I thought it would be a fitting coda to my series on game reviews last week to share some thoughts from some top reviewers about second-guessing.
Could you imagine reviewing hundreds of games, filing each review just hours or maybe one day after finishing the game you were scoring? Don't you think you'd second-guess yourself?
Well, the death threats used to give current Giant Bomb reviewer Jeff Gerstmann pause. And former GameSpot reviewer Alex Navarro, who said he has written about 700 reviews, could give me the number of reviews he regrets.
But, no, they don't really second-guess.
MTV Multiplayer's 
Over at MTV News, I filed another story for our Reviews Week spectacular, breaking down some of the basics about what developers think of reviews.
Low-scoring game reviews sometimes cost game makers money. Directly.
Once in a while I hear about the release of a new downloadable game -- a new XBLA or PSN title -- and I look for some reviews of it. Often, I don't find much.
You've either played "Peggle" or someone you know has. I'm sure of this. The game was a monstrous hit last year, a 2007 PC puzzle-game release that was downloaded more than 10 million times. It's a so-called casual game, popular with moms, but with that many downloads it's surely relevant to all gamers.
Game reviewers aren't satisfied with the opportunities they get to review games. In interviews, they tell me that things could be better. And they've explained how some standard practices affect the reviews they write.