So you work for EA. You're proud of the games you make, but you also know that, quite frankly, you're no Shigeru Miyamoto.
At EA's E3 2007 hotel suite, you're showing "NBA Live" for the Wii, which doesn't have the best graphics of any version of the game.
But it does support EA Family Play, an optional stripped-down control scheme that lets the player control a game of basketball with just a few Wii remote gestures. It's a fun idea that an MTV News guy will later tell you he likes.
It's all going well. But then you get a surprise visitor!
It's Miyamoto himself, strolling into the EA booth at E3 2007 wearing a striking white blazer. And there's scruff-chinned Eiji Aonuma, Nintendo's head of all things "Zelda" these days at his side ... and a couple of other Nintendo development guys that any MTV News reporter nearby doesn't know the name of.
You explain that, in the EA Family Play mode, the computer controls character movement. Perhaps you say that that idea was inspired by the tennis game in "Wii Sports." Maybe you don't. But you do tell Miyamoto, through his translator, to keep that remote level.

You tell him to lift it up when he's ready for the guy with the ball to shoot. (Did you mention he could pass the ball to the next best player by tapping the A button?) He shoots.

He finishes shooting. Can you see his reflection in the TV screen? Does he approve?

He does! He's smiling. Even Reggie Fils-Aime is! (Reggie will soon be defeated by Miyamoto 8-5 in an "NBA Live" face-off.)

And then he goes to play "Skate.," which isn't even set to come out on the Wii. Maybe he wants a version of it on the Wii that would support the "Wii Fit" Balance Board.