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Presto Gore Verbinski might be able to make a fantastic "BioShock" movie. Mike Newell may have a killer "Prince of Persia" in him. But after going to see "Wall-E" last weekend the movie I'd like to see made is a Pixar-animated version of "Portal."

Or maybe that's what I just saw. If you go see "Wall-E" you're seeing -- sort of -- "Portal: The Movie." If you're a "Portal" fan, you'll see a twist that could radically transform the gameplay of a "Portal 2."

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Wall-EWhile at Pixar last week, I passed on the opportunity to tour the animation studio.

Instead, I spent my time speaking with "Wall-E" character designer Jason Deamer about a wind range of subjects, most them completely unrelated to his work on "Wall-E." Deamer has been at Pixar for 11 years and a gamer since the Atari 2600.

I wanted to know what a filmmaker who's not on the level of Steven Spielberg or Peter Jackson thinks about games. Deamer's answers, including why he couldn't finish "BioShock" and an argument in favor of games as art, surprised me.

Missing out on a tour wasn't a big deal.

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Pixar StudiosWould you jump at the chance to take a tour of Pixar Studios? I did.

But leave your fancy electronics at home, kids. I didn't and got in trouble.

THQ held a media event yesterday for their upcoming "Wall-E" game at the filmmaker's headquarters in Emeryville, California. Getting into the studio was no problem, but that changed as a group of reporters I was with neared a tiny theater tucked away at the end of the lobby.

The presentation theater (of which Pixar has several in-house) was to house a gaggle of mostly foreign gaming press to check out four short clips from the near-finished movie and a first look at THQ's "Wall-E" game.

It took an hour to enter the theater and I wasn't even at the end of the line. So I asked the security guard patting me down why Pixar was so paranoid about some game journalists.

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