
Back in February when Rhythm Heaven Fever was released it was a bit of an anomaly for the Wii. It was a game with very simple controls, bright colorful graphics, and an exceptionally catchy soundtrack, but it had nothing to do with motion. By stepping away from the console's signature gameplay mechanic, the development team had the ability to focus on growing the series from its portable predecessors to a larger screen, without being pigeonholed by forcing some kind of waggle integration. With the game on store shelves for almost two months now, we had the chance to reflect on the game and dig a little deeper into its development, and how to preserver over the more challenging mini-games with the franchise's Sound Director, Mr. Masami Yone. Read on to find out his thoughts on the game, its inescapable music, and why Mario might never make an appearance in a Rhythm Heaven game.
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Tags nintendo, Rhythm Heaven, Rhythm Heaven Fever