It's not easy being a Sonic fan. We all know his glory days are long behind us, that's just a fact of life. These days, it's one attempt after another at infusing new life into blue tinted hedgehog with 'tude. Often poorly conceived or poorly executed attempts.
Yet we all play each new installment, hopeful that some of its former glory has finally be recaptured. And unlike many other latter day installments, the most noticeable gimmick of "Sonic: Lost World" looked mighty interesting. First of all, it wasn't stupid, like him turning into a werewolf (sorry, werehog), like in "Sonic Unleashed."
Instead, it reminded all hardcore fans of an abandoned Sonic game from the 32-bit era, which many believe is when his legacy first began to crumble. You can catch upon on history here. But yeah, purely for the sake of history, "Lost World" look fairly intriguing, and even legitimately fun to play! Which is quite the achievement at this point. So, is it? Read More...
Apparently, interest in the "Yakuza" series is on the wane. The most recent release, "Yakuza HD" for the Wii U, sold less than 2,000 copies when it arrived last week in Japan and is an official bomb (so you can pretty much forget about a Western release).
Which might be why Sega might be trying something a big different, in the form of the just unveiled "Yakuza Restoration."
The first 16-bit console to enter the console wars, the Sega Genesis, arrived with a bang back in the 1989 here in the United States. After waging a very successful war against Nintendo and its SNES for numerous years, it eventually stepped aside to make room for the 32/64-bit wars. The very last commercially released game for the system was Frogger, released in 1998.
Yet new games are still being made for the Genesis, even to this very day, albeit unofficially. And most are ports of pre-existing games, again unofficially, but they prove that there's still much that can be done with the now ancient hardware.
What are the first questions you usually hear when a new Sonic game is announced -- I mean after the forced sighs of remembering the halcyon days of nostalgia lost. It's usually a quick reply of "Great, how much is Sonic getting screwed this time?" Or sometimes a less rude, "Remember when Sonic was better? I miss those days." While our speedy friend has had his fair share of fun games, the last few attempts to revitalize him have been... mixed. It's also fair to say that Sonic fans are some of the most obsessively fierce defenders of the Blue Blur -- so much so that their love often does more harm than good.
Anyway, I'm getting slightly off topic. After a few bumps in the road, Sonic is finally coming back in a big way. I got about half an hour with the Nintendo exclusive Sonic game (that still weirds me out) "Sonic Lost World." It's every bit what makes Sonic... Sonic -- and better still, it improves upon the classic formula in all the right ways. Read More...
Following Electronic Art’s somewhat dubious mea culpa with regards to “Medal of Honor: Warfighter”’s quality, Capcom is similarly falling on its sword, saying that its most popular zombie-shooting franchise needs “focus.” Speaking with Rock, Paper, Shotgun at D.I.C.E., Capcom’s VP of strategic planning and business development Christian Svensson explained the direction “Resident Evil” moving forward. Read More...
By most accounts, “Aliens: Colonial Marines” was not a good game. We concluded our thorough drubbing by flatly explaining that “even the most forgiving fan of the series, even the most ardent shooter fanatic should really pass … because there is absolutely nothing here of value.”
Since the game’s release, concerns have been raised about “Aliens’” development (to put it lightly). The game was developed by Gearbox with (depending on who you ask) varying amounts of help from TimeGate studios, a Houston-based studio known for its work on the “F.E.A.R.” franchise and, more recently, “Section 8.” There seem to be some discrepancies about which group developed what, but the fact remains that not only was “Aliens: Colonial Marines” a bad game, but that its entire development was a hot mess.
On the one hand, you have to respect the level of care that went into the attempt at bridging the first three wildly disparate "Alien" films in "Aliens: Colonial Marines." Down to the authentic pulse rifle sounds, attempts to name-check just about every location, character, and memorable visual from those films (with a cursory nod to "Prometheus" thrown in late in the game), Gearbox Software clearly wanted to evoke fans' nostalgia for this universe.
On the other hand, nostalgia's really all this clunky and unpolished shooter has going for it, offering a visually lackluster (at best) experience both in the campaign and online in a floaty shooter that feels ripped straight out of 2005 that, most damningly of all, utterly defangs one of film's great monsters.
By Joseph Leray
Last night, Gearbox Software announced that its upcoming sci-fi/horror shooter "Aliens: Colonial Marines" has gone gold. This means that development for the game is finished, and that the code has been certified. The next step is to ship the code off to manufacturing, so that actual game discs can be made and sent to retailers.
This is well and good -- it means that "Colonial Marines" will likely hit its target release date of February 12 (the perfect Valentine’s Day gift!) -- but there’s a catch: the game’s gold status only extends to the PC, PlayStation 3, and Xbox 360 versions. The Wii U version, which is being developed separately by Demiurge Studios, is nowhere to be seen. Read More...
Attention Sonic fans! What's better than a plate full of chilidogs? That's right, you're very own copy of the blue blurs latest kart racing game, "Sonic & All-Stars Racing" including a brand spanking new Xbox 360 to play it on! Details to enter after the jump! Read More...