"Gears of War" is dark and serious, but even Epic Games and Microsoft recognize there's much about their shooter franchise that's over-the-top.
When former comics writer Joshua Ortega was brought on to work on the story for "Gears of War 2," the guys at Epic had to reel him in a bit.
While he was brought on to flesh out the world, Ortega would constantly question the feasibility of the game's weapons and gameplay conventions. For instance, when he asked why the world had so many ammo drops, Epic told him it's simply a "game-ism."
"[Epic told me] 'Dude, it makes the game fun,'" laughed Ortega during an interview at PAX.
Ortega did get a chance to break the fourth wall, though. During the tutorial for "Gears of War 2," he penned a line about his original question.
"That was a real basic acknowledgment of it," he said. "Dom's like, 'Damn, someone needs to do an ammo sweep around here.' I love acknowledging that."
Can you think of another time when a game has made fun of itself?
Related Posts:
'Gears Of War' Artist Reveals Inspiration For Game's 'Fun' Gore
'Gears of War 2' Hands-On Multiplayer Impressions - Shields, Flamethrowers, And The Horde
Gamers are a vocal bunch, and Lionhead Studios' fans are no different.
One of my favorite parts of last week's PAX was the "PAX 10," a selection of indie games. People were voting for a winner.
It's been a year of firsts for me. 2008 marked my first time attending both Comic-Con and the Penny Arcade Expo.
Don't get me wrong. I like "LEGO Indiana Jones" -- my girlfriend and I are currently working through the "Temple of Doom" section -- but it's a deeply flawed game.
Ever wondered where Epic Games drew from when designing "Gears of War"'s over-the-top blood and guts? We have the answer: cult classic 80s horror films.
No, you shouldn't play "Left 4 Dead" by yourself.

