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	<title>MTV Multiplayer &#187; one liner</title>
	<atom:link href="http://multiplayerblog.mtv.com/category/one%20liner/feed" rel="self" type="application/rss+xml" />
	<link>http://multiplayerblog.mtv.com</link>
	<description>Video game news featuring the top games on the Xbox 360, PS3, Wii and PC</description>
	<pubDate>Mon, 23 Nov 2009 22:30:20 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>One-liner: Why Wolverine Wears Indestructible Pants</title>
		<link>http://multiplayerblog.mtv.com/2009/04/07/one-liner-why-wolverine-wears-indestructible-pants/</link>
		<comments>http://multiplayerblog.mtv.com/2009/04/07/one-liner-why-wolverine-wears-indestructible-pants/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 18:00:50 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[*GDC 2009]]></category>

		<category><![CDATA[X-Men Origins: Wolverine]]></category>

		<category><![CDATA[activision]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=22838</guid>
		<description><![CDATA[
"As far as the pants go, if you notice his shirt totally gets all ripped up. Well, we used to have it where it was just this [crotch area] -- we call it a 'no-zone' [area that doesn't get torn away]. But then seriously, within five minutes, Wolverine's just walking around in daisy dukes and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-22842" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/04/wolverine.jpg" alt="" width="500" height="300" /></p>
<p>"As far as the pants go, if you notice his shirt totally gets all ripped up. Well, we used to have it where it was just this [crotch area] -- we call it a 'no-zone' [area that doesn't get torn away]. But then seriously, within five minutes, <strong>Wolverine's just walking around in daisy dukes</strong> and it just looked weird. So we're like, you know what dude, let's just move the no-zone down to here [the calf area] and within five minutes, it looked like he had on clam diggers or capri pants. So we made it so that the pants actually don't get ripped away because it looked too strange. We actually went through a ton of iterations of that. It was pretty funny."</p>
<p><em>-- <strong>Raven Software</strong> producer <strong>Jeff Poffenbarger </strong>at a GDC demo explaining to me why Wolverine's jeans in <strong>"X-Men Origins: Wolverine" </strong>never get badly torn away like his shirt</em></p>


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<mtvPubDate>4/7/09 2:00pm EST</mtvPubDate>	</item>
		<item>
		<title>One-liner: Why There's No Cover Mechanic in 'Ghostbusters'</title>
		<link>http://multiplayerblog.mtv.com/2009/03/19/one-liner-ghostbusters/</link>
		<comments>http://multiplayerblog.mtv.com/2009/03/19/one-liner-ghostbusters/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 15:00:11 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Atari]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Terminal Reality]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[ghostbusters]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=21775</guid>
		<description><![CDATA[
"We discussed this with the developer [Terminal Reality]. We all thought, 'When you have ghosts would it really make sense to have cover mechanics?' Because ghosts can go through solid objects! [laughs] So it would really kind of break the fiction that the Ghostbusters world sets up. If you went with a cover mechanic, it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-21802" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/03/ghostbusters1.jpg" alt="" width="500" height="281" /></p>
<p>"We discussed this with the developer [Terminal Reality]. We all thought, <strong>'When you have ghosts would it really make sense to have cover mechanics?' </strong>Because ghosts can go through solid objects! [laughs] So it would really kind of break the fiction that the Ghostbusters world sets up. If you went with a cover mechanic, it would make it much too similar to a real type of shooter out there. So we added the other things that would make sense. Like running really fast, having a sprint that's really accessible because they're going all over the place, and dodge mechanics because [enemies] have a lot of ranged attacks."</p>
<p><em>-- <strong>Atari </strong>senior producer <strong>Garrett Moehring</strong> during a recent demo on how the Xbox 360/PS3/PC version of "Ghostbusters" is different than other third-person shooters.</em></p>
<p><strong>Related Post:</strong><br />
<a href="http://multiplayerblog.mtv.com/2009/03/18/ghostbusters-game-is-gears-of-war-lite/" target="_self"><strong>Producer: 'Ghostbusters' Game Is 'Gears of War' Lite</strong></a></p>


