adaywithplaystation

Late last night to us, but in the middle of afternoon for everyone in Japan, Sony held a pre-Tokyo Game Show presser to flex the big guns that they'll be bringing to the show.

Given that TGS which will be the last chance for them to really flaunt the PlayStation 4 in such an arena, before their upcoming next gen console officially goes on sale (though considerably later in their home turf, more on that later), it's not a shocker that it was a pretty big focus.

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By Miguel Concepcion

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'Planetside 2' has done pretty well for itself since its launch eight months ago. I can't help but think that developer Sony Online Entertainment was doubly motivated by the accolades the game's received, most notably the award of the third best PC shooter of all time by PC Gamer, just behind 'Half-Life 2' and 'Team Fortress 2'. 13 game updates since launch is an impressive show of commitment to the game, from minor balance fixes to an expansion of the tutorial.

At this year's SoE Live, the announcement for 'Planetside 2' is the addition of the game's fourth continent, Hossin. Even if these areas are merely eight by eight square kilometers, these 'Planetside 2' continents are the equivalent of six to eight map packs in other shooters. In keeping with diversity, Hossin satisfies the game's need for a jungle environment, whereas the three previous lands were desert, ice and Scottish highlands.

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By: Miguel Concepcion
Feerrott

Along with a world reborn, we have 'EverQuest Next' screenshots and images! This new take on Norrath is well beyond a mere "EverQuest HD". Its multilayered environments and variety of enemy sizes give 'EverQuest Next' a visual level of depth that would have been hard to pull off nine years ago with 'EverQuest 2'.

These initial images offer a sample on the direction SoE is taking, with day/night cycle-influenced lighting and imaginative character designs. Notice the overhead camera angles in a couple of the screenshots; expect some vertical adventures in 'EverQuest Next'.

Human wizard and Kerran warrior break through cavern floor to a magma chamber below them

Tons more images after the jump! Read More...

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By Miguel Concepcion
Wizard and Earth Elemental face off in underground crystal chamber

Ten years is a long to time to leave fans hanging for a new 'Everquest'. Yet if last night's SoE Live keynote was any indication, you'd think that fans were perfectly content with 'Everquest 2' and the older, original 'Everquest'. And it's not as if Sony Online Entertainment haven't been busy; just look at the 25-plus expansions that have come out for the franchise. Moreover, the evolving MMO market and the experience SoE has gained through their other games like 'Planetside 2' and 'DC Universe Online' have given the developer/publisher a ton to work with in making 'Everquest' once again relevant to the larger PC community.

'Everquest Next' is not only the next chapter in the franchise, but also a reboot. The developers have gone so far as to make analogies to what J.J. Abrams  he has done to the 'Star Trek' movie franchise. That would turn off some 'Everquest' fans, but it's hard to fault SoE's confidence in saying "reboot" as a point of pride. Read More...

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Naughty Dog taps into the idea of fungal infections for the zombie-like enemies Joel and Ellie will have to sneak by or otherwise blow apart in the soon to be released "The Last of Us" video game. The latest ViDoc explores this idea a bit further and introduces you to the various types of creepies you'll encounter.

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It's official: the new console is called the PlayStation 4.

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Andrew House started the event talking about Sony's consumer-centric vision for the company. From the Vita to previous consoles, they've strived to create play on the goal and in the home. A new console is the result of Sony's desire to match parity with gamer demands for connectivity and developer insight into the needs of a system.

House promised a console that will be the most personalized system, the most adaptable, and offering more opportunities to remain connected even away from the primary console.

Lead system architect and industry veteran Mark Cerny explained that development on the new console bgan four years ago. The key talking point of his time on the stage is in connecting a broad range of services with a single console. Netflix and other services worked well on the PS3, he explained, but they wanted to offer a more fluid, larger world for gamers. In working with developers, he describes the PS4 as a system where the developers are happy, leading to better games.
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Maybe. There's no doubt Sony will have plenty of new gadgets and gizmos to show off at CES this year, but new rumors suggest the company may have much more under wraps than that. More specifically, it appears Sony could be creating a multi-channel TV service. One that would go head-to-head with cable. Read More...

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By Joseph Leray

Speaking to GamesIndustry.biz, Sony Worldwide Studios president Shuhei Yoshida made the company’s plans for the PlayStation Vita clear: “Our priority right now is definitely to bring more content.”

“In terms of new content and new system and service features, we can add that, and we can work with third-parties to get more,” he continued. “We’re getting a very good feeling when we talk with third-party companies.”

It’s obvious that gaming platforms need to be supported by games and features, but Sony’s line of portables has struggled to buck a reputation as a barren system. To that end, Sony announced a suite of new initiatives to bolster the Vita’s library during their Gamescom presentation.

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Every week Sony updates the PlayStation Network with new games and demos, ready for our next session of little sleep and lots of gaming. This week we're getting the much-anticipated DYAD, along with some Resident Evil and an all-new strategy RPG. Read More...

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David Jaffe has never been one to muzzle his thoughts, and when he gets riled up about something, he's very quick to take himself to a keyboard and vent his frustrations. He infamously aired his grievances about a review on Joystiq on his public blog, and he was certain that the comments about his DICE session would quickly be filling up with comments like "Jaffe's a fuckin' idiot."

Is he right? While you might not always agree with him, it's always heartening to see someone who is passionate and outspoken about their beliefs, and who have the arguments to back them up. Jaffe readily admits that he got into video games because of the allure of movies and that he wanted to put that type of storytelling into gaming. But he's also quick to point out that it doesn't work, and that developers should not attempt to tell stories or impart philosophies in their games. He also thinks that it is dangerous. Watch his keynote below to find out why.
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