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Borderlands DLC

Although we're in the midst of the busiest video game time of the year, it's important not to forget the great games that were released, you know, earlier than last week. For example, "Borderlands," which is adding new DLC content on November 24th. I spoke with Paul Helquist, the Design Director on "Borderlands" downloadable content, to get the scoop on what we can expect with the "The Zombie Island Of Doctor Ned." For one thing, zombies. And islands. And a guy named Ned.

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We recently sat down with Tomo Miličević and Jared Leto of 30 Seconds to Mars to talk about their collaboration with EA and BioWare for "Dragon Age: Origins." Specifically their song, "This Is War," made its debut within the game. Check out the clip up top.

Heavy Rain

"Heavy Rain" is definitely for mature audiences, since it features nudity, violence and crazy, murderous junk yard owners. It also features a level of realism which may disturb some players, even adult players, placing them in scenes that are stomach-churningly intense. It's this level of maturity and realism that made me wonder what the developers of "Heavy Rain" thought of the airport scene in "Modern Warfare 2." At a recent demo in New York City, I spoke to Guillaume de Fondaumiere, co-CEO of Quantic Dream and executive producer of "Heavy Rain," about the scene:

"My take on it is very simple. I don't see any reason why video games should be treated differently than movies, for instance. I think that we should leave game creators free of expressing their vision as they see fit. I think the guys at Infinity Ward had something very precise in mind when they did this scene. The real danger for me is, when you put out such a scene out of context. I can take any movie and take a sequence and make up a story and it will look like something that's amoral or that crosses the line. This is most of the time what happens in video games [in the media]."

It's worth noting that nothing I've seen in "Heavy Rain" comes close to the level or quantity of violence depicted in "Modern Warfare 2," and probably won't have any of the same controversy surrounding it, but it's interesting to see two adult-centric game developers basically agreeing with one another on what should be allowed in the medium.



In the last of our lengthy series of "Call of Duty: Modern Warfare 2" interview segments we talk to Infinity Ward Creative Strategist, Robert Bowling, about what's next for Infinity Ward. Check out the interview clip above.

Considering the blatant cliffhanger at the end of "Modern Warfare 2," I'm pretty sure we'll be seeing "MW3" in 2011, but that's just an educated guess. Also, Activision may cry if Infinity Ward goes off to make their much-anticipated kart racer.



Now that "Call of Duty: Modern Warfare 2" is out and about, you may be curious to know what's next for the game's developer, Infinity Ward. Well, we visited their California-based studios to find out. Check out the interview segment above, in which Robert Bowling talks about what sort of DLC plans are in store. Seems that, apart from the two announced DLC packs, the developer will be listening to the fans to find out what they want next. New Spec Ops missions are definitely not out of the question.



Frank O'Connor, the franchise development director for "Halo" at Microsoft Game Studios, is charged with shepherding the franchise into the future, making sure that Master Chief doesn't find himself on the back of diaper boxes and starring in life insurance commercials. "Halo: Legends" is his main focus right now. Created in the style of "The Animatrix," "Halo: Legends" is a series of short, animated films set in the "Halo" universe. We spoke to O'Connor to get the scoop on the brainstorming process on some of these shorts.

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If you're hoping for a website that'll share all your "Call of Duty: Modern Warfare 2" glories, akin to Bungie's "Halo" stat-tracking site, Bungie.net, you're fresh out of luck for launch. We spoke to Infinity Ward about the potential for a similar, community-based site for "Modern Warfare 2," which they didn't quite rule out, but admitted that it's not something that'll be built into the launch. Check out the video interview with Robert Bowling up top.

Quake iPhone

In an interview with "DOOM" creator and id Software Technical Director John Carmack, he revealed that while he plans on releasing "Quake" for the iPhone, Apple's already done most of the work.

"Work will start on 'Quake Classic'...Apple has an internal version that they ported themselves for development and benchmark testing. So I'll probably get them to spit up what they actually did as a baseline for us. At one point somebody actually submitted it to the App Store, a version that they had made, and we had to have that pulled down."

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One of the enemies you'll face in "Modern Warfare 2"'s Spec-Ops mode is aptly named The Juggernaut. Basically imagine a huge, hulking dude in a bomb defusal suit who will march at you until you manage to take him down with explosives and .50 caliber rounds. It's the equivalent of a boss character in Spec-Ops and you really don't want to get on the business end of one of these guys.

The lead character designer for "Modern Warfare 2" discusses the creation of the Juggernaut in the video up top. Enjoy!



With people still up in arms about the lack of dedicated servers in the PC version of "Call of Duty: Modern Warfare 2," we spoke directly to Robert Bowling at Infinity Ward to get his final word on the matter. You can see his response above, but the general theme seems to be: Wait and see.

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