FROM MTV GEEK:

By Gregg Sanderson

New York Comic Con: The Batman: Arkham City panel members were greeted by the jam-packed  hall as world-conquering rockstars. Rightly so! Since Batman: Arkham Asylum took gamers by storm (and surprise) in 2009, gamers and Batman fans alike have been waiting as patiently as a cop on stakeout for the Arkham City follow-up. Judging by the overwhelming praise already being heaped upon the title (Metacritic score of 92!) the gang at Warner and Rocksteady may have exceeded expectations.

Claudio Sanchez, Kevin Conroy, Nick Errandale and Sefton Hill at NYCC 2011

The world of licensed superhero video games before Arkham Asylum was Bludhaven-dreary. The rule of thumb was any such game was sure to be rushed-out-the-door crapola, seemingly made by people who didn't “get” the superhero in question.

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DC Direct Brings 'Batman: Arkham City' to NYCC!

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Fallout 3

Seems that after two and a half years, my time as the editor of MTV Multiplayer has come to a close. It has been a privilege to attempt to give you some insight into the world of video games and technology. Whether you came to the blog every day, every week, or just whenever it popped up on Twitter, I hope you enjoyed your time here. I certainly have.

There have been several regular contributors throughout my time here at Multiplayer, and they have my utmost admiration. These are gentleman who deserve considerably more than a mention in a farewell blog post but, for now, this will have to do: Jason Cipriano, Matt Clark, Brian Warmoth, Brad Nicholson, Nick Akerman, and Adam Rosenberg.

I'd also like to thank Stephen Totilo, Tracey John and Patrick Klepek for building such an incredible audience. It was a true honor and a monumental task to fill those shoes.

As for me, you can still follow my ramblings on Twitter (@RussFrushtick).

Since I'm terrible at goodbyes, let me just leave you with an epic fishing battle between me and Sway. (Actually, I'll save you some time. I totally won.)

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Gears of War 3

In "Gears of War 3," there are plenty of multiplayer modes to keep you occupied, but few have gotten a bigger upgrade than Horde. Horde 2.0 now allows 5 players to take on waves of enemies and, as an added layer of complexity, you can now upgrade strategic defenses scattered about the map to help your odds of survival. Way better than making ridiculous shield walls in "Gears 2," right?

GEARS OF WAR 3 COMPLETE UNLOCKABLES LIST

Here's the thing, though. Even with five people, and even on the easiest difficulty setting, getting through 50 waves of Horde mode is a true challenge. Which is why I'm here to offer some tips which may help your odds of survival.

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Gears of War 3

The "Gears of War" franchise has always had a strong multiplayer component. But what is has lacked is an incentive for playing that multiplayer component. No, fun is apparently not enough. In the era of "Call of Duty," people expect tons of unlockables to encourage that just-one-more-round attitude and, in Gears of War 3, Epic has delivered.

There is a ton of stuff to unlock in "Gears of War 3," from weapon skins to playable characters to weapon-specific executions and mutators which modify the way you play. This guide is dedicated to showing you just what you need to do to unlock each and every thing in the game, and we'll be updating it as more unlockables get added to the mix.

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We've got good news and bad news regarding the status of your "Diablo 3" beta invite. The bad news is that you probably don't have it yet because, if you did, you'd likely be playing instead of reading this post. The good news is that your invite may just come any day now, as Blizzard is already well into public testing and they seem to be adding more players by the day. If it makes you feel any better, I'm still not one of them, so we're in the same boat.

To make your wait a bit less painful, we've compiled the skills list for all five classes in "Diablo 3," including the Barbarian, Demon Hunter, Monk, Witch Doctor and Wizard. Sure, reading isn't as good as playing, but when you alternative is solitaire, you make the best with what you've got.

DIABLO 3 BARBARIAN SKILLS GUIDE

DIABLO 3 DEMON HUNTER SKILLS GUIDE

DIABLO 3 MONK SKILLS GUIDE

DIABLO 3 WITCH DOCTOR SKILLS GUIDE

DIABLO 3 WIZARD SKILLS GUIDE

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Dead Island

"Dead Island" has been out for less than a week, and already people are starting to stumble upon some pretty incredibly secrets that the developers have hidden throughout Banoi. One of the more interesting secrets is the existence of colored skulls scattered throughout the island. Picking one up would give you no indication as to its purpose. It's not visible in your inventory and there's no reference of it in any of the hints. But the colored skulls serve more of a purpose than just as easter eggs. They may just be the key to the most powerful weapons in the game.

CHECK OUT OUR DEAD ISLAND WEAPONS CRAFTING GUIDE FOR MORE

Once word started to spread about the colored skulls, internet detectives started scouring the island. If you don't think you have the stomach to search every nook and cranny, this handy guide will show you where to find the skulls, what to do with them and what your reward will be. Special props go to the OTWBoys, whose YouTube channel is filled with handy "Dead Island" secrets.

WARNING: Location spoilers to follow. If you're looking to play through "Dead Island" clean, stop reading now.

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In a zombie apocalypse, a weapon is a must-have, and while traditional weapons like baseball bats and crowbars will keep you alive for a small amount of time, the true survivors are going to be packing custom gear. "Dead Island" attempts to replicate this with custom weapons designed based on blueprints scattered around the zombie-filled island of Banoi.

These custom weapons require a blueprint to unlock, at which point you can build the weapons at any work bench, presuming you have the ingredients. These usually require a base weapon, paired with seemingly-random objects scattered throughout the world.

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Deus Ex

Yesterday I reviewed "Deus Ex: Human Revolution." You can read that review if you want, but, long story short, the game's really damn good and you should pick it up. One of the unique features of "DXHR" is that you can play through the entire game without killing anyone (save for the bosses, who totally deserve to die anyway). If you actually manage to make it to the end of the game without killing anyone, you'll be rewarded with the Pacifist achievement/trophy, a true accomplishment.

Because I'm a crazy person, I decided to go for this achievement on my first time through the whole game. And I succeeded! Now I'm here to share with you some pointers on how you too can succeed in the ways of non-lethality. This guide won't have any spoilers, but it will have tips on which augmentations to pick up and which weapons you should have in your inventory.

Note: You'll still get all the story elements from playing through the game non-lethally, but if stealth isn't your usual style, I'd suggest playing through the game once however you want. Stealthy players should feel right at home playing non-lethally, though.

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OSX Lion

Over the past few days, I've been testing out the new MacBook Air, putting it through a variety of gaming and multi-media trials. My full impressions will be up tomorrow, but before that I wanted to call your attention to some features of Lion, the new version of OS X, that you may have overlooked. There are tons of additions, but two in particular stand out.

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Origin

Few major game publishers have embraced iPhone and iPad game development like EA. Since the launch of the iPhone, EA has brought just about every one of its major franchises to iOS platforms, from "SimCity" to "Madden" to "Battlefield." And the games aren't just numerous, they're actually quite good. "Dead Space" on iPhone is a remarkably well-designed and graphically impressive game. The same goes for "NBA Jam." Clearly EA isn't cheaping out with these games, but I've always questioned why they managed to skimp on one feature: Game Center support. Now I know the answer.

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