residentevil6

Every single Resident Evil fan reading this is well aware of what a mess part 6 was. It was designed as a game that basically "had it all", meaning it would contain facets that would appeal to the different kinds of RE players out there.

But the final product was an overwhelming, bloated train-wreck that made no one happy, most especially the longtime fans, who felt the most disenfranchised. Well, according to a recent interview, it would seem that the message has been heard loud and clear.

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By Joseph Leray

resi6

Following Electronic Art’s somewhat dubious mea culpa with regards to “Medal of Honor: Warfighter”’s quality, Capcom is similarly falling on its sword, saying that its most popular zombie-shooting franchise needs “focus.” Speaking with Rock, Paper, Shotgun at D.I.C.E., Capcom’s VP of strategic planning and business development Christian Svensson explained the direction “Resident Evil” moving forward.
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Capcom plans to serve up a veritable Neapolitan selection of terror this upcoming October with another main series entry to the popular bioweapon infested, zombie-slaying survival horror series, Resident Evil. The developer is trying out a few new things this time around, allowing more flexibility in gameplay as well as a few new features to get a leg up for a somewhat faltering franchise. It seems they’re hoping to stoke a new sense of fear into players everywhere with some new takes as well as keeping the soul of what makes a Resident Evil game. I had the opportunity late last week to wrap my hands around a controller and sink my teeth into a good chunk of Resident Evil 6. Read on to find out why this might be the series’ next big deal since Leon’s romp in RE4.

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