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<mtvPubDate>3/19/09 11:00am EST</mtvPubDate>	</item>
		<item>
		<title>One-liner: Why Your Computer Can Handle the New 'Crysis' Engine Comic Book FPS</title>
		<link>http://multiplayerblog.mtv.com/2009/03/17/one-liner-merchants-of-brooklyn/</link>
		<comments>http://multiplayerblog.mtv.com/2009/03/17/one-liner-merchants-of-brooklyn/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:00:11 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[CryEngine]]></category>

		<category><![CDATA[Crysis]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Merchants of Brooklyn]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Paleo Entertainment]]></category>

		<category><![CDATA[Steam]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=21615</guid>
		<description><![CDATA[
"The comic book world does not demand the realistic graphics that 'Crysis' does, so our game looks fantastic even when run in low spec. You don't lose much realism in a game that is not realistic to begin with. Another advantage that 'M.O.B.' has is that 'Crysis' was released a year and-a-half ago, so many [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-21621" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/03/merchants-of-brooklyn.jpg" alt="" width="500" height="281" /></p>
<p>"The comic book world does not demand the realistic graphics that 'Crysis' does, so our game looks fantastic even when run in low spec. <strong>You don't lose much realism in a game that is not realistic to begin with. </strong>Another advantage that 'M.O.B.' has is that 'Crysis' was released a year and-a-half ago, so many gamers have upgraded to a more modern setup to run the latest games -- which become more and more taxing on the computer every year. We have done what we can to alleviate the burden on most computers, but<strong> </strong>if you haven't upgraded since Bush Sr. was prez, you're gonna have some problems."</p>
<p><em>-- "<strong>Merchants of Brooklyn</strong>" lead designer <strong>John Stookey</strong> on why his FPS running on <strong>CryEngine 2</strong> will work on our PCs, from </em><em><a href="http://multiplayerblog.mtv.com/2009/03/12/merchants-of-brooklyn-interview/" target="_self"><strong>a recent interview</strong></a> with MTV Multiplayer.<br />
</em></p>


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<mtvPubDate>3/17/09 10:00am EST</mtvPubDate>	</item>
		<item>
		<title>One-Liner: Talking MMOs With Grandma</title>
		<link>http://multiplayerblog.mtv.com/2009/03/12/one-liner-talking-mmos-with-grandma/</link>
		<comments>http://multiplayerblog.mtv.com/2009/03/12/one-liner-talking-mmos-with-grandma/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 21:00:36 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Atlantica Online]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Senior Citizens]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=21423</guid>
		<description><![CDATA[
"Most of the [games] I play are older role-playing games with my favorites being the old 'Ultima' series (not the online version) and the 'Final Fantasy' series. As for online games, I've tried PoGo for a while, and 'Requiem Online,' but it isn't to my liking. ... My main character in ['Atlantica Online'] at this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-21425" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/03/atlanticaonline.jpg" alt="" width="500" height="300" /></p>
<p>"Most of the [games] I play are older role-playing games with my favorites being the old 'Ultima' series (not the online version) and the 'Final Fantasy' series. As for online games, I've tried PoGo for a while, and 'Requiem Online,' but it isn't to my liking. ... <strong>My main character in ['Atlantica Online'] at this time is a level 99 Swordsman and is currently using Conqueror equipment, with a few mercenaries in my party being level 97+ using the same. </strong>However, I have one mercenary of each class (that I'm currently able to have) that I can use depending on the situation I'm in. I also have two other characters that I use as Mule/Test Characters, they are a Staff main and a Bow main, both lower than level 30. I use them mostly for storing items."</p>
<p><em>-- <strong>Mary Martinez,</strong> a 73-year-old grandmother who plays free-to-play MMORPG "<strong>Atlantica Online</strong>" with her grandson, answering my questions about her playing habits via e-mail.</em></p>


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<mtvPubDate>3/12/09 5:00pm EST</mtvPubDate>	</item>
		<item>
		<title>One-Liner: 'Jumpgate Evolution' Doesn't Need A Million Subscribers</title>
		<link>http://multiplayerblog.mtv.com/2009/02/25/one-liner-jumpgate-evolution-doesnt-need-a-million-subscribers/</link>
		<comments>http://multiplayerblog.mtv.com/2009/02/25/one-liner-jumpgate-evolution-doesnt-need-a-million-subscribers/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 20:30:43 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Jumpgate Evolution]]></category>

