Today, Ubisoft announced that they were partnering with McFarlane Toys to bring "Assassin's Creed 3's" Connor and Haytham into the world as 6" figures. The duo, who are being offered up as the first series in a possible ongoing line of toys are the latest game to toy project for McFarlane Toys who have in the past brought characters from the "Halo" and "Metal Gear Solid" universes to toy shelves across the country.

The company's founder--comic writer, artist, and businessman--Todd McFarlane, spoke to us by phone recently about working with Ubisoft, the perils and pitfalls of working with game companies when they're protective of their characters, and some of his dream projects from other games and comic companies.

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Sly Cooper Thieves In Time

Sanzaru Games may be a relatively new developer, having only been around for the last five years or so, but Sony has bestowed upon them a huge vote of confidence, entrusting them with one of their first party franchises, Sly Cooper. Thieves In Time is Sly's first outing in almost eight years, as well as his debut on the PlayStation 3 and Vita (not counting his appearances in PlayStation Move Heroes and PlayStation All-Stars Battle Royale). While most of the game remains true to its PlayStation 2 predecessors, this caper is going to send Sly and his friends through time to help restore order to the Cooper clan. We had a chance to ask Sanzaru Games' President Glen Egan some questions about the release, and got some insight into the development process of Sly's latest, and highly-anticipated heist, Thieves in Time.
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Studio Ronin artist Christopher Shy ("Soul Stealer") had to work to figure out the right look for "Dead Space" character John Carver. Translating Visceral Games' world into comics was a challenge for the artist who worked with writer Ian Edginton to bridge the stories between "Dead Space 2" and the upcoming "Dead Space 3" in the February 5 release, "Dead Space: Liberation" from Titan Books.

From the official synopsis:

Following the events of the smash video game hit Dead Space 2, we follow Earthgov Sergeant John Carver whose wife and son are attacked by fanatics trying to liberate the Marker site where she works. Racing to solve the clues his wife left behind, Carver teams up with Ellie Langford, survivor of an earlier Necromorph outbreak on the Sprawl, and EarthGov Captain Robert Norton. Together they unlock deep secrets about the Markers in an epic adventure that will determine the fate of mankind.

Titan Books provided us with a sneak peek of "Liberation" and Shy offered his commentary on the pages. Find out more about the artist's process in bringing the horror of "Dead Space" to life on the page.

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(l. to r. - David Kates, Joshua Mosley)

The animated "Mass Effect: Paragon Lost" will be out later this month on DVD and Blu-ray to provide viewers with a little backstory on the hotheaded James Vega who spends much of "Mass Effect 3" busting Commander Shepherd's chops. But according to "Mass Effect" composers Joshua Mosley and David Kates, there's more to the character than that--something they were able to explore in the soundtrack they put together for the first animated release for the RPG.

Kates is a series veteran, having worked on both the first and second "Mass Effect" games while Mosley--whose work can be found in "Splosion Man"--is new to the franchise. Both men have clear visions about the sounds of the "Mass Effect" universe and spoke answered a few questions for MTV Multiplayer about their work bringing that sound to animation. You can also check out previews from the "Mass Effect: Paragon Lost" soundtrack below.

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Award-winning composer Winifred Phillips has been keeping busy. Besides contributing to or providing soundtracks for a handful of licensed game titles, she's also worked on "God of War," had tracks in "LittleBigPlanet" and its sequel, and most recently, composed the soundtrack for Ubisoft's "Assassin's Creed III: Liberation," for the vita.

Ms. Phillips' work on that game's soundtrack has just earned her yet another award, this time from Hollywood Music in Media. She was kind enough to answer a few questions about her work on "Liberation," bringing music to 18th century New Orleans, and finding the sound for the series' first female heroine.

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LittleBigPlanet Karting

Most companies have, at one time or another, tried to capitalize on the kart racing phenomenon. Putting mascots behind the wheels of tiny cars some how never ceases to be enjoyable. While some racers have been better than others, few can compete with the customization options of Sony's latest entry into the genre, LittleBigPlanet Karting. Sackboy gets behind the wheel of his own vehicle and lets gamers go wild customizing him (as usual), their karts, and even creating racetracks to their heart's content. Given how unique the LBP franchise is, we had some questions about just what Karting was going to be like, so we caught up with SCEA's Associate Producer Jason Coker who helped set us straight on what to expect from the game.
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Reggie Fils-Aime

While hundreds of fans lined up outside of the Nintendo World Store on Saturday night to be amongst the first people in the world to purchase a Wii U, Nintendo of America President, Reggie Fils-Aime was inside the store, answering our questions. There was less than an hour to go before Fils-Aime would take to the stage outside in Rockefeller Center and count down the seconds to midnight. As always, Reggie seemed cool, confident, and collected as we questioned him about the future of the console, the launch line up, and when we might get to see a Reggie Asks. Yesterday, we told you what NOA's top man had to say about the delay of Nintendo TVii, and the VOD services, and here's the rest of our conversation with Reggie, including his thoughts on Nintendo Land, TriForce, and the possibility of Grand Theft Auto on the Wii U.

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Nintendo TVii

Last night's launch of the Wii U signified a new direction for Nintendo's console business. The Wii was wildly successful, and it introduced video on demand services like Netflix and Hulu Plus to its users. With the release of the Wii U, Nintendo's latest system is primed to build on that installed base, and take the way people watch video on their console one step further by trying to take over their TVs. However, things haven't gone exactly as planned so far.

Originally announced as features that would be included in the day one firmware update, Hulu Plus, Amazon Instant Video, and Nintendo's own integrated television application Nintendo TVii have been pushed back into December to get them ready for primetime. Last night, at the Wii U's launch event in New York City, Nintendo of America President, Reggie Fils-Aime, explained that even though the features are still coming, their delay speaks to how the Wii U will be constantly evolving throughout its lifecycle.
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Let's talk a little about horror--particularly first-person horror.

Outlast is the first project from Red Barrels, the Montreal-based studio made up of Ubisoft vets. The trailer for the game made its debut last week via a teaser trailer, and today, they'll be releasing a full trailer for the survival horror project set inside of a very haunted asylum. I spoke with designer Philippe Morin, who's credits include Assassin's Creed, Prince of Persia: The Sands of Time, and Uncharted: Drake's Fortune about the genesis of Outlast and getting survival horror right in an era where most games in the genre have traded in frantic gun battles for sustained scares.

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According to Executive Producer Josh Feldman, the live-action short series Forward Unto Dawn was an attempt by 343 Industries to do something big for their first outing with the franchise. After taking the reins with Halo Anniversary last year, Halo 4 represents the studio's first new entry in the series, and Forward Unto Dawn was a way of both celebrating that and expanding on the fiction.

Feldman reminds me that this is "the largest investment in live-action Halo" to date, following live-action promos for Reach and ODST before that. The five-part series, currently in its fourth installment via its YouTube channel on Machinima and Halow Waypoint tells the story of a group of UNSC recruits in an early encounter with the Covenant and how the Master Chief saves and possibly changes their lives. For Feldman, it's also a gift to the fans: "[It's] a project that will really satisfy their craving for more mythology in an exciting way."

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