About a month ago I started interviewing people in the gaming industry about reviews. I'd read plenty of rants about the state of game reviews. But I wanted to know more. I wanted to do some reporting.

I wanted to ask some big questions:

  • How much do game reviews matter to the people who make games?
  • How exactly do bad game reviews affect the business of game making?
  • What are the biggest problems reviewers face while doing their jobs?
  • Why didn't anyone -- well, just about anyone -- review "Ape Quest"?
  • What's the most ridiculous thing about the games review process?

I asked a lot more than that. And I found out plenty of information which I'll be sharing all week. Read on for a schedule of the posts to come and some initial findings.

Read More...