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Actress Samantha Jo in a contemplative moment as Kitana in "Mortal Kombat: Legacy"

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

Interview: Mark Dacascos (Kung Lao)
Interview: Casper Van Dien (Johnny Cage)

"We didn't want to give people a carbon copy of what we did last time," director Kevin Tancharoen tells me about his team's goals in putting together a second season of the gritty web series, "Mortal Kombat: Legacy." The first season, assembled on what would be considered an ambitious fan film budget with the participation of actors like Jheri Ryan ("Star Trek: Voyager") and Michael Jai White ("Black Dynamite," "Spawn"), set out to assemble a handful of the combatants who would ultimately make their way to the tournament which will determine the fate of Earth. The response was so positive, Warner Brothers, who holds the rights to the "Mortal Kombat" franchise, greenlit a new movie with Tancharoen serving as director--as well as a second season of "Mortal Kombat: Legacy," which kicks off today on Machinima.

I spoke with Kevin Tancharoen recently about developing the new season as well as the status of the film (it's still pretty early).

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Casper_Van_Dien_as_Johnny_Cage_1

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

LIVE - Interview: Mark Dacascos (Kung Lao)
4:30 EST - Interview: Director Kevin Tancharoen

"I get to be Johnny Cage!" That's actor Casper Van Dien musing on his luck at this stage in his career. The actor was thrilled to find the online response to his role (one fan tweeted "F---ing Johnny Rico is f---ing Johnny Cage" when the cast was first announced last year). Van Dien joins the cast of the second season of "Mortal Kombat: Legacy" as the down-on-his-luck actor, and recently, we spoke about the ups and downs of an action career, the fate of perhaps his most famous character, Johnny Rico, and making "Mortal Kombat" a family affair.

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The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

2:30 EST - Interview: Casper Van Dien (Johnny Cage)
4:30 EST - Interview: Director Kevin Tancharoen

He's played everything from a heartbroken assassin ("Crying Freeman") to the Crow ("The Crow: Stairway to Heaven"), to a turbo-charged martial artist with a super-powered heart (my personal favorite, "Drive"), and this week, six-time award-winning Kung Fu and karate champion martial artist Mark Dacascos takes on the role he feels he was born to play: Shaolin monk Kung Lao in the second season of "Mortal Kombat: Legacy."

Dacascos and I spoke about why this role was, in a way, a dream come true, the joy (and literal pain) of shooting with a smaller budget, and how "Mortal Kombat" and Buddhism make sense together.

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Zelda CD-i Games

Earlier this year, when "Hyrule Historia" was released, it provided a comprehensive history of every "Zelda" game, save for two, "BS Zelda" and "Link's Crossbow Training." The two smaller pieces of Link's history were mentioned in a footnote on page 68, but It makes sense that they weren't included, since one was a Japan-only, digitally distributed title for the Super Famicom, and the other was seemingly created just to showcase the Wii's Zapper.

However, two additional "Zelda" games were complexly overlooked, not even getting a mention; "Link: Faces of Evil" and "Zelda: The Wand of Gamelon," both of which were released in 1993 for the infamous Phillips CD-i system. They have become known for their poor design, bad animation, questionable voice over work, and generally being two of the worst games ever released. On any system. Ever. They're so bad that they have become Internet fodder, and have been at the root of one of gaming's most beloved memes.

So, where were those games, and why weren't they included in "Hyrule Historia"? Surely, Eiji Aonuma, the Director of the "Zelda" series for Nintendo, and a major contributor to "Hyrule Historia" would know. So I asked him, and got what may be one of the only comments on the games, ever, by a Nintendo employee.
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Wind Waker HD

Anyone that has ever played "The Legend of Zelda: Wind Waker" will tell you that it's unlike any game in the franchise. On the surface, the game's graphical style stands out above all else as the a defining feature, but you have to dig a bit deeper, and look at its origins within the walls of Nintendo, to see what really separates it from the rest of Link's adventures. We recently spoke with the game's Director, Eiji Aonuma, and he explain that there was a fundamental difference between the development of "Wind Waker" (and its upcoming re-release "Wind Waker HD") and any of the other "Zelda"s, both the ones that came before it, as well as since.
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ibb & obb

A few weeks ago, the PlayStation Network was graced with yet another exceptional indie release for the PlayStation 3. "ibb & obb" came from the small team at Sparpweed, and was headed up by Richard Boeser, the driving force behind the co-op puzzle game. The game puts players in the roles of the titular characters as they work together to traverse a world full of maddeningly wonderful puzzles. Players can try to take on the game alone, but it's much better when played with a friend. As a follow up to our review, we had some questions for Mr. Boeser, who provided us with a much better understanding of the game as a whole, as well as some unique insight into the development cycle of "ibb & obb."
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The Wonderful 101

Anyone that is familiar with some of Platinum Games’ biggest titles (“Bayonetta,” “MadWorld,” “Vanquish”) knows that one of the things that they do best is putting a whole bunch of stuff on the screen at once. Their latest release for the Wii U, “The Wonderful 101,” will be no different, featuring up to 100 heroes all fighting together at the same time. Since this was their first game on the Wii U, we asked the game’s Director, Hideki Kamiya, whether or not they hit any hurdles working with new hardware, and surprisingly, things went smoothly, with only a slight bump or two when it came to the game’s multiplayer.
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The Legend of Zelda: Wind Waker HD

Later this month, Nintendo fans will be able to return one of the most beloved worlds ever created in a Zelda game on the Wii U. "The Legend of Zelda: Wind Waker HD" updates the cartoony world of the original "Wind Waker," that appeared on the GameCube ten years ago, in bright and vibrant high definition. However, the modernized graphics aren't the only thing that has changed about the game, as it will include a handful of other updates to improve the overall experience.

Fortunately, the man that was behind both the original game, and the HD rerelease are one and the same, Nintendo's Eiji Aonuma. We had a chance to speak with Mr. Aonuma about host of different subjects, including both the new "Wind Waker" game and the development of the original. Find out some insights into Toon Link's world that ranged from his secret origins, to one of the islands that never made it into the game.

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DR3 Logo

Josh Bridge gets to kill zombies for a living. Actually, he gets to help design the game that allows you to kill zombies. As the executive producer at Capcom Vancouver, he's part of the development team that is putting together the sandbox world of undead destruction that is launching exclusively on the Xbox One. The game features tons of the new combo weapons, combo vehicles, an RTS mini-game where you direct fellow survivors, Kinect integration (where you can just use your finger!), Second Screen functionality where your cell phone or tablet will get calls throughout from a fellow survivor in the game, and much more.

We spoke with Josh at PAX about the upcoming launch title for the new console, and read on for all the details about one of the most compelling reasons to invest in the new system.
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wwe2k14atpax

WWE2K14 had a fairly sizable presence at PAX Prime 2013, including a makeshift right that was filled with demo stations of the upcoming game. I myself entered it to speak with Bryan Williams, one of the game's lead game designers.

We spoke about what differentiates a wrestling game and a fighting game, the differences between a Wrestlemania 1 match and a Wrestlemania 29 match, plus more.
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