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The author of sci-fi literary classic "Ender's Game," Orson Scott Card, is already working on an interactive adaptation of his book with the Epic Games-acquired Chair Entertainment for Xbox Live Arcade.

We haven't even seen that game yet, but he already wants more.

Discussing the XBLA project and the franchise's future, Card told Sci Fi Wire that the "Ender's Game" universe is ripe for video games that do more than chronicle a linear storyline from start to finish.

"My hope and plan is that the Ender's Game computer and console games will not be mere tellings of the story, but rather true games with a high degree of replayability. In other words, you don't play the game once, so you can act out the story (as with, say, the Harry Potter movie-based games), and then discard it. The Ender's Game games will immerse you in the experience of different aspects of the life of these kids who train together in order to fight the war. I can see a Battle School online game as well as a Battle Room game, various Formic War games, even the Mind Game (or Fantasy Game) that Ender plays relentlessly on his computer."

If Card gets his way, we'll be seeing quite a bit of "Ender's Game" in the future, though it doesn't sound like he's decided on which direction to go in just yet.

Let's give him some recommendations, readers. What do you want?

Dead SpaceI was impressed with the cakes his development team has made, but Glen Schofield, executive producer of EA's upcoming horror game "Dead Space," recently told me I should be excited about the team's game, too.

It took some cajoling, but he said he's received standing ovations after internal presentations of the game at EA. He said he wished he could play it and said that at least an hour and a half of the Halloween-slated game's gameplay is completely done.

But Schofield and I were on opposite sides of the country, so I just had to believe.

This new game could be something special, he said as he told me its unusual history and how the game began almost as a protest. He made a good pitch and even explained away the biggest negative to eke out of the coverage for the game -- that whole no-pause-button-fiasco. But more on that later.

"Dead Space" is an escape for Schofield, and the way he puts it, a relief for a lot of other developers at EA too. It's an original game about man vs. monsters on a creepy space-ship, a game borne from the fatigue of doing licensed game after licensed game.

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