		<category><![CDATA[NetDevil]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=20332</guid>
		<description><![CDATA[
"I'm sure there's some overlap, but I really feel like what we're doing here is pretty different. This is a space shooter; there just happens to be thousands of players at the same time. Now those other [space MMOs] might all be very similar, and they might be more competition for themselves. ... But the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-20358" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/02/jumpgate-evolution.jpg" alt="" width="500" height="312" /></p>
<p>"I'm sure there's some overlap, but I really feel like what we're doing here is pretty different. This is a space shooter; there just happens to be thousands of players at the same time. Now those other [space MMOs] might all be very similar, and they might be more competition for themselves. ... But the reality is, we don't know what's going to happen. There are no space games anymore -- why is that? Maybe it's because nobody plays space games anymore, but we don't care. [laughs] We just made a game that we really want to play. <strong>We built this so that no matter how big it is, it doesn't have to be a million-user game for it to be successful for us to run it for a long, long time</strong>."</p>
<p><em>-- <strong>Scott Brown</strong>, president of "<strong>Jumpgate Evolution</strong>" developer <strong>NetDevil,</strong> on competing with "Star Trek Online" and other space-themed MMOs </em><em>during a demo with MTV Multiplayer at New  York Comic Con.</em></p>


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<mtvPubDate>2/25/09 3:30pm EST</mtvPubDate>	</item>
		<item>
		<title>One-Liner: What's Japanese About 'Resident Evil'</title>
		<link>http://multiplayerblog.mtv.com/2009/02/24/one-liner-whats-japanese-about-resident-evil/</link>
		<comments>http://multiplayerblog.mtv.com/2009/02/24/one-liner-whats-japanese-about-resident-evil/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:30:22 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
		
		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[one liner]]></category>

		<category><![CDATA[resident evil]]></category>

		<category><![CDATA[resident evil 5]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=20143</guid>
		<description><![CDATA[
When you asked, what's Japanese about the game, I would say: 'All of it.' It comes right back to the first "Resident Evil" … what we were trying to create in that game is the same feeling we get in Japan of watching a Hollywood movie. It was a process of taking something from the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/02/re5japanese.jpg" alt="'Resident Evil 5'" /></p>
<p>When you asked, what's Japanese about the game, I would say: 'All of it.' <strong>It comes right back to the first "Resident Evil" … what we were trying to create in that game is the same feeling we get in Japan of watching a Hollywood movie.</strong> It was a process of taking something from the West and finding something that reflects our experience.</p>
<p><em>-"<a href="http://multiplayerblog.mtv.com/category/resident-evil-5/"><strong>Resident Evil 5</strong></a>" producer <strong>Jun Takeuchi</strong> in an interview with MTV Multiplayer after I flipped the expected question about Western influences on "RE5." </em></p>


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<mtvPubDate>2/24/09 5:30pm EST</mtvPubDate>	</item>
		<item>
		<title>One-Liner: 'Wanted' Developer Describes His Passion For Beating The Competition</title>
		<link>http://multiplayerblog.mtv.com/2008/12/08/one-liner-wanted-developer/</link>
		<comments>http://multiplayerblog.mtv.com/2008/12/08/one-liner-wanted-developer/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 15:00:51 +0000</pubDate>
		<dc:creator>Patrick Klepek</dc:creator>
		
