Over at MTVNews.com I have a meaty write-up of "Ninja Reflex," a Wii (and DS) game coming out in March from Nunchuck Games and EA.
Nunchuck Games is headed by David Luntz, former head of Z-Axis, and, he told me, someone who has appreciated the values of the martial arts.
We talked for some time about what he wants people to get out of the game -- beyond just a fun mini-game experience. And he was even kind enough to share some photos he took during a six-week research trip in Asia, where he watched and studied with practitioners of several martial arts.
An excerpt from the MTV News story:

He saw, at last, how he could make a game about being a ninja that was different from all the other ninja games out there. After all, the world already has "Ninja Gaiden," "Shinobi," "Tenchu," sequels to those games and plenty more. But his ninja game — the newly announced "Ninja Reflex" — would be different.
"Those games are, although awesome games, I felt that that road of 'Let's go around and kill people' had been fairly well explored," Luntz told MTV News in an interview last week. "My focus was less on the killing aspect of martial arts as on the path of skill."
Luntz wanted a game that emphasized the ninja traits of moving with undetectable speed, a test of reflexes beyond any first-person shooter, racing game or anything else that requires a gamer's finely honed ability to twitch. The Wii's motion control could do this, he thought, and time players down to the milliseconds.
I played the game last month and had a lot of fun with it. Catching flies with chopsticks makes for a wonderful remote-only Wii mini-game.
For more on Luntz's trip, more pictures and much more on "Ninja Reflex," check out the rest of my story at MTVNews.com.