweaks and ways that the update is intended to enhance the overall experience as well as Sony Online Entertainment's efforts to successfully carry over the experience of the real-life collectible card game counterpart.
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In this interview, the Chuck star talks about bringing some nerd cred to this week's big gaming awards show, how we're all nerds, shares his first gaming obsession, as well as the bittersweet feelings of wrapping up his cult favorite NBC show after five seasons.
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FROM MTV GEEK:

A screenshot from the highly-anticipated Battlefield 3

By John Gaudiosi

One of the big games of 2011 is preparing to invade PC, Xbox 360 and PlayStation 3. Battlefield 3 is the latest shooter from acclaimed developer DICE and Electronic Arts. Patrick Liu, producer on Battlefield 3 at DICE, recently showed off new gameplay at the EA Vegas Gameshow. He talks about what’s in store for players when they engage in Battlefield 3 in this exclusive interview.

MTV Geek: What’s it like for you, personally, to be involved in this game, this franchise, especially with the big battle with Call of Duty: Modern Warfare 3 this fall?

Patrick Liu: We always set very high expectations for ourselves, just raising the bar with every game that we make. I think that pressure from ourselves, from each other, is actually bigger than anything else. Just to create the next gen Battlefield game, basically. That’s where we gauge ourselves. We focus on creating the best game that we can.

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