		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=15012</guid>
		<description><![CDATA[
"I'm really into outperforming. I succeed and I don't succeed in different in areas. I'm not saying I'm God of gaming or anything. I really enjoy trying to beat people at their own game, analyzing everything to s--t, really. That's all I do. I record everything and break everything down. If I play a game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-15014" title="Wanted" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/12/wanted1.jpg" alt="" width="500" height="299" /></p>
<p>"I'm really into outperforming. I succeed and I don't succeed in different in areas. I'm not saying I'm God of gaming or anything.<strong> I really enjoy trying to beat people at their own game, analyzing everything to s--t, really.</strong> That's all I do. I record everything and break everything down. If I play a game that has good weapons, I time everything. I have Excel sheets and movie clips, so that f--g gun? [I ask myself] why is it good? Why is it good? Because if I understand why, then I have that in my toolbox. I create my own toolbox, so when I make games, I can use that toolbox."</p>
<p><em>-- <strong>"Wanted"</strong> game director and <strong>GRIN</strong> co-founder <strong>Ulf Andersson</strong> responds to a question about what aspects of video games he'd like to improve.<br />
</em></p>
<p><strong>Related Posts:<br />
<a href="http://multiplayerblog.mtv.com/2008/12/05/wanted-movie-pitching-process/">‘Wanted’ Producer Bluntly Explains The Video Game Movie Pitching Process</a></strong></p>


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<mtvPubDate>12/8/08 10:00am EST</mtvPubDate>	</item>
		<item>
		<title>One-Liner: Xbox 360 Dev Argues Downloadable Games Are 'Under-Priced'</title>
		<link>http://multiplayerblog.mtv.com/2008/11/24/one-liner-downloadable-games-too-cheap/</link>
		<comments>http://multiplayerblog.mtv.com/2008/11/24/one-liner-downloadable-games-too-cheap/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 17:00:35 +0000</pubDate>
		<dc:creator>Patrick Klepek</dc:creator>
		
		<category><![CDATA[Money]]></category>

		<category><![CDATA[one liner]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=14260</guid>
		<description><![CDATA[
"I want to go on the record and say I feel like most downloadable games are under-priced. As a collector, I can relate to people who enjoy buying a game and having the game box, and manual. However, paying only 800 points (only ten US dollars) for a game as nice as 'Bionic Commando: Rearmed' [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-14262" title="Weapon of Choice" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/woc-2.jpg" alt="" width="500" height="259" /></p>
<p>"<strong>I want to go on the record and say I feel like most downloadable games are under-priced.</strong> As a collector, I can relate to people who enjoy buying a game and having the game box, and manual. However, paying only 800 points (only ten US dollars) for a game as nice as <strong>'Bionic Commando: Rearmed'</strong> or 1200 points ($15US) for a game as big as <strong>'Castle Crashers'</strong> seems ridiculous to me."</p>
<p><em>-- <strong>"Weapon of Choice"</strong> Xbox 360 Community Game creator <strong>Nathan Fouts</strong> responding to how gamers view paying for downloadable games while he <a href="http://multiplayerblog.mtv.com/2008/11/21/weapon-of-choice-pricing/"><strong>decided how to price of his own</strong></a></em>.</p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/11/18/one-liner-blizzard-console-mmos/">One-Liner: Blizzard Is Okay With Being Late To Console MMOs</a><br />
<a href="http://multiplayerblog.mtv.com/2008/10/22/one-liner-star-wars/">One-Liner: What A Sith Lord Won’t Do In New ‘Star Wars’ MMO</a><br />
<a href="http://multiplayerblog.mtv.com/2008/10/17/one-liner-left-4-dead/">One-Liner: ‘Left 4 Dead’ Designer On Slow Vs. Fast Zombies</a></strong></p>


