Piracy remains one of the biggest issues facing PC gaming these days.
Last week, "Fallout 3"product manager Pete Hines told me that some development studios now calculate that up to half of their customer support calls involve dealing with people who have pirated copies of the game.
That's bad.
Hines discussed the problem of piracy with MTV Multiplayer just days before, ironically, the Xbox 360 version of "Fallout 3" leaked. Piracy is still far more prevalent on the PC side, which has serious implications for studios like Bethesda Softworks, whose development bread-and-butter has been PCs.
"It is probably the most...[long pause]...probably the most difficult issue specifically facing PC gaming right now," said somberly-toned "Fallout 3"product manager Pete Hines to me after playing four hours of his new game a few weeks ago. "How are we gonna walk that line?"
With this kind of concern at Bethesda, you'd never guess what kind of copy-protection they're putting on "Fallout 3"...
Since our talk, circumstances have changed. "Fallout 3" has leaked. But the problems remain the same. The biggest obstacle, explained Hines, is figuring out who actually is a pirate. Read More...