sandbag.jpgThis was not a good week for me. The only really good thing I have to say about my achievements quest this week is that my Xbox didn’t die.

I ended up with a meager 240 points towards my overall goal of 10,000, which, doesn’t matter now since the reason I was doing this was so that I could focus on “Super Smash Bros. Brawl” when that came out. And now that game is delayed until February. This change is forcing me to not only reexamine my quest, but also my station in life.

How could a merciless God let this happen?

Early last week when the release date on the Smash Bros. Dojo changed from December 3 to T.B.D., and the release date for Japan was changed to January 24, 2008 I held out hope that the game might still come out this year. My rationale was that “Wii Fit” would be released in the states in January, and Nintendo would still want to have a strong release in December, that release being “Smash Bros.” So I thought. Apparently, like so many other things in my life, I was wrong, and the date was pushed to February, 10 2008. While everyone was trying to console me with the fact that Sonic is now definitely in the game -- and that it gave me more time to get 10,000 points -- that’s not exactly how I saw it.

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Stephen is back with Nate Bihldorff to explain how to play "Super Smash Bros. Brawl" with the classic controller. This round, Diddy Kong takes on Samus, and Nate doesn't hold back as Stephen demonstrates his "special move" of running away.



Check out part one of our other Smash Brothers Wii controller tutorial here.

[UPDATE - Thursday, October 10, 6:22 PM EST - Better quality version of the video posted]

Right now Multiplayer editor Stephen Totilo is out in San Francisco getting a first look at Nintendo's upcoming line-up, including "Super Smash Bros. Brawl." While everything else at the event is under embargo, Stephen was able to catch up with Nate Bihldorff, a writer at Nintendo's Treehouse, to get an explanation of the control scheme using the Wii contoller.



Nintendo wouldn't allow a direct video feed, and they also required having someone playing the game in the shot. This is a two-part demonstration, so come back soon to see another video demonstrating the game using the classic controller! Read More...

281×211_mario1.jpgAt the Nintendo media summit in San Francisco this morning, Nintendo's outgoing Senior V.P. of Marketing George Harrison confirmed that "Super Smash Brothers Brawl" for the Wii will be delayed "a few weeks" beyond its initial December 3rd date.

The game is now set for release on Sunday February 10th.

Hey, at least it's now going to also include Sonic.
But releasing the game on a Sunday? Odd.

Harrison confirmed that the game will be Wi-Fi compatible. He added that, as per a speech delivered by Nintendo president Satoru Iwata earlier this week, the game will offer “a unique way of sharing between users even online.” Harrison confessed he had no idea what that means.

UPDATE:
Nate Bihldorff, a writer at Nintendo’s Treehouse demonstrated “Super Smash Bros. Brawl” at the event. He staged a two-minute battle between Samus and Mario. Bihldorff shot Samus’ canon at Mario, and then opened an assist trophy that sent sprite-based soldiers and tanks from the "Advance Wars" series after Mario.  Then he fought as “Zelda”’s Link vs Sonic the Hedgehog, on the back of a spaceship from the Star Fox universe. “Sonic is really hard to control. He’s really, really fast.” The battle took a bad turn for Bihldorff when Sonic picked up an item that turned him into the yellow Super Sonic. Super Sonic went on a blitz and wiped Link out.

Bihldorff also broke down control schemes, explaining how the game can be controlled with just the Wii remote. The D-pad handles movement; double-tap to dash. The 2 button is attack, 1 is for specials. B is shield. And minus is grab.

mt_bioshock_ecoshock281×211.jpgTwo weeks in and things are not going as well as I had expected.

I completely understand that 10,000 achievement points in twelve weeks is a bit of a lofty goal, but I figured I’d be able to squeak out about 1,000 points a week for the first 10 weeks, and then be done with a fortnight to spare. It’s not looking like that’s going to happen. But, really, what difference does that make? You’re playing "Halo 3."

I’ve spent the last two weeks working my way through "BioShock." While it is easily one of the best games that I’ve played this year, it took me about a week longer than I expected to finish, and I didn’t even get the full 1,000 points, finishing with a respectable 950. I also chalked up a small handful of extra points from the Genesis classic, "Sonic the Hedgehog 2," and I ended the week with a meagerly fruitful hour or so of "Halo 3."

My total for the week clocks in at 690, and over the past two weeks I have a total of 1,250 points, which is clearly under my 2,000 point expectation, and which is resulting in me being forced reexamine my gameplay plan for the next 10 weeks.

These are the strategies I used:

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achievements1.jpgWhen one video game addiction gets in the way of another, things can really get ugly.

At the beginning of every game the player is presented with a challenge, a way to overcome it and an end goal. It’s a pretty tried-and-true formula that has been used for thousands of years now, in all different kinds of games. Sometimes, when people get bored (or a little ambitious) some people like to come up with their own challenges.

Here’s the thing:  I really like achievement points (I’m currently at 21,515) and I also really like "Smash Brothers" (so much so, that I’m considering going pro). I realized that these two passions of mine are about to go head to head, and I know in my heart, which one is going to win out. As much as I would like to go on collecting achievement points… cessation, thy name is Smash Bros. It will all come to an end on December 4th, the day "Super Smash Brothers Brawl" for the Wii is released. Before that day arrives, I would really like to increase my GamerScore to a point where I feel comfortable leaving it alone for a couple months while I begin my "Smash Brothers" training. So, I’ve come up with the following challenge: I won’t allow myself to play "Super Smash Brothers Brawl" until I have gotten 10,000 more achievement points. "SSBB" is the princess in my quest.

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Super Smash Brothers Brawl easily ranks as one of the most anticipated titles of the year, right up there with Halo 3, Metroid Prime 3, GTA IV… (oh wait, nevermind that last one). But what makes SSBB stand out about the rest: you can take your favorite Nintendo characters and use them to beat the crap out of other Nintendo characters (like Jigglypuff). The last Smash Bros. title offered players one of the most robust character line-ups ever to appear in a fighting game, and SSBB is headed that way with the addition of characters from third-party publishers, like the already-announced Snake from the Metal Gear series. As for who else is in store, we decided to help out the game developers out and make a wishlist of new characters we would like to see!

Sonic
Little Mac
Ryu
Wolverine
Scorpion
Wart
Pac-Man
Simon Belmont
Shigeru Miyamoto
Mii

For more info check out The Dime.

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In light of my tendancy to gush about a certain company that made a little grey box that changed my life we have a couple of items of bad news for Nintendo fans today.

  1. There will be no online multiplayer included in Metroid Prime 3: Corruption.
  2. There will be no playable Smash Bros. Brawl at E3 next week.

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Early this morning The Smash Bros. Dojo blog finally updated with something that got me excited for the game. No, it's not another new, old character. It wasn't an item either, or even a board. It was updated with the types of controllers that the game is compatible with. A collective sigh of relief was heard by fanboys across the world (myself included) with the sight of the GameCube controller. Recent interweb rumors have led to the idea that the Wii-mote would be the primary input device for the game. While it is still an option, it looks like gamers will have the choice for a more precise game with either the GameCube Controller or the Classic Controller, and potentially limited functionality with the sideways Wii remote. It'd be a safe bet to start scouring stores for a Wavebird (the greatest controller ever made) for a little wireless Mario butt-kicking.