'MGS4'At a briefing ostensibly about Microsoft's new dashboard and community gaming initiatives, the company's director of Xbox 360 product management boasted that fewer and fewer former PlayStation exclusives are remaining PlayStation exclusives.

"We have a white board that lists all of the games people said we'd never get," he told a roomful of reporters. "That list is getting smaller."

His pride was well-placed, given that Square-Enix announced today that "Final Fantasy XIII" will be coming to the Xbox 360 when the game launches… whenever it's coming out.

So I asked Greenberg when Microsoft would be announcing that "Metal Gear Solid 4" would be coming to the Xbox 360. It is the only major PS3 third-party game still exclusive to Sony's system.

Greenberg laughed and said: "That's a question for Konami."

The Microsoft media briefing ended with a bang this morning by showing a new trailer from "Final Fantasy XIII."

Immediately following the briefing, Square Enix held a press conference about the game, where "FFXIII" producer Yoshinori Kitase and Square Enix exec Shinji Hashimoto answered all the questions they could in 45 minutes.

Here's a round-up of the facts so far from the brief Q&A session: Read More...

Ed Fries Clings To His GarageIf you recently came upon a man in Washington state who was clinging to the side of his garage, holding a toy gun, and getting his picture snapped by his wife -- and if you asked him what in the world he was doing -- he probably wouldn't lurch into his theory about video games someday conquering all other forms of entertainment. But that is pretty much what put Ed Fries on that ledge.

A longtime rock climber and former head of developer relations for Microsoft's Xbox division, Fries was clutching his garage so that he could demonstrate to the makers of "Dark Void," an upcoming Capcom game about a hero in a jetpack, how a man could hang under a ledge and still have a free hand to shoot a gun. This isn't something rock climbers need to do very often, but jetpacked video game heroes do.

He wanted to help the "Dark Void" team get that part right, because "Dark Void" is yet one more game that Ed Fries hopes will help video games finally take over entertainment

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When I heard about the politically-themed party game "Hail To The Chimp" last year, I was told it was for fans of "The Colbert Report."

In other words, "Hail to the Chimp" is for me. By hiring writers from political comedy mainstays "The Daily Show" and The Onion to pen the game, Mike Wilson, CEO of the game's publisher Gamecock Media, said, "We're specifically going after people who follow politics and find it funny... Only ours is funnier."

But is "Hail To The Chimp" funnier than the "The Colbert Report"? The satirical, late-night talk show features charismatic host Stephen Colbert and his deadpan comedy, wry wit and astute political observations. I watch it every night it's on. And I laugh. A lot.

I took Wilson's words as a challenge. So I conducted an experiment where I measured the laughs I had during the game and the popular TV show. And the "truthiness" may surprise you...

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'Quantum of Solace'

How do you make James Bond the video game character feel like James Bond the movie character?

That was the question I posed several different ways to Garrett Young, the executive producer of this fall's first-person game "Quantum of Solace," during a phone interview earlier this week. For instance...

  • How do you make sure he doesn't shoot so many people that he no longer seems like a suave super-spy?
  • How do you make the player feel like a ladies' man?

Well, it starts with making sure the developers adhere to the first official Bond commandment, the first item on a four-page document that Young was shown by the series' franchise-owners so that he could know what is Bond and what isn't.

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Sony's 2008 E3 briefing kicks off one week from today. Today we're looking back at their E3 event from last year to see what they promised and what came true.

If anyone had something to prove at E3 2007, it was Sony.

The Wii had shown it was more than a holiday phenomenon and Microsoft's year-long lead was proving more damaging than Sony had anticipated.

Whereas Microsoft's conference (we'll get to that tomorrow) focused almost exclusively on 2007, Sony needed to convince the faithful that their expensive hardware purchase was going to pay off.

It was go big or go home. At the conference, they announced:

* Slim PSP introduced
* "Echochrome," "Wipeout HD," "Infamous," others announced
* Home integrated on mobile phones, fall release date
* MMO creator NCSoft pledged exclusivity to PS3
* "Haze," "Unreal Tournament III" became PS3 exclusives

So, what's happened in the year since then?

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We still know little about Sony's safari adventure, "Afrika," but despite the information blackout, Sony maintains the game's still coming.

The latest evidence comes via exerts from recording sessions for the game's soundtrack at music site Scoring Sessions.

I'd previously discovered that Sony hired Wataru Hokoyama, a composer new to games, to generate the score for "Afrika." Hokoyama's previous work was in TV and film.

The Scoring Sessions video reveals the musical accompaniment to "Afrika" will be suitably epic for the size of the world, but not what you might expect for what's seemingly a realistic take on "Pokemon Snap."

Check out the embedded video below.

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Reports early today indicate that -- unbelievable! -- there will be a sound effect that plays when PlayStation 3 owners unlock Trophy achievements. Trophies are the Xbox 360 Achievements-like feature getting introduced to PS3s tomorrow via a firmware update. Not all games will support them, but those that do will recognize player's great in-game feats with an icon and... a sound. More details about the firmware's features are on the PS3 blog.

The upgrade is just hours away. But still, the question must be asked:

Not only did I expect to dislike LucasArts' upcoming earth-moving shooter "Fracture" when I saw it in Los Angeles a couple of weeks ago, I was blunt about it.

Some would say I was rude. Because I preceded my playtime with the game by asking one of its producers why the game had a lot of negative buzz, why the lead character had his look changed, why people were calling the gameplay a shallow gimmick, etc, etc.

You'd think playing the game poolside under a thatched roof while little kids played in the pool and women in bikinis sunned themselves would have lightened my mood? Nah. But then I played "Fracture" and I… enjoyed it?

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Here's the second part of what will be a four-part series GameTrailers Bonus Round E3 special, featuring me, Kotaku's Brian Crecente, Newsweek's N'Gai Croal and GameTrailers host Geoff Keighley predicting how E3 will shape up. Last week, GT aired our conversation about the Xbox 360. Next week, we talk Nintendo.

This was recorded a couple of weeks ago in Santa Monica.