In the press materials accompanying my e-mail interview with Ghost Recon Future Soldier Lead Designer Roman Campos Oriola, the team behind the tactical shooter are careful to explain that with the first game in the series since 2007's Advanced Warfighter 2, they're not trying to create science fiction. They're just "just putting forward [their] view of how the battlefield of tomorrow can be changed through the combination of the US Warfighter’s abilities and the most cutting-edge tools for combating the enemy."
So precisely how are you going to get your gun on in Future Soldier? Well, Oriola was kind enough to answer a few questions about the May release, elaborating on issues as far ranging as the game's AI, the heavy consulting work that went into the weapons and tactics in the gameplay, and the game's new GunSmith customization system.
See what Oriola has to say about Ghost Recon Future Soldier as well as the debut of the game's new trailer after the jump.
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