Welcome to another Vs. Mode confrontation. In previous installments, Newsweek's N'Gai Croal and I have debated "God of War II," the "Halo 3" beta and the adults-only "Manhunt 2."
Yes, yes, that last exchange was a bit lengthy.
So N'Gai and I thought we'd do something that's really hard for us this time: be succinct.
Our topic, fittingly, is short-session gaming. Sound nebulous? We're talking about all those downloadable games and quick handheld games that are occupying more and more of both of our gameplay time. We like the short stuff. He and I have battled it out on the "Super Stardust HD" leaderboards. (My top score dwarfs his, naturally). And we've both been hooked on short handheld games: he on the PSP version of "Gunpey," me on the DS version of nirvana (AKA "Picross").
So we decided to do a Vs. Mode on this stuff, as an attempt to figure out what's great about the short games and what big games could learn from them. This one started tame -- a little too tame for my taste. But before I could get too upset about that, I had N'Gai trashing my so-called Grand Unified Theory of Best-Selling Games and I accused him of using the old-man defense one time too many.
Where else will you read a verbal brawl of this intensity? Nowhere else.
(Unless you count N'Gai's blog Level Up, where he co-publishes these exchanges, and the court filings of the Epic v Silicon Knights lawsuits)
Read on at the jump for Round 1, consisting of our first four 500-words-max e-mails. Round 2, in which I just about lose my patience with this guy, arrives Tuesday.
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