"Super Street Fighter 4" has a lot of playable fighters. Nearly 30, to be exact. Many of these are returning characters from other "Street Fighter" games, including some pretty obscure additions. Apparently there was one "Street Fighter" character that the game's producer, Yoshinori Ono, would have loved to get into the final game. Sadly, it wasn't to be. That character? The peculiar Rainbow Mika.

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Andrew Ryan

On Saturday night of PAX, a handful of journalists went out to dinner with Ken Levine and some other members of Irrational Games. We were told beforehand that Irrational's next game wouldn't be revealed and it would really just be a good excuse for a nice meal that doesn't involve mini burgers.

But, towards the end of the dinner, those in attendance were presented with a limited edition Andrew Ryan figure. It's about 8 inches tall and has a sort of art deco color scheme that would fit perfectly on the desk of any splicer in Rapture. Or my desk. That works just as well.

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Lost Planet 2

Since "Lost Planet 2" was originally pushed to May 18th from Q1, I don't know if you can call its new May 11th launch date "early," but that's when you'll see it in stores. Capcom unloaded a new timetable for the game, which also includes a multiplayer demo giveaway starting Wednesday, March 31st and a public demo that will kick off for Xbox Live and that PlayStation Network on April 21st and 22nd, respectively.

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Project Natal

Project Natal will get a head start on E3 this year, appearing in a special event that Microsoft will hold on the Sunday before its traditional auditorium presentation. Sony made the PlayStation Move its focus during GDC this year, but Microsoft appears to have decided that Natal warranted an extra event all to itself. Slated for the evening of June 13th, the family-friendly unveiling will likely get Natal details out in the open before most of E3 is open for business.

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MotoGP
Review by Jonathan Goldner

I've been playing racing games since as far back as "'Pole Position" and "Out Run," and my tactic of choice is always the same: mash down the gas and let the rest sort itself out. In some games, this will actually work. But in others, like Capcom's new "MotoGP 09/10," my brute force approach just doesn't hold any gasoline. After all, the MotoGP series is all about making the most accurate motorcycle racing sim.

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Call of Duty: Modern Warfare 2

"Call of Duty: Modern Warfare 2" faced its fair share of outrage when it launched last fall, specifically on the PC, where the game's developers decided to pass on setting up dedicated servers in favor of the IWnet matchmaking system. A quarter of a million signatures on an online petition didn't stop "MW2" from becoming a profit juggernaut, though, and leading up to the new "Stimulus Package" map pack release on March 30th, Infinity Ward says even the haters stayed around to play after the game shipped.

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Early this morning, G4 ran a story about how "Halo: Reach" will offer persistent, customizable characters for both multiplayer and single player. It's called the "Player Investment System" but that's a fancy term for what they're offering.

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Mafia 2

Gangster wannabes will have to wait until late this Summer before they can be Made. Take-Two and 2K Games just announced that "Mafia 2" will be releasing on August 24th. I've seen the game a few times and it's definitely on my list of most anticipated titles for the year. Great graphics and great storytelling (a hallmark for the franchise) all point to a title that shouldn't be missed.

If you happen to find yourself at PAX East this weekend, "Mafia 2" will be publicly playable for the first time, so you won't have to take my word for it.

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Supreme Commander 2

Gas Powered Games' "Supreme Commander" took the real-time strategy genre and packed a more epic experience in. Your armies were larger, as were the battlefields, and so your tactics had to be deeper and often cover more than one front. Individual unit commands were still an option, but sound tactics depended on grand-scale management of forces. "Supreme Commander 2" improves on its predecessor in just about every way... including how it delivers what few before it have: a fun console RTS.

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Project Natal

So how much space does Project Natal require? Owners of tightly packed New York apartments and cramped residential quarters everywhere should breathe a sigh of relief now that Microsoft has gone on the record to clarify that they've considered a wide range of living space measurements. Their statement comes in direct response to a report stating that about 13 feet would be needed between a user and a television to use Natal.

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