With Saints Row 4 on the horizon, many are wondering how new publisher Deep Silver will handle the marketing blitz. THQ, the franchise's former publisher, hired a number of porn stars to promote parts 2 and 3, which bothered more than a few people.
Including the people who made the game, as it turns out.
by Joseph Leray
Koch Media CEO Klemens Kundratitz says he has “no doubt” that “Metro: Last Light” and the next “Saint’s Row” game will both launch this year. Koch Media’s videogame publishing branch, Deep Silver, bought the rights to both games when they were auctioned off as THQ floundered in bankruptcy.
Both games had 2013 release dates when they were being published by THQ, and Deep Silver plans to stick to that timeline.
Speaking with GamesIndustry.biz, Kundratitz also explained that Deep Silver was a natural fit for these properties. “We started with quite substantial bid amounts,” he says. “It wasn’t about a free ride. I was a real desire to get those two assets. Were there other things of interest? Yes, but in the end we got exactly what we wanted.”
Tired of waiting for "Grand Theft Auto IV"'s downloadable content to be released? THQ and Volition have a possible solution to that problem with "Saints Row 2."
The sequel to one of this generation's first open-world games is bigger and wilder than the first, and based on our brief playtime, boasts some interesting multiplayer concepts.
If you're looking forward to recapturing the streets in "Saints Row 2," you should keep reading. We asked Volition to provide us a list of ten things players must do to get the most out of their "Saints Row 2" experience.
Without further ado, here's Scott Phillips, lead designer on "Saints Row 2."
Volition's Must-Do List For
"Saints Row 2"
(Xbox 360 and PlayStation 3 Action Game, October 2008)
1. Zombie Uprising
I played the multiplayer side of "Grand Theft Auto IV" for just one day. So long as I was playing with friends, it was fun. Without them, not so much.
Gamers -- at least my friends -- seemed to leave "GTA IV"'s multiplayer in droves. That was partly because we never knew what game mode to play. Some of the modes were fun in short spurts, but didn't hold up after a few rounds.
THQ and Volition are attempting to solve this case of attention deficit disorder in the M-rated "Saints Row 2" by eliminating the idea of separate game modes and rolling them all into one. They call this the "Strong Arm" game type.
I learned at a hands-on demo of the new mode in San Francisco last week that it just might work.
The gritty but light-hearted "Saints Row" universe gives THQ some interesting options for their promotional events.
Last night in San Francisco, THQ held a small-ish event to show off the many multiplayer options available in "Saints Row 2" -- more on that tomorrow.
Tonight, I want to give you a look at what the event itself was like. THQ had plenty of interesting things to look at…