Following Electronic Art’s somewhat dubious mea culpa with regards to “Medal of Honor: Warfighter”’s quality, Capcom is similarly falling on its sword, saying that its most popular zombie-shooting franchise needs “focus.” Speaking with Rock, Paper, Shotgun at D.I.C.E., Capcom’s VP of strategic planning and business development Christian Svensson explained the direction “Resident Evil” moving forward. Read More...
By most accounts, “Aliens: Colonial Marines” was not a good game. We concluded our thorough drubbing by flatly explaining that “even the most forgiving fan of the series, even the most ardent shooter fanatic should really pass … because there is absolutely nothing here of value.”
Since the game’s release, concerns have been raised about “Aliens’” development (to put it lightly). The game was developed by Gearbox with (depending on who you ask) varying amounts of help from TimeGate studios, a Houston-based studio known for its work on the “F.E.A.R.” franchise and, more recently, “Section 8.” There seem to be some discrepancies about which group developed what, but the fact remains that not only was “Aliens: Colonial Marines” a bad game, but that its entire development was a hot mess.
On the one hand, you have to respect the level of care that went into the attempt at bridging the first three wildly disparate "Alien" films in "Aliens: Colonial Marines." Down to the authentic pulse rifle sounds, attempts to name-check just about every location, character, and memorable visual from those films (with a cursory nod to "Prometheus" thrown in late in the game), Gearbox Software clearly wanted to evoke fans' nostalgia for this universe.
On the other hand, nostalgia's really all this clunky and unpolished shooter has going for it, offering a visually lackluster (at best) experience both in the campaign and online in a floaty shooter that feels ripped straight out of 2005 that, most damningly of all, utterly defangs one of film's great monsters.
By Joseph Leray
Last night, Gearbox Software announced that its upcoming sci-fi/horror shooter "Aliens: Colonial Marines" has gone gold. This means that development for the game is finished, and that the code has been certified. The next step is to ship the code off to manufacturing, so that actual game discs can be made and sent to retailers.
This is well and good -- it means that "Colonial Marines" will likely hit its target release date of February 12 (the perfect Valentine’s Day gift!) -- but there’s a catch: the game’s gold status only extends to the PC, PlayStation 3, and Xbox 360 versions. The Wii U version, which is being developed separately by Demiurge Studios, is nowhere to be seen. Read More...
Attention Sonic fans! What's better than a plate full of chilidogs? That's right, you're very own copy of the blue blurs latest kart racing game, "Sonic & All-Stars Racing" including a brand spanking new Xbox 360 to play it on! Details to enter after the jump! Read More...
There was a time when a lot of companies were trying to get on the kart-racing bandwagon. Everyone and everything, from Konami to The Smurfs, had their own racer; Sega even dabbled a bit, putting Sonic up against some of his friends in Sonic R, Sonic Drift, and Sonic Riders. Fast forward a few years and Sega finally got things right with Sonic & Sega All-Stars Racing, which brought together characters from Sega's rich history to go head-to-head in a light and accessible kart racing game on just about every platform imaginable. Luckily for fans of the original, a new sequel has been announced, Sonic & All-Stars Racing Transformed, which takes the formula for the original, and expands on it by sending racers into the air, and onto the sea. Read More...
Gearbox and Sega recently invited us to Dallas, Texas to check out the progress on their upcoming Aliens: Colonial Marines title, and we weren’t sure what to expect. But, our expectations were raised pretty high when we got to the venue which was accessed by a creaky cargo elevator (shades of Ripley fleeing from the Alien Queen) and dense fog covering the ground, only to be brought up face to face with the actual Alien Queen from the film, which was on loan for the event by 20th Century Fox.
When I say classic, I mean you've probably never heard of any of them.
Upon seeing the news that Choplifter will be receiving an HD remake this week, I was immediately taken back to one of my earliest gaming memories: Playing video games on the Sega Master System. No, not the Sega Genesis. My gaming history starts with Sega's little-known NES competitor, wedged between the more popular 16-bit Genesis and the ultra-obscure SG-1000. Choplifter was a personal favorite on the Master System, but several other hits from that console's library make up this list of franchises ripe for a reboot.
How can we be in the age of 3D graphics yet not be revisiting one of Sega's earliest attempts at stereoscopic 3D? Space Harrier was a third-person on-rails shooter that used pseudo-3D sprite scaling to send the world whizzing past you in its arcade port, and a later sequel took advantage of the Master System's 3D glasses accessory to further the effect.
If I could lose a weekend to Geometry Wars, I could definitely get on board with a modern Space Harrier remake. Add in a remixed version of that killer 8-bit soundtrack and you've got an XBLA/PSN hit on your hands. Just don't let me see this on iOS or Android. No amount of nostalgia is worth the pain of precision-killing virtual buttons, and I'm looking for a true reboot, not a cash grab port.
For bonus points, port over the arcade game Planet Harriers, originally published in 2000. The game looks to be exactly what I would ask for in an updated Space Harrier, but I can't pass judgement as the double-seater arcade game is quite hard to come by. Early plans for a Dreamcast port died along with that system, and the game hasn't been mentioned since.