The other day I asked for a response from Activision regarding all the "Rock Band Network" news that has been coming out lately. The response I got back from Brian Bright, Project Director for "Guitar Hero 5," seemed more like a laundry list of features for "GH Studio" than an actual response to Harmonix's product.

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Working in the HR department can be a little dry sometimes. Lots of numbers, lots of whiny employees, lots of fliers to make. But apparently someone in Viacom's HR department has figured out a way to spice things up with their love of "Fallout." Check out this flier I spotted in the lobby of Viacom's headquarters in Times Square:

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Recently we revealed the September 15th release date of "Zuma's Revenge," the sequel to the widely popular ball-shooting puzzle game. Jason Kapalka, the co-founder and chief creative officer at PopCap Games, was able to give us some additional insight into the game, specifically regarding the new game modes, the more manageable difficulty level and a few other pertinent topics.

For starters, Kapalka gave us the run-down of what to expect, gameplay-wise:

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If you enjoy rhythm games, this holiday season has no shortage. Between the "Guitar Hero" and "Rock Band" franchises, there are a whopping 7 new games coming out before the end of the year. "Lego Rock Band" is one of them, and it's designed to be the more family-friendly "Rock Band" option. After all, who wants their kids tripping out to Paul McCartney dressed as a creepy walrus?

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As we all know, jet packs are a very viable conveyances during wartime. They can, for example, send you up in the air, giving you the permanent high ground! You may not have known that the real life Nazis experimented with the packs during World War 2 by strapping two jets to the back of a hapless pilot. Oh those Nazis, what won't they do? You can learn all about the early jet packs here (complete with super ridiculous pictures that I'm very tempted to steal but won't).

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"Bayonetta" is really weird. Don't get me wrong, it looks awesome, and plays like an even more polished "Devil May Cry," but over the course of, say, a minute of playing the game, you probably going to think you took some bad acid. Boss fights against monsters which closely resemble the wacky waving inflatable arm flailing tube man, for example.

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As you probably already know, WBIE, the publisher of "Scribblenauts," is encouraging people to pre-order the game by offering up a free rooster hat if you put money down before launch. The moment I heard this, I wanted one.

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Earlier today I wrote a story about how Activision stated in their conference call that there will be two map packs released as DLC for "Call of Duty: Modern Warfare 2". Said Mike Griffith, Activision Publishing CEO, "We plan to launch two separate map packs for this title. Map packs help extend the shelf life of the franchise, as evidence by the strong catalog sales and premium pricing that we maintained a year and a half after launch."

Certainly makes it sounds like two map packs is all they're planning, right? Well apparently Infinity Ward isn't ruling out the possibility of more. Robert Bowling, Infinity Ward's Community Manager, sent an email to MTV Multiplayer with their DLC outlook for the game:

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After Activision bought out the original developer of "Scratch," 7 Studios, the game was left in a kind of limbo. That ends today, as a new developer has been revealed for "Scratch." Commotion Interactive is a division of Bedlam Games, and is a development house focused on music and party games.

Trevor Fencott, CEO of Bedlam Games and Commotion, seems pretty enthusiastic about the project:

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Over the past week I've been delving into some of the elements of the August 11th 360 dashboard update, specifically with avatar props and Netflix additions. The final part of my interview with Ben Smith, the Director of Program Management for Xbox Live, looks more towards the future, and what we can expect to see from achievements.

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