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<mtvPubDate>11/24/08 12:00pm EST</mtvPubDate>	</item>
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		<title>One-Liner: Blizzard Is Okay With Being Late To Console MMOs</title>
		<link>http://multiplayerblog.mtv.com/2008/11/18/one-liner-blizzard-console-mmos/</link>
		<comments>http://multiplayerblog.mtv.com/2008/11/18/one-liner-blizzard-console-mmos/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 15:00:43 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[one liner]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=13819</guid>
		<description><![CDATA[
"Right now our focus has been on the PC and Macintosh but in the future, if we develop a game that we think would work well for consoles, we're totally open to that. But no, I don't think we need to be first to do [console MMOs]. We don't really look at it like, 'If [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/wow-wotlk-screenshot.jpg"><img class="size-full wp-image-13821 aligncenter" title="World of Warcraft: Wrath of the Lich King" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/wow-wotlk-screenshot.jpg" alt="" width="500" height="333" /></a></p>
<p>"Right now our focus has been on the PC and Macintosh but in the future, if we develop a game that we think would work well for consoles, we're totally open to that. But no, I don't think we need to be first to do [console MMOs]. <strong>We don't really look at it like, 'If you're not first, you're behind.'</strong> We've had console development experience in the past. Activision has a ton of experience in bringing console products to market. And we know all the Microsoft guys anyway from the PC side. So I think we're in a fine position to be able to develop console games whenever we choose to."</p>
<p><em>– <strong>Blizzard</strong> CEO <strong>Mike Morhaime</strong>'s response when I asked if the company was falling behind by not having announced a console MMO like every other major MMO developer</em></p>
<p><strong>Related Posts:</strong><br />
<a href="http://multiplayerblog.mtv.com/2008/11/17/blizzard-talks-the-business-of-world-of-warcraft/" target="_self"><strong>Blizzard Talks The Business of 'World of Warcraft,' Subscription Rate Not Changing</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/13/blizzard-execs-havent-started-lich-king-yet-need-naming-tips/" target="_self"><strong>Blizzard Execs Haven't Started 'Lich King' Yet, Need Naming Tips</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/14/13-lich-king-tips-for-world-of-warcraft-newcomers/" target="_self"><strong>13 'Lich King' Tips For 'World of Warcraft' Newcomers</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/09/10/one-liner-warhammer-online-designer-on-wow/" target="_self"><strong>One-Liner: 'Warhammer Online' Designer On How 'WoW' Delayed His Game</strong></a></p>


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<mtvPubDate>11/18/08 10:00am EST</mtvPubDate>	</item>
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		<title>One-Liner: What A Sith Lord Won't Do In New 'Star Wars' MMO</title>
		<link>http://multiplayerblog.mtv.com/2008/10/22/one-liner-star-wars/</link>
		<comments>http://multiplayerblog.mtv.com/2008/10/22/one-liner-star-wars/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 13:00:04 +0000</pubDate>
		<dc:creator>Patrick Klepek</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<category><![CDATA[bioware]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[one liner]]></category>

		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=11987</guid>
		<description><![CDATA[
"[After being hired] there [are] over three months after the multiple tests [you take] that you spend before you ever get to touch the game, just training to be a BioWare writer. And if you're writing a class, which is the most sort of sacred thing to be doing, you get stuff written all over [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-11988 aligncenter" title="Star Wars" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/10/starwars.jpg" alt="" width="500" height="244" /></p>
<p>"[After being hired] there [are] over three months after the multiple tests [you take] that you spend before you ever get to touch the game, just training to be a BioWare writer. And if you're writing a class, which is the most sort of sacred thing to be doing, you get stuff written all over your stuff constantly that says…you pitch a plot to me, and you're writing [a] Sith [quest] and I write on the board 'And then Darth Vader…helps a farmer…to save his tractor.' <strong>And then I point at it and then we mock you and then that doesn't go in our game."</strong><br />
<em><br />
-- <strong>"Star Wars: The Old Republic"</strong> lead writer <strong>Daniel Erickson</strong> on how he wants to avoid the mundane quests players normally find themselves involved in with today's MMOs; if it isn't epic or heroic, he doesn't want it.<strong><br />
</strong> </em></p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/10/17/one-liner-left-4-dead/">One-Liner: ‘Left 4 Dead’ Designer On Slow Vs. Fast Zombies</a><br />
<a href="http://multiplayerblog.mtv.com/2008/10/02/one-liner-fallout-movie/">One-Liner: Bethesda Wants Quentin Tarantino’s ‘Fallout 3′ Movie Proposal</a><br />
<a href="http://multiplayerblog.mtv.com/2008/09/30/one-liner-rare-flight-sim/">One-Liner: Rare Could Make A Flight Simulator</a><br />
<a href="http://multiplayerblog.mtv.com/2008/09/22/one-liner-lego-batman-developer-will-never-make-lego-halo/">One-liner: ‘Lego Batman’ Developer Will Never Make ‘Lego Halo’</a></strong></p>


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<mtvPubDate>10/22/08 9:00am EST</mtvPubDate>	</item>
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