The at the LA Convention center doors won’t open until Tuesday afternoon, but if you want to stay up on all of the breaking E3 news Spike TV has you covered. Starting at 11:30 AM ET/ 8:30 AM PT TODAY you’ll be able to tune in to over 17 hours of live coverage on Spike TV or the simulcast on GameTrailers.com, and right here, to see press conferences, game demos, interviews, news and more.
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Looking at his filmography to date—which has included everything from the big-budget remake of Dawn of the Dead to the live-action Scooby Doo, to the bloody superhero satire Super—it was a no-brainer for publisher WB Interactive to tap writer-director James Gunn to provide the script for the zombie-filled hack-n-slash Lollipop Chainsaw. To hear Gunn tell it, he didn't think twice about hooking up with Grasshopper and punk rock gaming auteur Suda51—even if there was a bit of smoke and mirrors involved in getting him onto the game.

Warner Brothers took me into a room and said 'We have this project that we're working on and thought you might want to be involved.' And they showed me a bit of test footage from the game, and it was basically just the character that would become Juliet Starling jumping around in a cheerleader uniform, using a chainsaw to cut up all of these zombies, and then blood gushes out them, mixed with rainbows and little pink, sparkly hearts. It blew my mind.

Gunn says that he's often pitched a lot of projects by would-be collaborators, but the game that would ultimately become Lollipop Chainsaw was one of the few to get him excited to work on, thanks to a mix of the innocent and the profane.

After the jump, Gunn learns to "get" the Japanese style of storytelling, working with Suda51, and what the writer-director is playing in his free time.
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Resistance: Burning Skies
Gamers, the long wait is over. This week Resistance: Burning Skies helps to usher in a new generation of gaming – true first person shooters on portable devices. And one of the folks that is helping to lead the revolution is SCEA Associate Producer Andrew Woodworth. While standing at the threshold of a new gaming landscape, Andrew was kind enough to answer some of our questions about how Resistance is helping to set a new standard of gaming on the go, and what Vita owners can expect to get out of Sony's latest endeavor.
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Darksiders II

Death can't come quickly enough for Darksiders fans. With Darksiders II recent delay, War's devoted brother is now slated to make his debut late this summer. We recently had a chance to ask a few questions to Darksiders II's Producer Ryan Stefanelli who gave us some insight into what the extra time will allow the team at Vigil to work on, as well as some of the creative decisions around the character differences between War and Death. Whereas the original Darksiders was a bit of a sleeper hit, Darksiders II is stacking up to be a blockbuster right out of the gate.
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Kinect Star Wars Composers

Kinect Star Wars Composers Gordy Haab and Kyle Newmaster

Kinect: Star Wars was supposed to take players to a galaxy far, far away in ways unlike any other game. While the overall reviews were mixed, the game definitely had some high points, and some low ones – coincidently, the game's music happened to fall into both categories. While many critics, fans, and Star Wars enthusiasts took a bit of exception to the Dance Central-inspired, Galactic Dance-Off mode, the rest of the game's soundtrack was outstanding. It may have not been composed by the immortal John Williams, but two long-time Star Wars fans and franchise veterans, Gordy Haab and Kyle Newmaster, evoked the essence of the movies, while maintaining the fresh feel of the game. In case you missed out on the epic music from the game, never fear, you can give some of the best tracks a listen here while getting an inside scoop on the process that went into creating it straight from the composers themselves.
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Darksiders II

If you've spent any time reading comics in the past few decades then the name "Joe Madureira" should sound at least remotely familiar to you. The man behind reviving the X-Men has been one of the driving creative forces for one of THQ's most anticipated sequels, Darksiders II. Having dabbled in both the comics and video game industries, Joe Mad has a unique perspective on both, as well as the creative process that drives each of them. We recently had a chance to get his thoughts on comics and games, as well as a look behind the curtain of Darksiders II.
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Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!

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With Max Payne 3 a little under two weeks away, today Rockstar will begin providing Max's fans with the larger story of the troubled ex-NYPD Detective's even more troubled history. Max Payne: After the Fall is a digital comic written by Sam Lake, who also wrote the first two Max Payne games, along with Dan Houser, Vice President of Creative at Rockstar and the writer behind Grand Theft Auto and Red Dead Redemption. Featuring inks by Fernando Blanco and covers by Greg Horn, the series will tell stories set around and before the first two games, heading into the third.

With that in mind, we spoke to Sam and Dan about the creation of the book, getting back to Max again after all this time, and what goes on in the damaged detective's head.
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Pictured: Emmett Shear (l), Marcus "djWheat" Graham (r)

Recently, game streaming site TwitchTV hit a fairly substantial milestone: after a little under a year since its debut (it made its bow online last June) it now reaches 15 million gamers monthly. That's a lot of people coming to the site each month to watch other gamers play. According to TwitchTV CEO and co-founder Emmett Shear, that represents an increase of users of 13% month over month with the average viewer watching the site for about an hour per day. For Shear, he sees the audience increasingly using the site like TV; “That’s a shift in how people consume media that I think is really interesting.”

On the other end of things, there's eSports commentator Marcus "djWHEAT" Graham, who sees the broadcasting service as a means for some gamers looking to go pro at their hobby to make a career out of the burgeoning streaming industry. When I asked about how a gamer can make a name for him or herself in eSports, Graham said “If you’re a pro, it’s pretty simple: you can go to these tournaments and make a name for yourself by playing. But I think that what Twitch is doing is offering an accelerated way to get their name out there.” He likens it to the early 90’s trend of skaters making videos, rising to prominence based on their stunts, style, and personality. “Imagine if that process of getting a skate tape to me doesn’t take eight months, and suddenly a person’s watching on a stream as you play right there.”
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Hothead Games and Fuse Powered are bringing recreational narcotics enthusiast and tiger fancier Tony Montana to iOS with Scarface. The iOS release, which launches today, is an action adventure game with a healthy does of resource management. You'll be stepping into Tony's shoes from a lowly cook all the way up to the number one target for the feds and rival drug dealers.

To get a better sense of what Fuse and Hothead were up to with Scarface, we spoke to Fuse CEO John Walsh recently by e-mail. Here's what he had to say about getting the Scarface experience just right for the iPad, getting the game to feel and sound authentically like the crime classic, and making sure the whole thing controls just right.
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