Danica Patrick is a pretty popular race car driver. She's competing in the Indy 500 this weekend, but gamers will see her first as one of the boss characters in Bizarre Creations' racer, "Blur."

Though she admits that she's not a hardcore gamer, she certainly played a lot of games when she was younger. "Super Mario Kart," for one, which his appropriate given the kart-style gameplay in "Blur." But it wasn't just racing games. She was also quite the fan of "Track & Field" and even had the power pad. Check out the video above, in which she regaled us with some of her favorite gaming memories, including good tactics for cheating on the NES.

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Bulletstorm

The "Bulletstorm" trailer which premiered yesterday demonstrated the frantic action the developers are trying to capture. Based solely on the trailer it doesn't really look like a thought-provoking, story-based think piece, but the developers at People Can Fly were dead set on making sure the story got ample attention. To that end, they brought in Rick Remender, known for his brilliantly over-the-top "Fear Agent" comic series, as lead writer.

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If you haven't seen "CUBE," shame on you. The film told the tale of a handful of ordinary people who discover that they've been kidnapped and placed in a massive cube-shaped labyrinth filled with deadly traps. To escape, they're forced to work together and, at times, turn on one another in a desperate bid for survival. It was "SAW" before "SAW" and, despite a so-so sequel, the original still has a ton of fans.

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Rage - Looks Like Borderlands?

id Software's latest shooter, "Rage," may be an entirely new property for the company, but it may feel familiar to fans of last year's RPG hit "Borderlands." The game shares a very similar look and feel, almost as if both titles were rendered from very similar concept art.

Design Director, Matt Hooper, doesn't feel that stylistic similarities will be much of a problem for them though. "I can see [fans of 'Borderlands'] drawing comparisons -- and people naturally want to draw parallels between existing things -- but no, we're not just making another 'Doom' here. It's something new for us."

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Fallout-NewVegas

Josh Sawyer, the lead designer on "Fallout: New Vegas," has very strong feelings about the world in which the game is set. It's a far cry from the D.C. Wasteland, and not just geographically. In a lot of ways it's actually the next step in an attempt to return to civilization.

"One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans."

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Bungie

Last week's groundbreaking, 10-year publishing deal between Activision and Bungie was met with shock across the industry, especially given the widely reported issues between the publisher and Infinity Ward, the developer of "Modern Warfare 2." The ousting of the two studio heads at Infinity Ward, followed by the departure of a chunk of its senior staff, made it a strange time to herald a brand new relationship with a big-name developer.

From the outside, it appeared as if Activision was just swapping its high-profile studio with another, but the Bungie deal has been in the works long before the major conflict with Infinity Ward became apparent. Brian Jarrard, the Community Director at Bungie, spoke to MTV News recently and said that they started having discussions with publishers a year ago. He went on to say that, with Activision in particular, "this discussion dates back about nine months." That would put the initial meeting in the summer of 2009.

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Halo: Reach

The pros and cons of party chat have been debated ever since "Call of Duty: Modern Warfare 2" decided to block the use of it in the majority of the game's multiplayer modes. It seems that Infinity Ward remains the only company hugely concerned about the impact of party chat, as no game since has taken the same road. "Halo: Reach" is easily the most anticipated multiplayer shooter of the year, and in a recent interview I asked the multiplayer design lead, Chris Carney, whether Bungie has any plans to prevent people from using party chat.

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Sam&Max iPad Shot

Before the PSN and PC releases of "Sam & Max: The Penal Zone," the inaugural episode of the third season of the series appeared on the iPad. It's the first time Telltale Games has opted to debut a series on a handheld, much less one on the first day it was available for consumer use.

That early jump cost Telltale. Most developers, including most prolific App Store entrepreneurs, didn't have access to early iPad units. They were developing their launch games in the dark with computer-based developer's kits. As Dan Connors, the CEO of Telltale, recalls, creating "Sam & Max" during this period was tough.

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Marvel vs. Capcom 3

In case you haven't heard, "Marvel vs. Capcom 3" was officially announced today. It's sorta a big deal.

At a press event last week (the embargo for which lifted today), Capcom held a quick Q&A with the designers of the game, and I couldn't help but ask the question on everyone's mind: Will the character count in "Marvel vs. Capcom 3" be comparable to "Marvel vs. Capcom 2"? (Note: "MvC2" had a whopping 56 playable characters).

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Plants vs. Zombies iPhone

PopCap Games has seen enormous success on the iPhone (and now the iPad) with games like "Bejeweled 2," "Peggle" and "Plants vs. Zombies." When scrolling through the list of top-selling games on the App Store, you're likely to come across at least one of these titles.

Considering they've been such a big part of the iPhone's success as a gaming platform, I was wondering how PopCap felt about Apple's announcement of Game Center, the upcoming gaming service which will offer friends lists, achievements and matchmaking across any game that wishes to support it. Despite only knowing the basics of the service, John Vechey, the founder of PopCap Games, was open about his support for Apple's system in an interview I conducted earlier today.

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