Behold the ultimate combination of Portal fandom and holiday cheer:

Ryan Kelly chats with io9 about the displaced (but no less festive) Christmas tree he made with his co-workers this year (no, they don't all work at Aperture Science). He also gives details on how it was made, just in case you'd like to make your own next year! Kelly's secret? Using an artificial tree that handily breaks into multiple pieces.

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By Stephen Brown

Aperture Science must have started its recruitment cycle at the California Institute of Technology this year, as merry pranksters from the school gave New York City’s Astor Place Cube a decidedly geeky makeover. Read More...

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What's the look developer Gazillion Entertainment has planned for billionaire industrialist/super-science suit enthusiast Tony Stark for their upcoming MMO?
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Mobile developer Rovio hopes you guys are still enjoying Angry Birds because the iOS and Android game is getting a seasonal "Wreck the Halls" update featuring a holiday calendar which includes 25 updates leading up to Christmas.
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Butters better be all up in this pretty prominently or I'm out.
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It looks like the slight delay into March of the release of Mass Effect 3 is being put to interesting use: according to an OXM interview with the game's lead writer, Mac Walters, developer Bioware is restoring missions left on the virtual cutting room floor from the last game that will return Shepherd to the Citadel, one of the key locations from the first game.

From Walters: "There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel, and we cut it. But now it's made a resurrection in Mass Effect 3, so I'm happy, but I can't say what it is. That's the nice thing about trilogies, sometimes you get a second chance."

Mass Effect 2 saw your access to locations in the Citadel somewhat restricted with only a couple of missions and the Kasumi DLC allowing you to roam around the inactive mass relay-turned space station, so it seems the Bioware team are looking to remedy that with a little more time in the multi-species space station whose origins tie into some of the many mysteries at the heart of the series. How this will tie into the promised Earth invasion in the second sequel remains to be seen, however.

[via OXM]

Mass Effect 3 will be available on the PC, PS3, and 360 March 6th.

Mass Effect 2 Arrival Trailer

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Making the news rounds yesterday from an interview in the Financial Review, George Miller, the director behind the Mad Max films, a stalled CG Justice League movie, and most recently, Happy Feet is partnering with Kennedy Miller Mitchell Interactive, the new home for former Team Bondi and Krome Studios developers to work on Miller's long-in-development Mad Max 4: Fury Road game.

The fairly comprehensive piece looks at Miller's creative output over the last few years and the struggles with getting not only foreign-backed films but games developed in Australia as the fluctuating value of that nation's currency has made outside investment a challenge and was certainly at least indirectly responsible for the collapse of both Krome and Team Bondi as operating entities. Fury Road was originally set to be made at a Swedish developer, but Miller was impressed with Team Bondi's work and tapped members of that team to work on the video game follow-up to "Mad" Max Rockatansky's violent desert adventures in the post-apocalyptic Outback. The film which it's supposed to be accompanying was to start filming last year with Bronson and The Dark Knight Rises star Thomas Hardy in the lead, but unseasonal rains have made the arid wastes of the Outback unexpectedly muddy and green. Read More...

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[Update: not so fast, people. According to Giant Bomb, new bugs may be plaguing the patch including borked magic abilities and backwards-flying dragons. For the time being, you might be better off waiting to download it.]

Tired of pop-in textures, crashes on startup, or just plain annoying performance issues while hacking, slashing, stealing, and doing magic-ing your way through Skyrim? Well, Bethesda's got just the fix for you in their 1.2 patch.
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When the new Rainbow 6 drops sometime in 2013, it will have been five long years since the last entry in the tough but generally fun tactical shooter series was on shelves. That's nearly half the lifespan of the current console generation during which this particular type of stop and pop shooter has gone all but unrepresented by most developers, who've stuck with either the cover-based third-person action shooter or the first-person action shooter. Strategy has become what kind of bullet you want to put into the opposition.

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Hope you liked the challenge rooms in Arkham City because it looks like developer Rocksteady is about to give you some more in December. Via their @arkhamcitynews Twitter feed, the team behind a game that we thought was pretty alright have seemingly promised a little more of it with "an all-new Batcave... Joker's Carnival and the Icerberg Lounge." Presumably these will be additional combat and stealth challenge rooms for Batman to do the crimefighting thing in.

Rocksteady's post-release support of the game has been steady, with the recent DLC releases of the Robin and Nightwing characters and challenges. Still, as much as I love the combat in the game, I do wonder if the team has any plans for any additional narrative-based content for the game. While I had some qualms about the storytelling in Arkham City, I really dug a lot of the side missions that involved you hunting down some of the lesser-known villains from Batman's rouge's gallery. Stranger or lesser known characters like Killer Moth, or downright strange ones like Orca might have a chance to shine in the AC, and I, for one, would have a great time hunting them down. Alternately, our time with Two-Face in the game was woefully short and a heavy so vital to Batman's mythology really needed more time in the spotlight--c'mon, Rocksteady, respond to my requests on the Internet!

Batman: Arkham City Robin DLC Trailer

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