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In addition to being one of PSP's best looking games, "Resistance Retribution" allows gamers to sync a Sixaxis controller and play "Retribution" like any other "Resistance" game, a feature we've learned does not extend to multiplayer. Read more...

Comics blogger Rick Marshall from MTV's Splashpage visited the DC Direct booth at Toy Fair, where he snapped a few pictures of the hot new "Resistance" and "World of Warcraft" figures coming out this year. Read more...

'Resistance Retribution'

Players of the upcoming PSP game "Resistance: Retribution" will be able to unlock several otherwise-inaccessible features in the game if they also own the $60 "Resistance 2." Is that a fair deal? Read more...

The lack of second analog stick has been a PSP complaint since day one, and while it seems Sony isn't adding one to the current PSP, the developers of "Resistance: Retribution" worked around it by allowing you to play the game with a Sixaxis -- but it's not a feature Sony says is going widespread just yet. Read more...

Most gamers have finished Nathan Hale's story in "Resistance 2," but you don't need to wait until "Resistance 3" to learn more about the world's struggle against the Chimera; we have an exclusive look at pages from the "Resistance" comic issue #2, written by Mike Costa, with art by Ramon Perez. Read more...

As Stephen pointed out in his diary entry yesterday, plenty of criticism has been leveled at the single-player in "Resistance 2."

I enjoyed my time with the story-driven side of "Resistance 2." The issue some critics have had is that Insomniac Games' ditching of narrated cut-scenes in favor of mostly in-game storytelling, ala "Half-Life" or "BioShock," seemed to result in a loss of detail.

But … I discovered that's not entirely true.

Everything I wanted to know about "Resistance 2"'s story is there, but Insomniac hid it away as "intel" most players will collect mostly for the trophies. When I found one, it shocked me. There's lots of story in "Resistance 2"!

Read more...

This is a little late, but considering how many PlayStation 3 gamers have been looking forward to Insomniac Games' sequel, we wanted to bring it to you.

"Resistance 2"
continues the story of infected soldier Nathan Hale's efforts to bring down the Chimera, a race spawned from a mysterious virus.

The sequel is bigger and more ambitious than Insomniac's first outing into first-person-shooters, so we asked the guys at the studio to put together a list of ten things they want to make sure "Resistance 2" players check out.

Insomniac Games' Must-Do List For
“Resistance 2″

(PlayStation 3 First-Person-Shooter, November 2008)

#1 – Bring down the Leviathan
The Leviathan is a 300-foot tall Chimera stalking the city of Chicago. In order to reach the Chimeran base in the city, Lt. Nathan Hale must find a way to bring this creature down. Seeing the massive scale and size of the Leviathan should be a memorable moment for gamers.

Read more...

Even though I say I'm from Chicago, I'm not. Most of my life was spent growing up in a suburb outside of the windy city, and my college years were in the middle of a cornfield (the same town where "Saints Row" developer Volition is).

I've never seen a movie or played a video game that rendered a place I was intimately familiar with -- a place I called home -- as rubble. But I've been in San Francisco for a year and a half now, a place I'm happy to call my second home, and "Resistance 2" gave me a taste of what that's like.

New Yorkers are probably used to this by now, but I'm not. Seeing massive alien capital ships and a flaming Golden Gate Bridge gave me pause.

Read more...

'Resistance 2' Campaign - Iceland Level

At a rooftop party a couple of blocks north of MTV headquarters in Manhattan, yesterday, Sony reps showed off three of the four big C's featured in the upcoming PS3 first-person-shooter "Resistance 2": Campaign, Co-op and Competitive multiplayer. (All but Competitive have mostly been kept from reporters until now, even though the game's out in less than two months.)

I tried two of the three modes offered and learned a lot about how the most feature-rich first-person-shooter since "Halo 3" is shaping up.

First, I played co-op with seven other reporters and game developers. We played as humans in a mission against the invading alien Chimera, our squad of eight against a relentless horde. This mode is the one that developers at the game's studio, Insomniac, claim is the most novel and distinct from other games in the genre. It is a bit different. Read more...

MTV Intern Sam Cadet filed this report about how co-op gaming is winning the hearts and minds of reluctant gamers one by one…

Do you have a genre that you can’t stand? Even the hardest of the hardcore gamers can be quite selective in what they play. Despite one’s feelings about a game or a whole genre in particular, there is a way to get gamers interested in genres they’re unfamiliar with.

Gaming is one of those things that can be even better with a friend. Cooperative play can be that feature that sells neophytes to a whole genre. It’s especially effective when the novice gamer enjoys co-op play with a friend who’s experienced in the genre. Both gamers can have a great time while the new player can learn the game’s mechanics at his or her own pace.

Read more...