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During New York Comic Con this past weekend, I talked to the brand manager for "Overlord: Dark Legend" about how the Wii title will fill the void for Nintendo's hardcore gamers. Read more...
Posted 11/23/09
Posted 11/23/09
Posted 11/23/09
Posted 11/23/09
Posted 11/23/09
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Posted 2/9/09 1:30 pm ET by Tracey John in New York Comicon 2009, Overlord, Wii, nintendo
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During New York Comic Con this past weekend, I talked to the brand manager for "Overlord: Dark Legend" about how the Wii title will fill the void for Nintendo's hardcore gamers. Read more...
Posted 4/18/08 10:09 am ET by Stephen Totilo in Overlord, Super Stardust HD, Totilo Game Diary, final fantasy, metal gear solid
On Thursday I...
*Manipulated "Metal Gear Solid 4" very, very briefly. As in five-minutes-briefly. I watched somebody else play for 45 minutes. Controls were a sensible evolution of the series' previous schemes. Graphics were impressive even for someone who has seen all the trailers and gotten used to the look. Cut-scenes were as spirited, compelling and hilarious (intentionally!) as ever. Still need to read my Non-Disclosure Agreement to see what more I can say and when I can say it.
*Played a tiny bit more of "Final Fantasy VII: Crisis Core" (Or is it "Crisis Core: Final Fantasy VII"). I am hoping that the game won't let me spam the X button to victory the whole time. If it's that easy I can't commit
*Bailed on "Overlord," the "Pikmin"-meets-"Fable" Xbox 360 game that has been a pleasant surprise discovery. So why'd I bail out if I was having fun during my first five or six hours with the game? I saw a report that publisher Codemasters is probably making a sequel. Given the rough edges on this first "Overlord" -- a strange checkpoint system, a lack of an in-game map and, most importantly, controls and A.I. that don't allow the player to effectively guide a diverse group of goblins -- I feel like I should wait for the second draft.
*Fell in love all over again with "Super Stardust HD," thanks to the game's new downloadable expansion. Is there a more impressive use of the PlayStation 3's processing might than the game's new survival mode? [EDIT: I meant "endless mode," which is far more impressive.] At 10 million points, I started seeing a level of detail and frenzy that I had never seen before in a twin stick shooter or anything else.
Next: Back to "Universe At War" and "Super Mario Galaxy" this weekend?
Posted 4/17/08 2:18 pm ET by Stephen Totilo in Overlord, Scrabble, Totilo Game Diary, final fantasy, god of war
On Wednesday I...
The Official Stages Of Tough "God Of War" Boss-Battling:
1) eager first attempt
2) pathetic second, third, fourth attempt
3) doubt that I can ever get past the boss
4) anger at the developers for making it so hard to pass the finish line after all the progress I had made in the game
5) hope that like other "God of War" games it would offer me the chance to drop down in difficulty
6) disappointment/cheer that it didn't do that
7) blinding rage that the pre-boss-battle cut-scene is unskippable EVERY TIME
8 ) finally a breakthrough in recognizing the boss's pattern
9) victory.
Next: I hopefully find my PS3 power cord so I can play that system again. And I will try to play "Crisis Core" and like it at the same time.
Posted 4/14/08 10:00 am ET by Stephen Totilo in Kane & Lynch, Overlord, Totilo Game Diary, Universe At War, god of war
Over the weekend I…
But good gameplay can compensate for any flaws in a game story, right? "K&L" had some fun set pieces: man vs. dumptruck; jeep vs. taxiing plane. But the cover system and the friendly squad AI were inferior to what I've experienced in other games. I can't say I'm shocked at the content of his review. At least now I know for myself.
Posted 11/18/09
Posted 11/18/09
Posted 11/17/09