[Image source: Strange Kids Club]
Is Netherrealm bringing DC Comics' tough-talking bastiche to "Injustice: Gods Among Us?"
Flixster, one of the most popular movie apps around, today announced a new app for Xbox 360. Available now to Xbox Live subscribers, the app brings Rotten Tomatoes information, trailers and UltraViolet collections directly to the TV.
Leave it to a film director to try to come up with some new ideas for video games. Josef Fares, best known for his work "Zozo" and other award-winning Swedish films, has teamed up with Starbreeze Studios, best known for their work on "The Darkness" and "The Chronicles of Riddick" (both of them) to collaborate on an all new title, "Brothers: A Tale of Two Sons," an experiential, single-player story. Fares' cinematic background gives him a unique perspective on the craft of telling stories, making his first foray into gaming a bit unconventional.
At the core of Black Forest Games' puzzle-platformer "Giana Sisters: Twisted Dreams" is a clever concept: you play as both the "sweet" and "punk" Giana sisters, able to shift back and forth between different versions of the same world, each shift changing the enemies and some level details (the challenge is knowing when to shift, you see), all based around the usual gem hunt in order to progress to the boss level of the three worlds of "Twisted Dreams." Oh, and the Cute sister has a glide move allowing her to extend jumps and slow her descent while the Punk sister has a Sonic-style dash good for getting some extra verticality and busting through walls.
So why did I have so little fun hopping between worlds as "Giana Sisters: Twisted Dreams" makes its Xbox LIVE debut?
Microsoft and Turn 10 Studios are rolling out a free DLC pack for "Forza Horizon" on April 16th. The content, called the "1,000 Club Expansion Pack," delivers more than 1,000 new challenges, ten Xbox achievements worth 250 Gamescore points, and two new cars.
Undead Labs is billing their upcoming XBLA release "State of Decay" as a simulation, a perilous trek through the ever-familiar zombie apocalypse with multiple interconnected systems requiring the player to do more than just shoot their way to safety. Survivors will have to gather supplies, form alliances, manage their stamina and health, make sure disease doesn't wipe out their camp, and take on side missions to level up multiple playable characters. Even after five hours with "State of Decay," I'm not sure I fully scratched the simulation's surface, but I'll do my best to give you my impressions.
Hope you've got your fill of "Skyrim" content because Bethesda is done producing DLC for the award-winning 2011 RPG as they focus their efforts on continued bug fixes and their next title.