Miguel Concepcion
How does a game studio follow up a highly anticipated--and ultimately well received--reboot of a beloved PC franchise? Why, reboot another equally revered PC series. From "Deus Ex: Human Revolution" to the simply titled "Thief", Eidos Montreal clearly like to challenge themselves, even if it might feel like countless invisible PC gamers are looking over their shoulders. MTV Multiplayer caught up with "Thief" producer, Stephan Roy and lead level designer, Daniel Windfeld Schmidt to comment on our reaction to their recent gameplay demo.
Being mindful of the original game's staff and what they've gone on to do, I assume you guys are ready to hear the "Dishonored" comparisons. You crafted this gritty, believable world, that is a bit of a contrast to the abstract look of "Dishonored", so I'm also recalling the originality of "The Witcher".
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