the_forest

From "Amnesia" to "Slender: The Arrival" there's been a huge revival for horror-survival fans on the indie and small dev team scene. Now we have "The Forest" -- a potential Steam Greenlight entry which looks to blend first person survival with exploration, crafting, fighting elements -- and mutant cannibals!

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By Joseph Leray

daylight

At D.I.C.E. last week, “Blacklight: Retribution” and “Special Forces: Team X” developer Zombie Studios announced their newest game: “Daylight” is an atmospheric, randomly-generated horror title made with Epic Game’s brand-new Unreal Engine 4, one of the first to use the new tech.

“Daylight” focuses on an unnamed woman who wakes up in an abandoned, haunted insane asylum, with no memory of who she is or how she got there. The game is mostly about escaping the asylum, navigating its labyrinthine halls with only a feeble cell-phone flashlight to guide you. Speaking with Polygon, writer Jessica Chobot describes the tension in the game: “As the character your goal is to try and escape and leave this place," she said. "As a player your goal is to find as many elements as possible."
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By Kevin Kelly

You know it’s a treat when you get to hear the somewhat reclusive Gabe Newell talk two days in a row, and while he was J.J. Abrams-less for his second D.I.C.E. keynote, Newell decided not to focus on talking about sales-oriented things, or announcing new products (damn!). Instead, he talked about two tenets:

• The PC ecosystem is going to expand into the living room. Obviously this is what Valve has been moving towards with their Steam Box system that will attach a gaming PC to your television.
• He thinks there is going to be a fairly significant sea change in what we think a game is. This will expand throughout the video game ecosystem, and will wind up in your living room, and will incorporate people who don’t tend to think of themselves as “gamers.”

“A lot of people have an outdated notion about what is possible with a PC,” Newell said about bringing computing power into the living room. With the movement towards mobility, PC manufacturers have gone way beyond what would be required for a similar experience in the living room, where you don’t have to worry about things like thermal envelopes and power consumption.

Some issues are left to be filled, with audio synchronization and controller input, but he thinks that the price points for these solutions will be far below what is typically involved in a console gaming setup. But it’s not open transition to get in there. “It’s actually scary to think what Apple is going to do,” going on to explain that he thinks that Apple has a more natural progression into the living room, which is a large threat to moving PC gaming into the same space.

What he thinks will lend credibility to the experience itself is the fact that PC gaming systems are easily adaptable, and that the sheer horsepower you can get out of them will dwarf what you can get out of a console. This is already the case, obviously, with PC gaming, but for the millions of potential future consumers, it’s a fact that needs to be illustrated and grasped.
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Hey, it's the holidays so it must be time for Valve to drop the prices on a bunch to new and older titles and bundles to tease those last few bucks out of your virtual wallet.

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By Joseph Leray

In a statement on Steam's Grand Theft Auto forums, Rockstar Games have confirmed that GTA: Vice City has been pulled from digital stores, including Steam, "due to some music licensing issues."

The game's disappearance was noted in late October, but copies of the game that have already been bought and downloaded will not be affected. ""We'll make it available again as soon as possible," the statement continues.
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"The comic book world does not demand the realistic graphics that 'Crysis' does, so our game looks fantastic even when run in low spec. You don't lose much realism in a game that is not realistic to begin with. Another advantage that 'M.O.B.' has is that 'Crysis' was released a year and-a-half ago, so many gamers have upgraded to a more modern setup to run the latest games -- which become more and more taxing on the computer every year. We have done what we can to alleviate the burden on most computers, but if you haven't upgraded since Bush Sr. was prez, you're gonna have some problems."

-- "Merchants of Brooklyn" lead designer John Stookey on why his FPS running on CryEngine 2 will work on our PCs, from a recent interview with MTV Multiplayer.

The game designer of upcoming Steam FPS "Merchants of Brooklyn" told us about the game and explained why it's not an FPS-MMO as originally planned. Read More...

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