A second XCOM title is being developed by Firaxis games, gets Game Informer cover for February.

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When I spoke with lead "StarCraft II" producer Chris Sigaty at BlizzCon earlier this month, he talked about all the things they're doing to make sure pro gamers like the game.

But he also told me that he's also trying to make "StarCraft II" playable for his mom.

"It's definitely a very challenging tight rope walk," he said of trying to make the game for both e-sports players and a broader audience. "We've trying to make sure that it's perfectly balanced for e-sport, but look -- I'm going to try to get my mom to play this game. I mean, I know she can't [micromanage] at the level that these pro gamers can, so we're actually experimenting back in the opposite direction... so that even the layman can come in and get a grasp of these cool things in the game."

Sigaty explained that "StarCraft II" is in its alpha stage and is being tested by two former pro gamers on staff as well as pros at the conventions. However, his mom hasn't gotten to try the game yet. But he said, without going into specifics, that they're trying different things for more casual players.

"[Real-time strategy games] at this level -- there's a lot more there to think about and it gets really frantic really fast, and so it's definitely off-putting to somebody that's totally new to video games," he said. "But we want to make it much easier for people to explore whether it would interest them."

He added, "And yes, I want to try to get my mom and my wife to take a look and see if they like it. My wife has come to a lot of these events, and she loves watching [people play] but she says, 'I could never do it.' Well, I want to try and change her mind. I think that would be awesome if we could."

So what do you think? Do you want your mom to be able to play "StarCraft II"? And would she play Zerg, Protoss or Terran?

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Yes, you read that right.

We have Tracey John reporting live from the floor of BlizzCon, where she's relaying the first details on Blizzard's plans to make "StarCraft 2" a trilogy.

Blizzard said there were a few options on the table when deciding which direction to go in with "StarCraft 2"'s single-player campaign:

a) traditional single-player campaign (linear, less choice, less characters)
b) make each campaign epic but separate and release them individually
c) compromise in the middle, but risk delaying the game greatly

They chose option b. The first in the now three-part "StarCraft 2" release is "Terrans -- Wings of Liberty." "Zerg -- Heart of the Swarm" and "Protoss -- Legacy of the Void" will follow separately. No release date has been revealed for any part of the trilogy.

Stay tuned for more details on "StarCraft 2" and other news out of BlizzCon.

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BlizzCon 2008: Wizard Is The New Playable Class In 'Diablo III'

It's been a rough week for the folks at Ensemble Studios. Following layoff rumors, Microsoft announced that after "Halo Wars" ships on the Xbox 360, the house that "Age of Empires" built will be no more.

But in the meantime, "Halo Wars" still needs to be finished. It's not supposed to arrive until early 2009, and the game's lead writer, Graeme Devine, has pledged his support to continue working on the game.

"We will finish 'Halo Wars' and it continues to be a kick ass game," said Devine to MTV Multiplayer in an e-mail last night. "The reaction at PAX was something else to see, it was the first time I'd seen a fan response to the game, so that absolutely rocked."

Despite Microsoft's intentions to take Ensemble Studios off the map once "Halo Wars" ships, does a promise to "kick ass" make you feel better?

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