I can sum up my somewhat limited play time with Capcom's latest "Monster Hunter" game in one sentence- "Monster Hunter 3: Ultimate" is the perfect game for a summer break. Those are still a thing, right? I mean it's been a while but I'm pretty sure that in some parts, children and teens still get a solid two month block of time to play outside, or rather in many cases, toil away at their gaming obsessions. Don't get me wrong, the life of a gaming blogger is pretty OK. But, with only a limited number of hours in the day, and many job responsibilities, I simply cannot devote hours upon hours on single game as I have with some game in particular.
Take "Skyrim" for instance; I've easily clocked hundreds of real life hours. While this is somewhat of an aberration of my typical gaming habits, the lure there was built on exploration and playing at my own pace without a focus for random drops and obfuscated systems. In this way "Monster Hunter 3: Ultimate" hit a little too close to a genre of games I've fallen out of love with - The Japanese Role Playing Game. I don't want this to be an East vs. West piece, but I wanted to impress a little from where I'm coming. I'll get into this in a bit.
So in that spirit, I have to be up front, that this will not be a full review of "Monster Hunter 3: Ultimate." Instead, I'll lay out a few quick impressions over the dozen or so hours I've spent gathering herbs, making traps, forging weapons, and - most importantly - tracking and slaying dangerous monsters.