Game & Wario

Wario has a very unique place in Nintendo's stable of franchises. While he may be best known as the occasional foil to Mario's treasure collecting, recent years have brought him his own beloved franchise of games, "WarioWare," that puts a different spotlight on our favorite garlic-munching baddy. Almost every platform that Nintendo has released since the GameCube has seen a "WarioWare" game, most of which usually rely on twitch gameplay and microgames to engage the players in new and unique ways that take advantage of their respective hardware's unique features. "Smooth Moves" showed off what the Wii controller could do, while "Snapped!" showcased the DSi's camera, and "Touched!" emphasized the DS' touch pad. Now, seven months into its life, the Wii U is getting its own Wario game, "Game & Wario," a release that is more of a spiritual successor to the more traditional "WarioWare" games in terms of gameplay, but a true sequel in its ability to put the GamePad through its paces.
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Foot fearful parents everywhere rejoice -- "Disney Infinity"'s Toy Box mode means no more messy rooms or stubbed toes.
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We've trimmed the fat over the last few weeks and the real battle is almost here. The final four have been picked but only two can carry one. Who will it be? Round four is go!
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by Joseph Leray

Rayman Legends

In an interview last week with Venture Beat, Ubisoft CEO Yves Guillemot defended his company's decision to delay and port erstwhile Wii U-exclusive "Rayman Legends," a move that sparked controversy among fans and developers when it was made in February.

"What happened was that we saw the Wii U was not going to sell enough of those games," the Ubisoft co-founder said. "The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough."

"We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

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Sooooo.... when did we have an "old" Super Luigi? At any rate Mario's little, taller brother finally gets to shine on his own -- as downloadable add-on to "New Super Mario Bros. U" It's out today for download.
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Reggie Fils-Aime at E3

At last week's E3 we had a chance to chat with the head of Nintendo of America, Reggie Fils-Aime about a wide range of topics relating to the company. With the business out of the way in yesterday's post, today we're dig in to some of the lighter points: Nintendo's support of indie developers, the success of the 3DS, the surprising origins of "New Super Luigi U," and which character Reggie chooses in "Super Mario 3D World" (hint: it's not Mario).
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D_D_3

"Dungeons & Dragons: Tower of Doom" and its sequel "Dungeons & Dragons: Shadow over Mystara" emerge from the mist today for your WiiU, PS3 and Xbox 360.
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Super Mario 3D World

"Mario Kart 8" wasn't the only newly announced Mario game that Nintendo's longtime employee Hideki Konno had a hand in creating. Shown for the first time last week at E3, "Super Mario 3D World" also has the head of Nintendo's Software Development Group No 1's fingerprints on it, albeit they are quite faint.

With the reintroduction of Princess Peach as a playable character in a Mario game for the first time since "Super Mario Bros. 2" on the NES ("Super Princess Peach" aside), Nintendo dug deep into their archives to pull some game mechanics from one of Mr. Konno's first titles, "Doki Doki Panic." While some fans in the west may not be familiar with this game specifically, they are likely to be aware that it was the title that was ported for the U.S. release of "SMB 2." When the game jumped from the Famicom Disk System to the Nintendo Entertainment System, a host of changes were made; most importantly the family of characters in "Doki Doki Panic" were replaced with Mario, Luigi, Peach, and Toad, where each of them had their own special abilities. When Peach debuted in the new trailer for "Super Mario 3D World" her floating jump from "Mario 2" also returned, a mechanic that she inherited from Lina, one of the characters Mr. Konno knew well from "Doki Doki Panic."

While speaking with him last week about "Mario Kart 8," I took a short break to get his thoughts on his influence on another one of Nintendo's key holiday titles, even if it was a bit of a stretch.
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Reggie Fils-Aime

E3 has always been home to some of Nintendo's biggest announcements, and last week was no different… well, okay, it was a little different. Forgoing the traditional big press conference, Nintendo opted to deliver their E3 announcements online, via a Nintendo Direct live stream. Technical issues aside, the Direct broadcast showcased a handful of games, starring some of Nintendo's biggest names to the consumer for the first time. From the first gameplay for the all new "Super Mario 3D World," to the first trailer for "Super Smash Bros." for the 3DS and Wii U, Nintendo may not have gone as big as they usually do, but they still delivered in the way of content.

Late last week, we had a chance to sit down with Nintendo of America's President and COO, Reggie Fils-Aime to recap their news, and discuss some of the company's biggest announcements. Read on to find out about Nintendo's plans for the Wii U, and for some insight into their unique take on this year's E3. Come back tomorrow for more from Reggie, on the 3DS, indie games, and his perspective on some of Nintendo's upcoming games.
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The dust has settled as E3 2013 comes to a close but the war wages on to determine the best game from the event! Round three is go!
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