Looking back at the list of titles that graced 8-bit consoles (and PCs) in 1987, you find that's it's a veritable parade of first entries in what would in time go on to either greatly influence gaming or spawn literally dozens of sequels between them. This is the year that modern video gaming was born, as simple left-to-right platforming was starting to experience previously unseen variations and mutations, while the standard bearers of fighting games and RPGs experienced their genesis. Take a look back at some of these classic titles celebrating their 25th anniversary as part of the 1987 Silver series on MTV Multiplayer.

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A pretty slim week for releases, but that doesn’t matter, since there’s more than enough to keep you busy if you’re picking up The Witcher 2 which makes its console debut on the 360. Or, if you’re kind of pressed for time this week, there’s always the short and sweet pleasures of a new House of the Dead game coming to the PS3
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Too lazy to hit that scroll wheel? Well, don’t fret; we wouldn’t want you to break a sweat. You can find the most exciting news, previews, and trailers from the past week in one convenient place. Check out your weekly dose of all things Multiplayer below!

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Vita Launch

This week is a great time to be a Sony fan, with the launch day for the PlayStation Vita. With the most powerful dedicated portable gaming device ever released finally in stores you may be wondering what the big deal is. Or, perhaps you picked one up at a midnight launch, and you're trying to figure out what games you should pick up in the next few weeks to compliment the system. Either way, check out all of our on-going coverage of the Vita and find out what we thought of everything from the device itself (spoiler: we liked it) to the launch line-up.

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At the Design, Innovate, Communicate, Entertain Conference in Las Vegas, Sefton Hill, game director and co-founder at Rocksteady Studios, developers of the popular Batman: Arkham Asylum and Batman: Arkham City games took to the stage to talk about the video game development theory at Rocksteady, offering up the five simple strategies of their studio that helped shape these two licensed games for Warner Bros. Interactive. While designing games isn't something that can be easily be picked up from reading a list of key components, these building blocks should be helpful for anyone out there looking to get into game development.

Read on for Rocksteady's 5 simple strategies for people looking to develop games.
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I'm sure most of us have played that game where we say, "man, that [insert movie, TV show, or book] would make an awesome game!" Leaving aside the over-use of the word "awesome (seriously, cut that out), we keep doing that because we might latch onto what the characters do in the series and assume that it would articulate into interesting gameplay. I'd venture this isn't too far off from the process game studios and TV networks go through when they greenlight a game based on an IP that ultimately sinks to the depths of licensed horrors.

With that in mind, I decided to try and come up with a few of my own. More than anything else, this is an exercise on my part to see if I could a.) articulate what was good about the show through a gameplay idea and b.) see if I could avoid the licensed property trap of thinking something was cool while missing the point of what made it cool through the game, and c.) in a couple of cases, simply let you know a few of these shows exist.
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My fellow contributor Jason Cipriano and I are excited about some games, you guys. The next twelve months will see a pretty healthy selection of new and returning franchises to PCs, handhelds, and of course, consoles. We ran down the ten titles we're most looking forward to, but keep in mind, this list required a lot of narrowing down: as much as I really wanted it to, there was no room for Tekken Tag Tournament 2, and similarly, Jason couldn't quite find a place for the downloadable Alan Wake: American Nightmare.

Still, this if the games below aren't on your radar, we highly recommend you remedy that ASAP.
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With Magic: The Gathering - Tactics getting its first expansion, "Secrets of Terisiare" December 13th, we got some time to talk to the game's Executive Producer, Mark Tuttle, who walked us through some of the many changes coming to the Free To Play PC game. We discussed some of the tweaks and ways that the update is intended to enhance the overall experience as well as Sony Online Entertainment's efforts to successfully carry over the experience of the real-life collectible card game counterpart.
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FROM MTV GEEK:

It's simply nuts that it's been ten years since Rockstar unleashed GTA III on an unsuspecting public back in 2001. One decade into the lifespan of the open world version of the franchise and there have been numerous spinoffs across consoles and handheld platforms, lawsuits, write-ups, scholarly discussions, millions of copies sold, awards, merchandise, ubiquitous street team marketing programs, and most importantly, fond memories for millions of gamers worldwide.

The beauty of the GTA games from the first third-person crime spree in the fictional Liberty City onward is that no two play experiences could be exactly alike. These most open of open world games allowed us to completely go wild in the 1001 ways to roam and wreak mayhem in the universes Rockstar created. And after a decade of memories, (and in advance of the premiere of the big trailer for GTA V tomorrow) take a look at five of our big firsts with the franchise.

Continue reading at MTV Geek!

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FROM MTV GEEK:

By Gregg Sanderson

New York Comic Con: The Batman: Arkham City panel members were greeted by the jam-packed  hall as world-conquering rockstars. Rightly so! Since Batman: Arkham Asylum took gamers by storm (and surprise) in 2009, gamers and Batman fans alike have been waiting as patiently as a cop on stakeout for the Arkham City follow-up. Judging by the overwhelming praise already being heaped upon the title (Metacritic score of 92!) the gang at Warner and Rocksteady may have exceeded expectations.

Claudio Sanchez, Kevin Conroy, Nick Errandale and Sefton Hill at NYCC 2011

The world of licensed superhero video games before Arkham Asylum was Bludhaven-dreary. The rule of thumb was any such game was sure to be rushed-out-the-door crapola, seemingly made by people who didn't “get” the superhero in question.

Continue reading at MTV Geek!

Related Posts:
Play as Nightwing and Robin in November 'Arkham City' DLC
DC Direct Brings 'Batman: Arkham City' to NYCC!

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