So it's a little weird that Netherrealm is calling out Batgirl's post-"Killing Joke" history in this trailer, announcing the character's inclusion in "Injustice: Gods Among Us" as DLC. I mean, I guess it gives her a clear rivalry with the Joker (who's wearing his "crippling Barbara Gordon" outfit in the video) but it seems like a lot of extraneous backstory to explain away a lot of stuff that was kind of weird in DC's New 52 (which restored the long-disabled Gordon/Batgirl's ability to walk and waved away her Oracle persona).
Anyway, she's officially official, joining Lobo as a separate 400 MS Point/$4.99 download for the Xbox 360 and PS3.
This new batch of screens from the upcoming prequel show Batman and the masked assassin Slade (aka Deathstroke the Terminator) squaring off, while villain Black Mask takes a stroll and the Caped Crusader sends a short crook on what looks like a long trip.
By the way, looking at Batman's earlier armor here: is anyone else noticing any major differences? To my eye, it looks more rounded and less "plated" than his "Arkham Asylum" and "Arkham City" gear--softer, perhaps.
Telltale's adventure game based on the long-running Vertigo series is coming out this summer, and the developer is starting to do slow rollout of what to expect from the game at various media outlets in advance of "Fables'" summer release on Xbox LIVE, PSN, Mac, and the PC. A new batch of screens shows off "The Wolf Among Us" protagonist Bigby Wolf (or The Big Bad Wolf to you and me) hitting the pavement and (and Fabletown residents) as he looks for clues in a mystery set before the first issue of the series.
If there's a co-op mode that requires constant, almost obsessive communication, it's the one in "Splinter Cell: Blacklist." In my time with attempting to secure nukes on an Islamabad military base, I found myself relying on the voice chat in "Blacklist" co-op more than I have traditionally in cooperative modes in other games. Chalk it up to the deliberate pace and a mission which required me and my partner (a fellow journalist getting his hands on the co-op for the first time) to call our shots, pick our targets deliberately, and most importantly, never once alert the guards.
Even with an instant fail state after being detected, even after dying a dozen or so times because my partner or I neglected to pay attention to our corners, the co-op in "Blacklist" on display at the recent preview event makes me wish Ubisoft had found a way to create an entire campaign around the mode.
A note: all screens in this preview were provided by Ubisoft PR and were not captured by MTV Multiplayer.
Krieg the Psycho Bandit (if that's even his real name) is making his way to "Borderlands 2" later this month according Gearbox. Unfortunately, the game's sixth playable character will not be part of the Season Pass.
And it's coming next year from Swedish developer MachineGames, home to a bunch of former Starbreeze devs (the folks behind "The Chronicles of Riddick" and the first "Darkness" game). In the short and sweet press release (no story details, nada), Bethesda described the shooter as "a eimagining of this franchise – offering players a gripping and dramatic experience," and it's being developed using id Tech 5.
The Plasma Cutter featured in EA's "Dead Space" franchise is an undeniably powerful tool-turned-weapon, and YouTube hobbyist AnselmoFanZero has brought it to life, creating a functional replica. Though it may not be an actual "plasma" cutter, it does emit five laser beams capable of burning whatever they touch.