To Whom It May Concern at Ready At Dawn and Capcom,
I am but a games reporter. You work at a quality game development studio and/or a mighty Japanese game publisher.

You bring joy to people’s lives. I bring something else.
Nevertheless, I hope you will read my request.
My fears have been confirmed. And I believe it is too late for you to do anything about it. But I need to get this out there. On the record. And while I might be the only person saying this in public, I’m sure I’m not the only gamer thinking it.
See, studio president Didier Malenfant of Ready At Dawn, the American outfit porting PS2 critical favorite “Okami” to the Wii, did an interview with IGN UK that was published earlier today, and I read something I was really dreading.
IGN: What new content appears in the game, compared to the PS2 version?
Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that’s what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don’t have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.
Just what I didn’t want to hear, but not for the reason you may think. I wasn’t hoping you would add content. I was hoping you would show the gaming industry something more gloriously progressive.
I was hoping you would be bold, that you would make the first video game port that cut content, that trimmed the fat.
See, I completed “Okami” on the PS2, and I have a few suggested cuts.
Read more…