
Looking back at my stats, I spent around 30 hours playing "Call of Duty 4: Modern Warfare" multiplayer, but in "Modern Warfare 2," I only spent about a third of that time. Why the discrepancy? Sure, prevalent hackers played a part in my frustration, but that wasn't the main reason. The main reason was that, in just about every objective-based mode, Party Chat was blocked.
Infinity Ward's rationale was that, by blocking Party Chat, it would encourage teamwork among strangers and cut down on cheating as Party Chatters wouldn't be able to join separate teams and give valuable intel to the other side.
While that's great for the most hardcore players, I'm really just interested in playing and chatting with friends. There were work-arounds using Xbox Live security settings, but it was still an unnecessary chore every time I wanted to play "MW2" multiplayer.
Yesterday, at an event in New York City, I spoke with Robert Bowling, the creative strategist at Infinity Ward for "Modern Warfare 3," about whether the same Party Chat restrictions would be in place.







