Eurogamer's on the ground in Silverstone where Sony has announced that the latest entry in the "Gran Turismo" series will be out later this year for the PS3.
In their reveal this morning, Sony and Polyphony Digital promised fans that all of the vehicles from "Gran Turismo 5" would be returning alongside seven new tracks and, of course, hundreds more meticulously-rendered cars.
While a decade later, "Torque" sadly remains without an official tie-in.
Eurogamer has pointed to an Aussie EB Games product page "Fast & Furious: Showdown," a racer coming to the 360, PS3, and Wii U. According to the game description, "Showdown" would weave together the complex narrative of the upcoming sixth "Fast & Furious" film and the five that came before.
During Sony's increasingly hazy unveiling of the PS4 last week, we didn't get to see much of the Evolution Studios-developed racer "DriveClub" in action beyond an almost pornographically-detailed seat texture demo. But some of the assembled journalists did get some face time with Matt Southern, boss at the studio behind "World Championship Rally" and "Motorstorm," who laid out some of his team's lofty ambitions for the next-gen racer, which include Facebook challenges (it will have them) and trying to enhance the game outside of the game (hey, do you have a tablet?).
"DriveClub," according to Southern, will hit the sweet spot between racing sim and arcade title, part of the "everything to everyone" approach some devs are rallying around (this seems to be the vision of Bungie's "Destiny" as well). Ultimately, though, Southern was pretty tight-lipped about "DriveClub"--par for the course with anything involving the PS4, which Sony has been maddeningly evasive about. Still, if you'd like to hear about how a Sony console will be launching without a "Gran Turismo" title, read on.
For the sheer sense of speed, scale, danger, and ambition, I'll hold up Criterion Games' "Burnout Paradise" as the greatest racer of this console generation. With multiple "Burnout" titles under their belts across previous generation consoles and handhelds, Criterion sought to create a seamless, open world racing experience that, though it wasn't without its faults, packed its fictional city to the brim with ramps to jump, racers to challenge, and vehicles to destroy.
Since taking the reins of the "Need For Speed" franchise, they've since folded many of the elements of "Burnout" into EA's street racing games, starting with last year's "Need For Speed: Hot Pursuit." Now they're tacking another named branch of the line, "Most Wanted," by giving it a little bit of that "Burnout Paradise" feeling, setting "Most Wanted" in a new, open city. And for the most part, it feels like a return to form with stellar multiplayer hindered somewhat by a less impressive offline mode focused on collecting and modding vehicles.
This super-quick trailer, found over at All Games Beta, tells you all you need to know about Crazy Taxi on iOS: it exists, is coming later this month to the iPod, iPhone, and iPad.
From the sounds of that audio clip, the SEGA may have worked out the licensing issues that prevented the Offspring soundtrack from appearing in the much-maligned XBLA/PSN version of the game. This was one of the essential games for the Dreamcast and it's a shame that it hasn't really made the transition to the current generation in any way that people can get excited about.
No word on pricing or a firm release date, but with the month almost a third over, I'm guessing "soonish."
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Criterion's Need For Speed: Hot Pursuit was a success, not simply because it was a good racing game, but because with one game, the developer behind the Burnout series redeemed what had become kind of lackluster in Need For Speed.
EA seemed to think so too, particularly in light of the vast gulf in quality (and commercial response) to Hot Pursuit and last year's not-so-great The Run (developed by EA's Black Box studio). Instead of their previous practice of alternating development chores between studios, EA has placed the franchise solely in Criterion's very capable hands. Read More...
Based on some of their most recent output, developer Techland would seem like an unlikely studio to release a downloadable off-road racing game. But playing their stunt-heavy racer Mad Riders, you start to see the game as an extension of what they were doing with Dead Island, which is to say creating a set of mechanics alongside some eccentric physics, and letting the player go wild.
That kind of approach can be fun in a sandbox action game like their open world shooter, but with a racing game, more than anything else you're banking on your own skill to get you through the race and not the whims of the engine. So is Mad Riders a fun, loopy ride in stunt racing? Or do the crazy physics stall the game out at the starting line? Read More...