
I wouldn't call "Crackdown 2" ambitious, per se. It's not a vast departure from the first game. It doesn't really break new ground. If anything, the developers are attempting to refine the experience from the first "Crackdown" into a super-powered diamond. I'd say the most promising refinement is on the co-op side of things, where online play is as simple as joining a friends' game right in the middle of the action, without any interruption for them. Unfortunately I can't really comment on whether this works as fluidly as the developer claims it does, technical issues prevented any co-op play on the day I came out to see the game, but the prospect, if it works, is thrilling.
So you'll have to bear with me, as I'm just going to discuss the campaign from a single-player perspective, as that's all I saw.
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Tags Crackdown, crackdown 2, microsoft game studios, ruffian studios