Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.
Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.
I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...
By Kevin Kelly
As a video game journalist, it isn't often that you get to sit down with the head of a studio and co-op through a video game with just the two of you. Often, the events we attend feature a big group of writers, all jockeying for sound bites and hands-on time with games, so imagine our surprise when we stepped into a small meeting room and were presented with two gaming setups, and were introduced to Ted Price, the president and CEO of Insomniac Games. He was there to show off "Fuse," the newest game from his company.
Just in case you didn't know, Insomniac has been a powerhouse development studio for Sony, creating games that turned into franchises like "Spyro the Dragon," "Ratchet & Clank," and "Resistance: Fall of Man." But "Fuse," which was originally introduced as "Overstrike" back in 2010, marks the first time the studio has developed a title for multiple consoles, and it will be out for both PlayStation 3 and Xbox 360 this May. It's a third-person shooter, grounded more in the "realistic" universe of the Resistance games. That is, it's not cartoonish, although it is frequently over-the-top. Which is what you will love about it.
Eidos Montreal's 2014 release of "Thief" has the misfortune (arguably) to arrive after the well-received "Dishonored," a game whose look and feel was inspired by the Eidos franchise and is fresher in gamers' minds. And look, conceptually, I've admired the stealth game more than I've actually wanted to play it. Give me a game like Ubisoft's first few "Splinter Cell" games, and I'll politely acknowledge the intricacies of the level design which are driven by deliberate, cautious encounters (or non-encounters) with trigger-happy, heavily-scripted enemies. Looking at something like "Tenchu" it was about limited input for an over-matched player character in tightly-controlled game worlds of trial-and-error survival and typically, I've hated every minute of them.
But 2012 saw the release of four titles that took the lessons of their predecessors and evolved the genre in smart ways. Consider the exquisite art and sound design of Klei's "Mark of the Ninja" which made its world one of the deliberate, clever audio/visual feedback, which the game's Lead Designer Nels Anderson described to me as "player-centric."
Anderson joined IO Interactive Game Director Tore Blystad ("Hitman Absolution), along with "Hotline Miami" co-creators Jonatan Soderstrom and Dennis Wedin, and Arkane Studios' ("Dishonored") Creative Co-directors Raphael Colantonio and Harvey Smith to talk about keeping the tension, empowering the player, and building a better stealth game--concepts I hope the next "Thief" takes to heart.
First of all, thanks to Square Enix for stopping at MTV HQ to show off Lara's new adventure. Also, thanks to Patty Tenicela who helped me keep me cool through the whole process that otherwise would have been sorta embarassing for me (I'm not such a great public speaker '~'). Ok, so with that out of the way, we're taking a few shakey baby steps with a (hopefully) recurring video series about the latest big game releases. First up is 'Tomb Raider.'
All in all, we had about an hour and change to run through the violent and mysterious island, solve a few puzzles, eat a deer or two, threaten a rat, and tear our way through several psychotic bad guys. I'll let the video speak for itself but there's a quick mini-impression after the break. Hope you enjoy!
The West Coast has been having all the fun since 2009. Sure, they have the sun and the surf (if you like that kind of thing), but up until last weekend, they had independent games as well. IndieCade, the internationally recognized festival of indie games had been staked out exclusively in Los Angeles for the last four years, leaving the East Coast gamers and devs to play by themselves. However, that all changed last weekend when IndieCade kicked off their inaugural East Coast expansion at the Museum of the Moving Image in Queens. The three-day affair included many of the staples of the West Coast conference, including expert panels, workshops, keynotes, and most importantly games.
By Kevin Kelly
"Destiny" has been one of the worst-kept secrets in the game industry, what with the Bungie/Activision contract leaking amidst the "Call of Duty" court case last May, the story/art leak in November, and Bungie itself even teased the game deep inside of "Halo 3: ODST". But those were all just small pieces of the puzzle, and now we’ve finally been able to sit down with the studio and officially take a look at the game.
Well, at least we’ve seen pieces of the game. It’s a bit like Leonardo da Vinci showing you a palette, some paints, a brush, and a canvas, and then saying, “Here’s what I’ll be using to paint the Mona Lisa.” Because this was a first look at their new creation, it was very top-level, explaining the story, and blasting us with a lot of concept art. There were some brief glimpses of in-game footage, but not nearly enough to satisfy us. After all, we are gamers, and every time we see a new game teased, our trigger fingers immediately start itching as we want to try it out.
But you probably want to know what we found out. So here’s a handy guide to what Destiny is all about…. so far.
You think your Valentine's Day is crappy, keep in mind there are plenty of video game characters out there who have it worse. From creepy, unrequited interspecies love, to a disturbing pile of dead wives and girlfriends, here are some characters who probably wouldn't like a card today.
With around 80,000 tweets, many of them one or two-word smackdowns of curious fans who've deigned to ask him to same question for the hundredth or thousandth time, Platinum Games' designer/director Hideki Kamiya, (PG_Kamiya) may not be the meanest man on Twitter, but he's in the running.
So if you want to know how to chat at the prickly (and also brilliant) game designer behind "Resident Evil 2," the original "Devil May Cry," "Bayonetta," and "Viewtiful Joe," you might want to follow these handy tips.
It's that time of year where we celebrate the memorable games from the last year. The best, the best-looking, the one's that kept us on the edge of our seat, and the ones that nearly had us tossing the controller in frustration. Be sure to check out the other MTV Multiplayer Best of 2012 lists!
We've been celebrating some of the great gaming moments of 2012, but what about those not-so-great bits? The games (or companies) that failed spectacularly? A ridiculous piece of communication from a zealous producer or marketing flack that almost doomed the game from the beginning?
Let's looks back on the worst gaming moments of last year before celebrating the absolutely positively best that it had to offer.