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Company filings uncovered by website Netdockets recently suggest that troubled game publisher Midway is hoping to sell the "Mortal Kombat" franchise. I've contacted Midway to find out what's going on there, but in the interim, who would you like to see buy "Mortal Kombat"?

Vote below. Read more...

Reports early today indicate that -- unbelievable! -- there will be a sound effect that plays when PlayStation 3 owners unlock Trophy achievements. Trophies are the Xbox 360 Achievements-like feature getting introduced to PS3s tomorrow via a firmware update. Not all games will support them, but those that do will recognize player's great in-game feats with an icon and... a sound. More details about the firmware's features are on the PS3 blog.

The upgrade is just hours away. But still, the question must be asked:

"Wii Fit" has been out for just over a month. As we saw at the Central Park launch event, people were inspired to use the game for regular exercise.

But have people kept using it? Out of the four-person team at Multiplayer, only 50% of us are still playing "Wii Fit" a few times a week since the launch.

What about you?

(And explain why or why not in the comments section!)

Would you do your own voice-acting if you could?

Once in a while I think of a feature I've never seen in a video game, and I wonder if it exists. Most recently, I've been asking friends if any game has ever let a gamer record their own voice-acting for the character he or she controls. No one can think of any. Well, if it doesn't exist, I'm wondering if it should.

Maybe we should be able to be the voice of our characters. Why? If we are so used to taking control of the physical actions and comfortable with customizing the look of a character, why should we not be their voice? My idea is that, using a microphone and a script that scrolls on-screen, we gamers would have the option to also make them sound like us. We'd do the voice work, performing it live.

I have one friend who hates this. He doesn't want to yell "Where's the key?" at some character in a role-playing game. He wants to press a button and move on. But maybe it would allow gamers to feel more directly engaged with the rest of the characters and their own character encounters. I'm not sure. Vote below.