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Posted 4/21/09 10:00 am ET by Stephen Totilo in Advertising, Retro
Posted 3/27/09 5:21 pm ET by Stephen Totilo in PC, Red Alert 3, Retro, Video, WWE
While eating ice cream with my colleague Josh Horowitz to somehow hype the release of his new movie "12 Rounds," WWE star John Cena started dropping names of games he loves. These include "Super Mario Bros." Okay. And "Ikari Warriors." Interesting. And "RollerCoaster Tycoon." Seriously?
Cena also pleads for gamers to look him up online and let him beat you at "Red Alert" on the PC. I'm not sure which "Command & Conquer: Red Alert" he has in mind, but maybe you can track him down by his gamer name, which seems to be "RichardHammerbush33". (When you're done watching the above clip, watch Cena rap-battle Josh.)
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Earlier this week I visited my mom in Florida, and we stopped by a flea market in Oldsmar. Amidst the piles of VHS tapes and romance novels, I found a treasure trove of old gaming goods. Take a look at what I found. Read more...
Posted 1/14/09 4:00 pm ET by Stephen Totilo in Retro, batman
FROM SPLASHPAGE: YouTube user elmacbee probably had the right idea channeling Sunsoft as the faux game’s look. Anyone who played their original “Batman,” “Return of the Joker” or “Gremlins 2: The New Batch” should be able to appreciate the 8-bit cinematographer’s tricks here.
Read more about 8-bit Dark Knight gaming concept video at Splashpage.MTV.com...
Posted 12/1/08 5:00 pm ET by Stephen Totilo in Nostalgia, Retro, nintendo, punch-out!

ESPN.com has an article up about the awesomeness of "Mike Tyson's Punch-Out!!" for the Nintendo Entertainment System. I was quoted in it.
Do I share my stories about being managing editor of a boxing magazine for several years? Nope.
Recount my times seeing but for some reason never talking to Iron Mike at boxing press conferences? No. I was young and a bit shy and Evander Holyfield was more approachable!
Do I defend the "Mr. Dream" version of the game, which is the only one I ever owned -- and which gets slammed in the piece? No.
I just talk about not remembering how to beat King Hippo. Thankfully the article's author, Patrick Sauer, reminds me in the article. It's a good read, with pro boxers and others reminiscing about the game.
So do we all agree with this line from the piece?
...if there's ever a Hall of Fame for sports video games, it's a first-ballot lock.
[Photo Credit: Focus on Sport/Getty Images]
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Posted 11/20/08 1:30 pm ET by Patrick Klepek in PS3, PSN, Retro
There are many classic PS One games available to download through PlayStation Network in Japan, but we've seen barely any here in the United States (does anyone want to play "2 Xtreme," anyway?)
I didn't ask John Koller, the head of hardware marketing at Sony Computer Entertainment America, whether this was changing when we spoke earlier this week. My bad, readers.
But he did follow-up over e-mail last night.
"Yes, we are working on further PSone additions to the PS Store and should see those launch shortly," he said.
With that in mind, what PS One games do you want to re-buy? "Klonoa" and "Metal Gear Solid" would be very much appreciated, thanks!
Posted 9/10/08 10:00 am ET by Patrick Klepek in Nostalgia, Pac Man C.E., Retro, Xbox Live Arcade

Revisiting gaming's classics isn't an easy task, especially when you're talking about nostalgic titans like "Pac-Man" and "Galaga."
But team director Tadashi Iguchi and his team at Namco Bandai proved skeptics wrong with the acclaimed success of "Pac-Man C.E." and, most recently, "Galaga Legions."
Both projects have been deemed remakes, but Iguchi doesn't subscribe to that label. The designer told MTV Multiplayer over e-mail that he considers them "reconstructions." Specifically, Iguchi views "Galaga Legions" as a "mutation" from the original, whereas "Pac-Man C.E." was a "legitimate evolution."
The reason? "Pac-Men" creator Toru Iwatani kept shooting down their ideas.
Posted 9/9/08 2:00 pm ET by Patrick Klepek in Geometry Wars, Nostalgia, Pac Man C.E., Retro, Xbox 360, one liner

"The games I personally find to be the most influential are 'Xevious' and 'Geometry Wars.' 'Xevious' is the game I was most taken with during my childhood, and it is the title that led me to want to work at Namco. On the other hand, 'Geometry Wars' made me very interested in the Xbox hardware, which I didn't really care about before it was released. Both of these games had a big impact on 'Pac-Man C.E.' and 'Galaga Legions.' In these days where people only can make million-dollar budget games that are reality-centered, I was encouraged a lot by the fact that many people from all over the world respect these kinds of symbolic-style games. Both titles have none of the futile visual effects, and are titles that have beautiful balance between its symbolic style and game balance."
-- "Galaga Legions" and "Pac-Man C.E." team director Tadashi Iguchi via e-mail telling me about his influences when revisiting Namco Bandai's classic games
Posted 8/8/08 10:32 am ET by Stephen Totilo in Kanye West, Music, Retro
Here's a new Kanye West-N.E.R.D. video for a remix of the song "Everyone Nose." It's stuffed with old-school video game footage.
I see "Space Invaders," "Donkey Kong," "Galaga"... what else?
(For more on the making of the video check out this MTV News report from late July)
Posted 7/21/08 5:44 pm ET by Patrick Klepek in Mega Man, Nostalgia, Retro, WiiWare
There was a moment I knew "Mega Man 9" was the real deal.
Disappearing platforms less than five minutes into playing. I died multiple times in a row -- in the same spot. Miss, miss, miss, miss. Soon, the game over screen came up. Unfortunately, there were people behind me. I had to pass the controller.
I wanted to throw it at the wall. I wanted to smash the Wiimote into tiny, little bits. If I wasn't attempting to maintain my professionalism, I might have used profanities.
That, my friends, is old school, too hardcore 2D platform love. "Mega Man 9" doesn't appear to be forgiving, and that's just the way I like my "Mega Man" games.
It's telling when Capcom decides to show off two levels and one of them is chock full of disappearing platforms. The logic behind them is a little more reasonable than "Mega Man 1," but they're happily frustrating, all the same.
I can't wait to try more.
Posted 11/18/09
Posted 11/18/09
Posted 11/17/09