Looking at his filmography to date—which has included everything from the big-budget remake of Dawn of the Dead to the live-action Scooby Doo, to the bloody superhero satire Super—it was a no-brainer for publisher WB Interactive to tap writer-director James Gunn to provide the script for the zombie-filled hack-n-slash Lollipop Chainsaw. To hear Gunn tell it, he didn't think twice about hooking up with Grasshopper and punk rock gaming auteur Suda51—even if there was a bit of smoke and mirrors involved in getting him onto the game.
Warner Brothers took me into a room and said 'We have this project that we're working on and thought you might want to be involved.' And they showed me a bit of test footage from the game, and it was basically just the character that would become Juliet Starling jumping around in a cheerleader uniform, using a chainsaw to cut up all of these zombies, and then blood gushes out them, mixed with rainbows and little pink, sparkly hearts. It blew my mind.
Gunn says that he's often pitched a lot of projects by would-be collaborators, but the game that would ultimately become Lollipop Chainsaw was one of the few to get him excited to work on, thanks to a mix of the innocent and the profane.
After the jump, Gunn learns to "get" the Japanese style of storytelling, working with Suda51, and what the writer-director is playing in his free time.
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Tags grasshopper manufacture, james gunn, Kadokawa Games, lollipop chainsaw, PS3, Suda51, wb interactive, Xbox 360