I caught up with Insomniac Games president Ted Price in Las Vegas last month at the DICE gaming summit. We chatted for 20 minutes about the PS3 debut of "Ratchet & Clank Future: Tools Of Destruction," plans for "Resistance 2" and even, briefly, about Surfer Girl.
I'm rolling this out in parts. The next one's coming later, today or tomorrow. I'm not sure because I'm also busy moving desks in the MTV newsroom (exciting!).
Let's start this Price DICE thing with some talk about "Ratchet"'s supposedly soft PS3 sales, why Insomniac doesn't make handheld games and... is he talking about new IPs already?
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Multiplayer: So now that it's out, what did you make of the experience of putting "Ratchet and Clank" on the PS3?
Ted Price, President of Insomniac Games: "Ratchet" was actually the best production experience we've had in our history. And the reason for that is that we went through hell on "Resistance" one: transitioning to a new platform and going back to a genre we hadn't had any experience with in over 10 years was tough. But through that hell we developed production techniques that we hadn't used before, and that made "Ratchet" a lot better in terms of overall production cycle.
Multiplayer: But didn't you guys miss the deadline by a week though? Wasn't that the first time you missed a deadline ever? That's the story I heard.
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